Titan Quest Anniversary Edition

Titan Quest Anniversary Edition

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Loot Plus XMAX FTW
   
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132.895 MB
Jun 23, 2019 @ 5:02pm
Aug 24 @ 5:32pm
65 Change Notes ( view )

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Loot Plus XMAX FTW

Description
More loot and more monsters. This mod is a combination of Loot Plus, XMAX, and Awesome Artifacts. You can choose between 8 different spawn settings. The mod supports all DLC and has fixes for DLC boss spawns, but the DLCs aren't required to use the mod. I've put in a lot of effort to integrate the mods with each other and design a good experience. I've also improved all Divine artifacts because they were worse than many Greater artifacts. All credit goes to the original authors. See the links below for details about each mod.

[Loot Plus]
https://steamcommunity.com/sharedfiles/filedetails/?id=1742876226

[XMAX]
https://steamcommunity.com/sharedfiles/filedetails/?id=755731339

[A Few Bug Fixes And Some More] - Outdated fixes have been updated or removed.
https://steamcommunity.com/sharedfiles/filedetails/?id=2632591258

[Awesome Artifacts]
https://steamcommunity.com/sharedfiles/filedetails/?id=2741915012


The following skill changes are inspired by Skill Reworks to some extent, and can be safely overwritten by any mod. Skill Reworks is a great cookie-cutter rework, but I personally prefer to just improve these buffs and their durations, and leave the other skills at their original strength.

Hunting: Herbal Remedy
Herbal Remedy now lasts up to 2 hours and adds up to +80% health regeneration depending on level. Its flat health regeneration bonus now increases by +1.0 per Ultimate Level, and the poison resistance now scales up to 120% to make it more competitive on Legendary difficulty with XMAX.

Rune: Rune of Life
Rune of Life lasts 2 hours, and its Strength and movement speed bonuses now take turns in gaining +1% per level, resulting in a total of +10% Strength and +15% movement speed at Max Level. It increases to +15% Strength and +20% movement speed during Ultimate Levels.

Earth: Heat Shield
Heat Shield also lasts 2 hours, and its physical resistance now scales up to 20%. As you might expect, its low burn retaliation damage has been increased, particularly in the Ultimate Levels.

Storm: Energy Shield
Energy Shield lasts 2 hours and adds a moderate amount of Defensive Ability. Its modifier skill "Reflection" now grants up to 20% chance for 1.0-1.5 seconds of Stun Retaliation, and its damage reflection scales to 50% chance of 200% damage reflected.

Reduced Vitality & Bleeding resistance penalties on Epic and Legendary
The penalties for Vitality and Bleeding resistance have been cut in half. Originally, they would not receive penalties on Epic and Legendary difficulty, but that was changed in Anniversary Edition even though there isn't enough vitality/bleeding resistance gear to make up for it. With this change you'll end up with -50% instead of -100%, which is a fair middle-ground. People won't be forced to use one of three very rare items just for the vitality resistance anymore.

Reduced experience from killing monsters
You gain reduced experience from kills depending on the spawn multiplier you're playing on. You will still outlevel enemies, but not as grossly.
x2: -15% exp. from kills. Total exp. gain: 170%
x3: -30% exp. from kills. Total exp. gain: 210%
x4: -40% exp. from kills. Total exp. gain: 240%
x5: -50% exp. from kills. Total exp. gain: 250%
xMax: -60% exp. from kills. Total exp. gain: 300%
x3x1: -50% exp. from kills. Easy mode.

I recommend x3 for a standard playthrough, or xMax+ if you want maps that are overfilled with 10x mobs, and 5x boss battles that kick your butt. Both x1, x3x1 and xMax- only have 1x bosses that spawn as their highest level variants. You don't need all this gear and exp. to beat just 1 boss so I don't recommend those versions, but they're available. All versions have slightly increased champion and hero spawns.

The mod has system changes from AE, such as support for damage display. The exp. penalty on death is reduced by 20%, and the mod also increases shrine and aura buff radius, so all of your pets and teammates can fit within the buff radius of shrines and auras.

Read the full changelog here: https://pastebin.com/raw/akunp235

There's a version of this mod without Loot Plus except it keeps the improved item rewards from quests. It can be found here:
https://steamcommunity.com/sharedfiles/filedetails/?id=2789158614

This mod is also available on Nexus Mods:
https://www.nexusmods.com/titanquestanniversaryedition/mods/19


Enjoy.
Popular Discussions View All (2)
4
Oct 22, 2021 @ 5:01pm
Atlantis/Act5 enemy multiplier inconsistent?
Dan_The_Noob
7
Jan 31, 2020 @ 6:38am
Download for gog users?
blasphammer
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217 Comments
Akelasan Oct 21 @ 9:05am 
...great! let's go FTW!...
Nappa | Argonil  [author] Oct 20 @ 2:22pm 
Yes, this version of the mod was built for this update.
Akelasan Oct 20 @ 10:03am 
so mod still valid after update #6 live ?...
Baron O' Beef Dip Oct 18 @ 9:27pm 
Anyone elses game crashes randomly while running the mod?
Usually on teleport to another location
Navy_Spitfire Oct 5 @ 12:52pm 
Okay thanks!
BrandonUzumakiLee Oct 5 @ 12:31pm 
Always have to bounce, even when you just exit to main menu (when farming for example).

Only "database mods" don't need that since you replace a game file, but not every mod use this method.
Navy_Spitfire Oct 5 @ 12:03pm 
Once I've created a game with my character after loading the mod, do I need to keep going into Custom Game, selecting my fake character so I get the "bounce mod" message, and then click on my real character? Or can I then just go to the "play titan quest" menu and continue from there?
Nappa | Argonil  [author] Oct 3 @ 2:41pm 
It does increase spawns in Eternal Embers, but not as much. There generally isn't a difference between x3 and XMAX in EE. In order to fix it you'd have to remake all the spawns in the expansion, which I don't have time for atm. When the developers are done making changes for EE and I have some time on my hands, I might consider it. Don't get your hopes up.
Eaarame Oct 3 @ 8:39am 
Its a great mod so far, I have noticed that XMAX does not really work for the eternal embers expansion. The bosses increase, but the enemy mobs do not. Is that something you can fix at all?
Nappa | Argonil  [author] Sep 28 @ 2:45am 
It sounds like the developers may have changed the file path for the scorpions. I'll take a look at it later today if I have time. Thank you for reporting it.