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Update is needed
If i want my Predator to go camp enemies using super primal stuff, suddenly he can't have arrows for a wooden bow! Please fix this.
at CombatExtended.ProjectileCE.TryCollideWith (Verse.Thing) <0x00914>
at CombatExtended.ProjectileCE.CheckCellForCollision (Verse.IntVec3) <0x00926>
at CombatExtended.ProjectileCE.CheckForCollisionBetween () <0x003af>
at CombatExtended.ProjectileCE.Tick () <0x001cd>
at (wrapper dynamic-method) Verse.TickList.Tick_Patch2 (object) <0x00497>
Verse.Log:Error(String, Boolean)
Verse.Log:ErrorOnce(String, Int32, Boolean)
Verse.TickList:Tick_Patch2(Object)
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
Exception ticking Bullet_556x45mmNATO_FMJ1375550 (at (145, 0, 29)). Suppressing further errors. Exception: System.InvalidCastException: Cannot cast from source type to destination type.
at RRYautja.PawnUtility_GetManhunterOnDamageChance_Patch.GetManhunterOnDamageChancePostfix (Verse.Pawn,Verse.Thing,single&) <0x0003a>
at (wrapper dynamic-method) RimWorld.PawnUtility.GetManhunterOnDamageChance_Patch1 (Verse.Pawn,Verse.Thing) <0x0011c>
at Verse.AI.Pawn_MindState.Notify_DamageTaken (Verse.DamageInfo) <0x00326>
at (wrapper dynamic-method) Verse.Pawn.PostApplyDamage_Patch2 (object,Verse.DamageInfo,single) <0x002da>
at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00524>
I'm playing against Predators and somehow, it works, but not completely.
The Spear Rifle, the Yautja that start equipped with after a while 'holster' it in inventory and just move without using it.
The others weapons fire fine, thanks (got several losses from them!) but they don't have ammo, is that normal?
It works with this mod load order:
- Hugslib
- Humanoid alien races 2.0
- AVP
- Combat Extened
- AVP CE patch
Hope it may help someone