Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Gen's MASSIVE Armies
147 Comments
brooksdpotter Jul 11 @ 9:19am 
DEI submod?
LG_Slapper Apr 20 @ 12:47pm 
Doesnt work for Cavalry. There are still 60 horses but with 2 riders (into one another)
Thuringwethil_Carcharoth Nov 10, 2024 @ 8:51am 
why do i have only 240 units?
Polarisk2 Jul 30, 2024 @ 3:05am 
is there a compatability patch for sebidee's unit overhaul?
FUR1A Jan 21, 2024 @ 4:51am 
max i see 240 units,
juan10demolina Jan 15, 2024 @ 4:34pm 
lo recomiendo totalmente, disrutaras mas las campañas y batallas multjugador, y no afectara demasiado al rendimiento.
meclebe Aug 24, 2023 @ 10:17am 
Bot armies do not lose soldiers at negative provisions. Fix please
Valérie Giscard d'Estaing Jun 17, 2023 @ 4:09pm 
i love this mod, althought it doesn't work on AI!!!!!
Voltaic Feb 8, 2023 @ 12:00pm 
Love this MOD, thank you. Question: I am suddenly getting 4 Ballistae, what happened?
[KoH] Ianihilater Jun 16, 2022 @ 12:06pm 
I don't use any overhaul mods, such as DEI or Radious, but I've had issues with the garrisons in all campaigns but the Grand Campaign. All other campaigns, the garrisons are just normal unit size. Not easy defending against a 20 stack of double size lol.
Voltaic Apr 27, 2022 @ 10:54am 
I love this mod but seems to have stopped working, at least with the main Para Bellum mods. Suggestions?
[HARK] Harudath Feb 7, 2022 @ 3:25pm 
Love this mod, though it seems to work only selectively with other mods; units that were present in vanilla have doubled in size, but units that weren't seem not to have. I'm finding myself outnumbered 2:1 against garrisons because I'm using Radious' and they mostly aren't affected by the unit increase 😅
Kreampuff100 Nov 5, 2021 @ 4:42pm 
This mod is super cool. Only issue ive found is that the unit pathing sometimes gets a little confused particularly in siege battles but thats a small gripe thats not the authors fault. Very fun mod worth playing with.
Kagerou Sep 5, 2021 @ 9:37am 
calvary is too big lol
EXCELLRA Aug 7, 2021 @ 9:34am 
your mod do not include the garrison
Tyty81 Jun 3, 2021 @ 3:51pm 
this mod breaks cav completely.
Infinite May 20, 2021 @ 6:59pm 
Nevermind I'm just blind
Infinite May 20, 2021 @ 6:38pm 
How do I use the mod? I installed it and started grand campaign and it still shows limit of 20 units.
I-I-Eclipse-I-I Mar 14, 2021 @ 12:04pm 
Thank you for the mod, thumbs up sent
♰ KNIGHT_OF_DEMOCRACY ♰ Feb 11, 2021 @ 1:55am 
It's work fine for me :) but you shouldn't increase number of naval fleet because when naval join ground battle, they are bug and the can't get on the land. The just floating on the sea just like that, they may be able to land but not all of them. I can't finish the battle because I can't fight them on the sea. Please just leave the naval fleet remain the same number. also range unit are too overpower.
oblivion4463 Dec 22, 2020 @ 3:27pm 
This mod has also stopped working for me (used it in the past). When I recruit new units they still have the same 160 per unit. Not sure what happened but this used to work.
Genesi[s]  [author] Dec 16, 2020 @ 10:14am 
Keep in mind only units recruited will have the new unit sizes. Units present at the start of the game will NOT. Same goes for campaigns you choose to continue.
ChillMan Dec 16, 2020 @ 7:58am 
yo it aint working for meh so please awnser how to get it working

PLASMA_LORD Dec 14, 2020 @ 7:00pm 
Nevermind thank you very much!
Thank you for your work! =)
Genesi[s]  [author] Dec 14, 2020 @ 6:52pm 
Not sure if it's possible for me to do that, sorry :(
PLASMA_LORD Dec 14, 2020 @ 6:30pm 
Didn't know that)

But I already found a solution)

Thanks for the quick response!

Can this be included in your mod?

To change the size of the squads without using the editor
Genesi[s]  [author] Dec 14, 2020 @ 6:20pm 
Hey!

Okay so it's very simple, all you have to do is go to the "main_units_tables" in the other mod, and basically double the unit count. That's all :)

This is assuming you have basic knowledge of PFM modding.
PLASMA_LORD Dec 14, 2020 @ 4:22pm 
Greetings!

Sorry for my bad English!

Thank's for your mods!

Can you help with the Gens massive mod?

I want it to work on third-party mods(infantry)

Where and what to configure?

for example, in this mod:

https://steamcommunity.com/sharedfiles/filedetails/?id=210963495
kinginora Oct 1, 2020 @ 4:40am 
fix know bugs
XD_Grimlock Aug 27, 2020 @ 12:27pm 
I understand about the units you begin the game with, but going into custom battles you can see all the units have been affected except the couple from sparta. Some vanilla and some from the mod (I have already changed all the ones from the mod I could see). Im sure its some underlying issue I can't find but I appreciate the response!
Genesi[s]  [author] Aug 27, 2020 @ 3:43am 
This doesn’t effect units added by mods.

Also, any units already recruited or available at campaign start will not have the new sizes, only ones you recruit AFTER you enable the mod will be affected.
XD_Grimlock Aug 26, 2020 @ 10:39pm 
No clue if anyone will know but I was using this mod alongside Radious mod and noticed some of the units weren't meeting the x2 upgrade for unit size. When I started manually modifying it myself and trying to keep the mod everything was crashing and unstable.

Fresh restart and doing it all Manual again has gone well following everything you did for your mod besides about 6 units from Sparta and only them. For some reason, (I have triple checked unit size and every other factor), they wont update. I'm pretty sure some are hidden somewhere in Radious but even the Royal Spartans aren't changing along with a few other vanilla units.

If anyone could help that be appreciated! If not ill just have to deal with it xD
EternalKnight Jul 12, 2020 @ 4:31am 
Does this effect units added by mods?
Genesi[s]  [author] Jun 27, 2020 @ 11:05pm 
Hey,

It’s a bug. Units that are there at the start of the game won’t have the new unit sizes. Only those recruited afterwards will.
Kagerou Jun 27, 2020 @ 9:43pm 
I got the mod but everytime i start a new campaign it always put my unit size to vanilla
BJDERV Jun 24, 2020 @ 9:09am 
I love this mod and how it works. I got this mod for vanilla but i also activated it for DEI to see if it would fix an issue. I noticed that Cohors Prima and Cohors Aquilae (The first cohort and eagle cohort) were at 160 while base legionaries are 200/. I was wondering if you could make a little submod or patch that just changes those numbers from 160 to 400. I love this mod and i hope you have a good day.
Genesi[s]  [author] May 28, 2020 @ 7:06pm 
I'll get to work on it :)
Kuronoshi209 May 28, 2020 @ 7:01pm 
Hey man! I love it, just one problem: if I make the army take a sea route and invade a settlement, not all of their units appear on one boat, any chance you can make them have two boats please? In connection with that, any chance you can do a similar mod for naval units?
Genesi[s]  [author] May 21, 2020 @ 4:28am 
Hey guys! Sorry it seems I didn't have notifications turned on for this page! I will take a look and see if I can fix the bugs you reported!
Gardenofme May 16, 2020 @ 10:08am 
does this mod effect AI?
FartBreath92 May 10, 2020 @ 8:38am 
While this is a great mod, for some reason it seems some cavalry units tend to have individual soldiers bunched up together, giving the impression that the whole unit is missing men. Any way to solve this?
ScoobyDooVillain593 May 1, 2020 @ 7:30am 
Hey just want to say that this mod singlehandedly got be back into Rome II, its that good! Cheers mate, thanks for the hard work!
nutty Mar 22, 2020 @ 10:14pm 
DO THE AI HAVE BIGGER ARMIES TO on caimpain
Golden Man Feb 4, 2020 @ 12:46pm 
Why archers are the same size
Der Kaiser Nov 17, 2019 @ 5:30pm 
would you work with radious to make it compatible with his mod?
Bossbradman Nov 13, 2019 @ 5:17pm 
Thank you. Well done.
napoli Nov 12, 2019 @ 8:53am 
Great mod wow I love it Thank you
godfishey Sep 23, 2019 @ 1:03pm 
Not sure if its just me but Julius Ceasar's horse unit in the Ceasar in gaul DLC doesn't seem to be affected by the mod
Genesi[s]  [author] Sep 20, 2019 @ 9:13pm 
Yes, and yes. But completely new/custom units won’t work.
DrinkEnemyBlood Sep 20, 2019 @ 8:20pm 
Newb question, this is for vanilla units and not modded yes? Second, Will reskins work with this?