Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://steamcommunity.com/app/107410/discussions/17/3365901931431872893/
By the way I almost started working on the assumption of the 6.5 creedmore. You will want to use the 6.5 grendel. It seems as though the vanilla 100rnd mag uses an initSpeed of the 90gr at 2880 fps yet the vanilla 30rnd mag uses the ballistics of the 123gr at 2650 fps. I still have yet to be able to convert ballistic coefficients and sectional density to the airFriction and caliber values in the vanilla coding.
https://docs.google.com/spreadsheets/d/1Tas79-BTXnbQ5G_UYqLbvfv0FX21nE3CITZLSHwCZpM/edit?usp=sharing
Do you know if anyone is working on an ACE version? What about this wouldn't work with ACE?
If anyone wants to make it ACE compatible, go for it. Just credit me.
Really sad to see this mod isn't still alive. Looks like the only MX mod that actually makes it feel like the round is supposed to be