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There's an easy fix, though. It's called "beaming up".
Ah, understandable (no need to have that be in all caps)
Still though, it's a good mod. Always hope to see get expanded
COPYRIGHT!
They are based on Random Number Generator within the chests when hacking into cyberspace
Same goes for every other pieces
The only change we did was to rename dungeon "cyberspace" to "cyberspaces", to make Starbound 1.4 cyberspace dungeon stop overriding dungeon from cyberspace mod
If so, I am quite rusty. Any thoughts as to what I should to to shift my addon, if it still works?
10/10
@chromaticEngineer (CE)
The Paydatas can be sold for pixels, the price may vary between merchants
@Sevv
Sure here you go:
https://steamcommunity.com/workshop/filedetails/discussion/766577058/343787283760474952/
This outcome was unforeseen by me or Jeb. We deeply apologies for this, and regret to inform that not much can be done about that since modifying a .world file is not a task a usual text editor tool can accomplish, and there is no known tools to modify Starbound .world files unfortunately. We wrote a notice about that in the description. Sorry again :(
Yes you just delete the unique-cyberspaces.world or unique-cyberspace.world (if old) from the universe folder. It will recreate itself when a player enter the cyberspace sandbox world again using the cyberdeck ^_^ b
@VictorianGaming
We are trying to figure out a way to get a standalone world that will look like the vanilla one alongside the original cyberspace sandbox.
I mean, I already heard a lot of people asking why they cant go to a standalone cyberspace, and currently this is only possible by using mods that add a terraformer.
I think if this mod uses the vanilla cyberspace stuff (plus ofc the regular stuff it already had) it would definitely be the must have 1.4 mod.
steamapps/common/Starbound/storage/universe ( <<< That location)
Me and my friend Jeb are working on ideas, we might update this version of the Cyberspace Sandbox mod eventually, once we figure out what would add more potential to the mod