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Also, I tried adding the config before I had it loaded in, and the correct config reads as "Requiresdust", not "requireselement"
Mod no longer works. Maps do not show the locations of any loot. Teleport feature is missing.
Still good for a decoration piece though.
What does still work:
1. Wall and Floor Map can still be placed.
2. The manual "Waypoint" you can place on the "M" key map still works and will update the GPS Loot Crate Tool coordinates.
3. M-Key map can still consume Element Dust when pressing the button, but nothing happens.
Does this include an engram to unlock the ability to craft it?
Or, is the only way to obtain it is through the spawn commands?
Could you please add the ability to handle custom loot containers? A config where I can list the mod supply crate class names to scan for? If that's even possible?
Or does anyone know of a mod that hides surface supply crate beams?
For the maps on the wall, looks like they are just showing beacons, not deep sea loot crates (which is what I'm after).
I have not tested it but I think it will also detect spawned ones.
The only small thing I'd request is when you've selected a crate to track on the map, to show which one it is in the list on the right. It would make it much easier to add map coords before you get there. I ask because adding map coords when you get to a loot drop might be a bit tricky - last one I did had two sharks and a mosa on top of it :)
Thanks again for modding this up, it's pretty great!
One thing: every time I press M (while the Scanner in hands) the GUI of the map gets smaller and smaller. I always have to switch the weapon slot to reset the GUI.