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Also having the only way to cull tiberium infected population through the "Banned" tiberium usage policy or waiting for someone to infect the grounds is also a strange choice.
also, cant there be a way to automate 'clean infection' every time a batch gets infected instead of having to stop and manually hit the button every time it pops up?
Tiberium appears after an event during the game.
For the tiberium field you already have, maybe you have the other Tiberium Mod enabled?
4. not sure if this can be possible but maybe could something be done that population that is infected/mutated with tib can be restricted from traveling to other planets?
For people like me who have automatic migration from mods it gets to a point where i went from enjoying the benefits of tib to "oh every man and their dog is living on a tib infested world and cant destroy blockers fast enough to counter it"
1. the notification spam is insane I really wish there were options to not show them at all anymore from pop being infected to pop dying to security forces executing a pop, please make it so that they will stay gone.
2. the asteroid even though the tooltip suggests we can shoot it down it appears as a neutral entity and thus can not be attacked resulting in yet another popup that will forever popup, either make it an aggressive entity like the other meteor event and make it so that we can save our desired action incase we dont blow it up in time
You can just use Liquid Tiberium (Not sure how worse the other two are), to convert a world into an Uninhabitable Tiberium World, giving you hundreds of unit of Green & Blue Tiberium without any risk.
I can make LT from nothing and use that to seed an uninhabited world and get a fuckton of tiberium.
In addition, the refining job seems to altern between not giving anything and giving mineral and allows.
Also, there is a lot[\b] of duplicate stuff with this mod.
Every reactor research seems to add 10+ variants of the Liquid T reactor, each with different stats, but with the exact same name. And I have 2 pair of identical tiberium harvesting districts on my homeworld.
Researching Green Tiberium exploitation unlock what seems to be duplicate of the same district, with the same values too.
btw nice mod
Id like to toss this mod out for suggestion to anyone wanting to play a Brotherhood of Nod Themed game with Tiberium Wars
woah did the tib asterid event on earth, chose the first option to open up the tiberium research centers, then I gave em more funding when that event popped then ALL pops on earth just died