XCOM 2
[WOTC] Archon's Visual Diversity
81 Comments
Deadput  [author] Mar 31, 2023 @ 11:17am 
Yup I would say 99% chance yes although for that 1% I'd say don't do it in the middle of a mission with Archon's present but I can't imagine anything bad would happen.
zin Mar 29, 2023 @ 3:35am 
Is it safe to add mid-campaign?
zin Mar 29, 2023 @ 1:04am 
Sweet mod! Wonder why this wasn’t in the game to begin with. Visual diversity is always nice!
Deadput  [author] Apr 10, 2022 @ 8:29pm 
I don't use the playable aliens mod so I wouldn't know sorry.
Violen Apr 10, 2022 @ 1:22pm 
Would you know how one can get this to work with "playable aliens for LWOTC" ? Did some testing and can confirm that when a Archon is recruited only the old male version spawns.
Also is there a way to make only the new female version spawn in both instances.
Deadput  [author] May 31, 2021 @ 12:57pm 
I think it should but I might be wrong.
SpartonGaming May 18, 2021 @ 6:36pm 
Does anyone know if this mod works with alien color variety?
Mr. Tarzan Mar 29, 2021 @ 3:09am 
Ahaha
N.C.V. Dec 26, 2020 @ 10:04pm 
bruh
Deadput  [author] Dec 24, 2020 @ 4:35am 
Just took a look through my notifications to see if there were comments on any mods of mine even though I don't mod anymore.

I've come here to deliver one reply to the latest comment before this:

Bruh
Corvus6662 Oct 24, 2020 @ 8:23pm 
Any plans for replacers to actually replace Archons, Sectoids, every Advent class with sexier female versions, and any chance to have Viper's topless and wearing only their arm armors, and bigger chests?
Deadput  [author] Sep 28, 2020 @ 10:38am 
Should work with the first unless it replaces the Archon model and it works with the second.
Hot Wet Nobel Laureates Sep 18, 2020 @ 12:23am 
Does this mod work with Restored Ragdoll Collision and CreativeXenos Archons?
Dragon d'Or May 9, 2020 @ 6:31pm 
Just an Archon with boobs :D
Slane117 Dec 24, 2019 @ 5:00pm 
I cleared my config I think, don't think it did anything n had to revalidate. I removed ABA and the old class mods I recently and the staffs for archons seem to be back though the archon I saw was a mod added melee one which comes with its own weapon so that might mean nothing to the problem at hand.
Deadput  [author] Dec 24, 2019 @ 2:55pm 
Have you tried clearing your config at any point?
Slane117 Dec 23, 2019 @ 11:11pm 
Okay crossing this off the suspect list for now. :Y
Deadput  [author] Dec 23, 2019 @ 11:09pm 
It shouldn't, my mod doesn't effect weapon loadouts.
Slane117 Dec 23, 2019 @ 11:04pm 
question, if you have both this mod and ABA does the archon staffs disappear? Trying to track down what's causing this.
Panos Sigma Nov 27, 2019 @ 12:45pm 
Mod worked just fine for me. I didn't face the issue mentioned on pod activation cinematics. I loaded a save mid-battle and the "female" archon returned to default archon though. No big deal. Nice lil cosmetic mod, regarding enemy variance. Thanks.
Juravis Oct 2, 2019 @ 10:19pm 
I'm happy to report removing Ragdoll improved my overall PC performance and made this work also. It wasn't worth the cost.
Deadput  [author] Sep 16, 2019 @ 2:01am 
If those mods are attempting to replace the model of the Archon or anything like that it's possible it wouldn't work together.

Enhanced Ragdoll Physics and FX replaces models and wouldn't be compatible.

I should add this to the description so thanks for reporting.
Juravis Sep 15, 2019 @ 8:31pm 
This mod just does nothing for me, they don't appear. I'm using Ragdoll and FX.
Valvatorez(Cox Cable = awful ISP Jul 22, 2019 @ 4:25pm 
@Dragon32 I'd like them appear as pods not from the eggs. [WOTC] Enhanced Ragdoll Physics and FX requires zip mode to be off which slows down the game.
Deadput  [author] Jul 22, 2019 @ 9:15am 
@Dragon32 Said mod is also not compatible with a few mods like the Advent General revamp.

A good mod but it honestly doesn't really go well with using other enemy mods since some of the improvements don't carry over to them.
Dragon32 Jul 22, 2019 @ 9:09am 
@Valvatorez:
One of the things [WOTC] Enhanced Ragdoll Physics and FX does is to make newly hatched Chryssalids use that neonate skin.
Deadput  [author] Jul 22, 2019 @ 12:16am 
I think it could work yeah.
Valvatorez(Cox Cable = awful ISP Jul 21, 2019 @ 11:37pm 
Can this something like this be done with Chryssalids so the variant from the TLP mission "It came from the sea" can be forced to appear during the main game?
Deadput  [author] Jul 18, 2019 @ 2:48am 
There isn't anything like that, this is the same method that World War Lost uses for their lost and how the base game Advent uses for their genders

(A point that I read on Discord is that it's actually quite likely this happens in the base game with them as well but nobody notices because female Advent are extremely similar to the male ones.)
Deadput  [author] Jul 17, 2019 @ 2:28pm 
I should add it as an "issue" anyways even if cosmetic only
Cyber Von Cyberus Jul 17, 2019 @ 1:08pm 
nah it's fine, kinda laughed at the gender confused death cyborgs
Deadput  [author] Jul 17, 2019 @ 8:47am 
Ah so that does happen here as well.

Yeah it's the same thing that happens with World War Lost, nothing I can do about it sorry.

Thanks for letting me know, I'll add it to the mod description.

Cyber Von Cyberus Jul 17, 2019 @ 2:35am 
A small bug I found is that during the pod activation cinematic it seems that sometimes the archons will switch sex, a male archon will appear as female when activated then suddenly switch back to male and vice versa
The Wriggler Jul 15, 2019 @ 8:48am 
Well I guess I know where I'm heading late September
Deadput  [author] Jul 15, 2019 @ 8:44am 
@Longfinger Kirk

Maybe you could find one at Area 51?
The Wriggler Jul 15, 2019 @ 8:43am 
tfw no big tiddy archon gf
Aegelweard Jul 13, 2019 @ 5:05am 
Wait, what? Archons have boobs now? OMEGALUL.
Deadput  [author] Jul 4, 2019 @ 3:58pm 
Sounds good
Dragon32 Jul 4, 2019 @ 3:56pm 
From what I can tell it wasn't a conflict with the Jetpacks mod, just an error in that mod which Iridar's fixed.
Deadput  [author] Jul 4, 2019 @ 3:33pm 
Alright good to hear, strange that it was being weird with that mod but I guess Archon's could share some assets with the Jetpack mod.
Cravez Jul 4, 2019 @ 2:55pm 
@Dragon32: Thank you for that!

@Deadput: Seems like the conflict was Iridar's Jetpacks mod and he updated it and now works with your mod
Deadput  [author] Jul 4, 2019 @ 2:29pm 
Well the Valk here is the only one that really fits for the "other gender" type mods

There isn't really anything for Vipers (it would break lore for them anyways) Mutons (The Berserkers are female), Sectoids, etc
Ralli Jul 4, 2019 @ 1:15pm 
Will u pls do this also for the other creeps ?
Dragon32 Jul 4, 2019 @ 9:10am 
@Cravez:
If you're using "[WOTC] Jet Packs by Iridar" read its Comments thread.
Cravez Jul 3, 2019 @ 10:24pm 
All good, great work on the mod all the same!
Deadput  [author] Jul 3, 2019 @ 10:23pm 
Sorry about your issue, wish I knew what was causing it.

Been trying on my end to replicate the issue but it hasn't happened for me yet.
Cravez Jul 3, 2019 @ 10:12pm 
I did clear my configs and I was still getting the same issue, I could only uninstall it. Sorry can't give any more info for that to help out. Could be a mod compatibility issue maybe? I use so many mods though it wouldn't be feasible to check for conflicts one by one.
Deadput  [author] Jul 3, 2019 @ 5:03pm 
I'd suggest clearing your configs
Deadput  [author] Jul 3, 2019 @ 5:01pm 
I don't understand why this mod would cause such an issue.

This doesn't touch weapons, it doesn't even create a "new enemy" per say.

I don't have this issue myself but I'll ask around.
Cravez Jul 3, 2019 @ 4:42pm 
I had an issue when I installed this mod, the fire weapon functionality during tactical games was disabled/greyed out, all other actions were available (overwatch/hunker down etc). I did this mid campaign but tried starting a new game and the same issue was there. After uninstalling the mod the functionality returned.