Titan Quest Anniversary Edition

Titan Quest Anniversary Edition

Loot Plus XMAX FTW
342 Comments
Nappa | Argonil  [author] Feb 12 @ 10:15am 
Don't overwrite the file at records/xpack/game/gameengine.dbr, keep the one from this mod. Also make sure that you transfer all the files from this mod's resources folder to your merge's output folder, the art manager will try to break them so copy the originals back after building the merge.

It is likely that you will break some thing regardless though, this mod is not easy to merge due to how many parts it has.
Marius.Servius Feb 11 @ 5:00pm 
Hello, thanks for the mod. Can you give me some modding advice? I try to add modded abilities to this mod, but I break increased monster spawn no matter what I try.
manolistog Jan 27 @ 4:02pm 
Congratulations and thank you very much for this! I feel like playing the retail back in 2006 with
bug fixes! And the difference is remarkable! And, at last, some loot dropping as it should be!
Be well!
kajad000 Jan 27 @ 6:03am 
Thank you for all this!
Skarn Jan 4 @ 5:48pm 
alright, thank you for your answer
Khaziir Everflight Jan 4 @ 4:14pm 
To me it seems fairly baalnced. you do get more loot (due to more loot drop opportunities) but that means more trips to sell/store. experience seems to be fairly well balaanced by reducing "per kill" exp gain as mentioned in the description. I personally'd say, even if you use the 1x variant, it's a clear improvement over vanilla in my books.
Skarn Jan 4 @ 4:08pm 
I was curious, how balanced is this?
Edible Jan 4 @ 3:11pm 
does this disable achievements?
Arfenik Dec 7, 2024 @ 3:43am 
I love this mod. Thanks for it.
endersblade Nov 19, 2024 @ 5:41am 
I figured it out. I combined this with Soulvizier, and ended up unpacking Text.arc, combining both modstrings.txt, and then repacked.
Nappa | Argonil  [author] Nov 19, 2024 @ 2:41am 
endersblade that is a good question. Can you give me some more details about which item it is? Are you using this mod as-is straight off the workshop without any personal edits? It indicates that the mod's database didn't load properly for you. Did you go back to the main menu and reenter the game without launching the mod again?
endersblade Nov 19, 2024 @ 12:14am 
Why am I seeing items with AFBFtagItem in their name?
loo Nov 15, 2024 @ 10:04am 
このMODのお陰で敵の数10倍でないとプレイしたくなくなってしまいました。TQ2でも敵10倍MODが出るまで購入する気が起きないです。素晴らしいMODを本当にありがとう!
Nappa | Argonil  [author] Nov 9, 2024 @ 4:26pm 
Player count will increase the mob density further. Find the setting you like.
J-B Nov 9, 2024 @ 5:26am 
If I play six player multiplayer, will the player count multiply the amount of monster with xmax, or what is the preferred setting with multiplayer?
Thank you for your hard work.
Nappa | Argonil  [author] Oct 29, 2024 @ 9:11pm 
It is possible by replacing the normal behavior with the aggressive behavior so that both settings are the same, but then you lose access to the normal behavior which is why I haven't implemented it. I don't like taking features away. I don't think it's that cumbersome to click aggressive at the start of a game session anyway.
Nappa | Argonil  [author] Oct 5, 2024 @ 9:52am 
Oh, yeah the mod is not just an XP farm, I don't care for that. Use the original XMAX or Massbosses or Chuck Norris mod or whatever if that's what you're looking for.
TwelveYO Oct 5, 2024 @ 9:44am 
@Nappa | Argonil
Oh thank you.
I didn't realize there was another version of the file. I appreciate the loot plus as it can get in the way when I want pure leveling.
But I guess it still diminishes the experience gained...
Nappa | Argonil  [author] Oct 3, 2024 @ 6:39am 
If you use the XMAX FTW version linked in the description, you can play the x3Hardcore version which is my personal favorite with 3x enemies 1x loot -50% XP per kill which makes it closer to 1x experience, or the x3x1 version if you don't like fighting 3 bosses. Read the description of XMAX FTW in the link.
TwelveYO Oct 3, 2024 @ 4:08am 
I want a version with x1 loot, x1 experience, x3 enemies very badly.
Xurker Sep 29, 2024 @ 2:29pm 
Also, any chance of adding "Show Item Affixes" ? some other xmax mods have it
Xurker Sep 27, 2024 @ 1:13pm 
You seem to have fixed some bugs so I want to know, is there a way to fix the "Filter Single Magical" loot filter so that it actually works? right now it seems identical to filter common, but I'm assuming it was meant to filter out any yellows that don't have 2 affixes (which would've been useful))
Conan08 Sep 23, 2024 @ 6:42pm 
Yep, I'll do it on the higher difficulty level anyway. x 5 mobs will be enough. It happens very often and regularly at x10 that treasure chests respawn in caves if I go into town in the meantime and sell or store everything from the inventory. But many enemies spawn all over the map. Or new spawn points will be created, which were introduced in the last major game patches from 2022 and 2023. Sometimes, when I've died enough times, it's because I'm stuck in a particularly nasty area where I'm slowly working my way forward with each death. It can happen that after each death, many new spawn points appear that did not exist before. But it's also a surprise and very funny on the one hand when groups of treasure chests and masses of enemies suddenly appear where there was nothing before. 😄☺
Nappa | Argonil  [author] Sep 23, 2024 @ 6:20pm 
Well, you can always try turning it down to x5 then or something your hardware can handle better and see if it helps ^^
Conan08 Sep 23, 2024 @ 6:14pm 
And tons of hundreds of gold and potions (6 to 7% probability = Naidan's treasure hunting ability). Thanks to my pimped Kers fetish staff, cracks and fireballs also make all bosses fall to their knees very quickly. Nevertheless, I have to quit and restart the game at certain points if I want certain bosses to spawn. This applies to 3 to 4 bosses per act. But that's what happens with the non-spawning bosses, the biggest treasure chests can be looted, but the events for the quests don't trigger, so I have to play it again.
But then it always works, and with only 1 boss or 3 anyway. 5 bosses are just a lot more fun. Example Loki in Act 5, shortly before the end, didn't trigger for me at all on the first try. I was able to talk to the other NPC, loot the big box, but the passage was blocked because Loki wasn't there at all.
Conan08 Sep 23, 2024 @ 6:14pm 
It's right. Generally has something to do with the game engine. It also affects all files. Atlantis and Ragnarök are the most buggy here. It probably has to do with the fact that the monster spawn rate is tenfold, perhaps a bit too much for performance, so bosses don't spawn at all. My frame rate often drops from 75 to 20 or 10 FPS during fights. If this happens for too long or too often, as it used to, the game crashes. But since this year 2024 my system remains more stable. It's like this: I run into the crowd with my Wu, then I cast a volcanic fissure, and then I protect myself with the stone form, which temporarily protects me and makes me invulnerable. In the meantime, on my screen, 50 to 200 enemies often die in one fell swoop due to the crack. They fly around the entire picture. It always makes a nice loud hum, like in a beehive. At the same time, a very large amount of yellow, green and occasionally blue items fall onto the floor.
Nappa | Argonil  [author] Sep 23, 2024 @ 5:54pm 
That's interesting. I think each hero can only spawn once per game session if I'm not mistaken, but bosses should always spawn. I've never had that happen to me so that's quite odd. At any rate it wouldn't be something I can do anything about, it would have to be a bug in the game engine itself. But then I should experience it too, sounds very strange.
Maybe turning it down from XMAX+ to x5 would help since x10 mobs is a bit hard on the engine, I can't say.
Conan08 Sep 23, 2024 @ 4:50pm 
The game balance at ...xmax+ has improved significantly. It turned out so fantastic. Somehow my system no longer crashes or kicks out. In this mode I can basically play an entire act at once. But the longer I play at a time, the greater the probability that certain hero monsters or boss monsters, unique bosses, simply don't spawn at all, but the loot boxes can still be looted. That's why I always play fountains with 2 to a maximum of 3 save points, then all bosses spawn for me as they should. So few bugs with such a large scope is brilliant. This mode in conjunction with the 4 GB system relief patch is better than ever. Thumbs up and a big compliment and thank you, Nappa.
Conan08 Sep 23, 2024 @ 4:36pm 
Thank you, Nappa. My absolute favorite mode. Now more than ever. I play a level 60 Wu, combination of the Earth and Neidan masteries. I only play the hardest mode: LootPlusXMaxFTWXMAX+. I've completed the normal difficulty level. I'm currently playing the epic difficulty level in Act 1. My balance with the Wu-Char so far: Most Damage Dealt: 5,978; Monsters Killed: 132,897; Elapsed time: 4:12:48. Deaths A total of 298. Are worth around 490 million gold.
Nappa | Argonil  [author] Sep 23, 2024 @ 5:12am 
I'm aware that the heroes Lysia Spellbreaker and Miao Miao have the new AoE version of Energy Shield with the Reflection modifier, giving all mobs in the area damage reflect. It will be addressed in an upcoming update.
Nappa | Argonil  [author] Sep 19, 2024 @ 4:35pm 
xMax- has 1x bosses, xMax+ has 5x bosses. Both have the maximum amount of mobs.
Nappa | Argonil  [author] Sep 19, 2024 @ 4:34pm 
This mod doesn't modify playerlevels.dbr. But if you try to merge the mod then the Art Manager tends to automatically delete things from the mod's ARC files in the Resources folder and you'll lose a lot of stuff.
Eaarame Sep 19, 2024 @ 4:32pm 
Nappa, can you tell me what the difference between the XMAX+ and XMAX- are? I assume the first is maximum settings but I don't know what the other one is? Thanks
Kaladin190 Sep 19, 2024 @ 7:30am 
great thanks you, now i have a new question, before i merged your mod and the more skill points mod and it was working great, but now it seems your mod changes the playerlevels.dbr(before it doesnt it seems) and that exactly archive is the same the more skill points mod changes, so i cant merge both mods, i tried editing the dbr archives but for some reason art manager doesnt let me edit this archives (playerlevels.dbr and playerlevels(1).dbr) so now i cant merge both. can you give me some advice? sorry for bothering you!
Nappa | Argonil  [author] Sep 19, 2024 @ 7:15am 
Sure, that's what the x1 version is for! Just select it in Custom Quest.
Kaladin190 Sep 19, 2024 @ 6:56am 
is there any way to eliminate xmax from the ecuation? i really like this mod but there is just too much mobs to handle and i don't want that, i want all the other things except the xmax mod, can you help me to do it? (or upload a version exactly the same without xmas?) thanks you very much
Nappa | Argonil  [author] Sep 17, 2024 @ 1:55am 
The first couple of heroes start spawning around Megara but it's not until later that the spawns really start picking up.

You get the maximum hero spawn rate on x5 (and xMax) for what it's worth. I recommend x3 or x3x1 for new players though; if it's your first playthrough then you might not want to fight multiple bosses at once.
Eaarame Sep 16, 2024 @ 8:46pm 
Works perfectly so far. Just started a new game, do the hero's only start spawning later in the first act, as I am past Tagea and nothing in the way of hero spawns so far.
Nappa | Argonil  [author] Sep 4, 2024 @ 10:56pm 
Sorry but this mod has become more complex than the simple mods that are easy to merge, so I don't recommend using it for a merge unless you know what you are doing. Writing a guide on how to merge this mod would just be too complicated, I don't offer support for that.
Tim's Vault Sep 4, 2024 @ 9:55pm 
can you please help, I was able to connect these two mods, yours and on pets, but in your mod the settings that you made separately do not work, how to connect it correctly?
Tim's Vault Sep 4, 2024 @ 6:20pm 
Yes, I understand you, thank you very much for the offer. I just joined this Discord.
I tried to learn how to combine mods using a guide to combine your mod and some other one, but I couldn't do it because I have a problem with the English language. Well, if you make an update so that at least all pets are aggressive, that would be cool. If you could explain to me how to combine different mods I would be very grateful to you. Thanks again for your creation Have a nice day
Nappa | Argonil  [author] Sep 4, 2024 @ 4:20pm 
I believe I gave you my answer already, but maybe you should submit some of your ideas for Titan Quest 2. If you join the official Titan Quest discord, you can talk directly to the playerbase and the developers of Titan Quest 2. Also, there are already builds that can have like 10-12 pets using items and such, they're pretty fancy. People on the discord server can show you how to make such a build. I'm there too. :)
Tim's Vault Sep 4, 2024 @ 12:02pm 
So what do you think about pets? Will you add any new features or mechanics?
Tim's Vault Sep 4, 2024 @ 12:07am 
And about (Spirit + Nature), I know that it allows you to recharge the summon of the Soothsayer creature, but the function is very nice that you don't have to worry and it will always run with you even more pets. Just those who like to play for the summoning class, I think they will understand me, it seems like our dick gets hard when we have a lot of helpers with us. There is also a very cool mod that allows you to enhance legendary weapons. I don't know if there is such a function already, if not, you can add it.Thank you very much for such a wonderful mod and for the excellent communication. I hug you tightly.
Tim's Vault Sep 4, 2024 @ 12:06am 
I also want to add that in the modification for a larger number of pets there is just such a function that they are always aggressive, it is simply fantastic how convenient. And because they are aggressive, pets attack different targets, therefore, the fact that there are more pets in the modification is very combined with this function. I would really like you to take all the functions or at least some of them from this mod, because I always play only with this mod if I want to play as a conscript. For example, you can add this mod only to the most difficult mode in your mod collection. It turns out that my two favorite mods will become one, it's just a dream. I saw your mod recently and fell in love with it. And so I decided to offer advice.
Nappa | Argonil  [author] Sep 3, 2024 @ 11:16pm 
You can already get a "permanent" Summon Outsider if you play Soothsayer (Spirit+Nature). You need recharge reduction on your gear, then you can use the Refresh skill in Nature to reduce the cooldown further, that way you can summon it every time it expires. That's one of the cool and unique things about Soothsayer, and I don't want to take that away.

Summon Outsider is supposed to be a "super pet" that you can summon for a duration, if it was always permanent then Spirit would be a totally ridiculous mastery. It would be fun to play around with at first, but many people don't want to play with such things forever.
Nappa | Argonil  [author] Sep 3, 2024 @ 11:16pm 
I might make pets always aggressive in an update, but there are many things to consider. I'm not sure you can just set the default to aggressive in a mod, or if you have to replace the normal behavior setting with a copy of the aggressive one. If so then you would not be able to use the normal setting anymore, and that seems too heavy-handed. Another thing is that it wouldn't affect pets summoned by items unless I change every single one of them. I'll have to give it a closer look when I make the next update, thanks for your suggestion.
Tim's Vault Sep 3, 2024 @ 10:47pm 
Did you like any of my ideas?
Tim's Vault Sep 3, 2024 @ 10:04pm 
But in fact it would be really cool if you added one more pet for everyone who has a long-range combat or long-range attacks, for example, like the Lich or the fairy with a bow.
Tim's Vault Sep 3, 2024 @ 10:02pm 
I understand Thank you very much for your answer.Could you add a function for all pets so that they are always aggressive. Another very big request, i would be very grateful if you took the function from the more pets mod, thanks to which Summon Outsider in the spirit tree became permanent until he is killed.
Basically that's all thank you very much for your attention