Stellaris

Stellaris

Stellaris Tiberium Wars
642 Comments
Draconis Combine Feb 5 @ 11:31pm 
establishing battlefield control standby reinforcements have arrived :P
XCABAL Jan 2 @ 6:02am 
I have created a patch between this mod and Real Space - Ships in Scaling. https://steamcommunity.com/sharedfiles/filedetails/?id=3398773077
Chad Sky Nov 29, 2024 @ 11:54am 
i dont know if its a bug or something that isnt scripted yet but the refinery districts dont appear in the district construction list even tho the modifier is there, i only have two green and 2 blue tib from starting as a seeded planet but any other planet dont get these
FireVentus Aug 12, 2024 @ 6:22pm 
And tiberium infection/mutation as an unremovable trait makes upgrading/changing racial traits literally impossible since it blocks any attempt to modify species with the traits.
FireVentus Aug 12, 2024 @ 6:18pm 
While i like the resource and gains the mod provides, the growth of tiberium is really, really aggressive - which is true to source i guess. But being unable to genetically remove tiberium infection/mutation is a pain in the ass...and not to mention that my cloning bays and natural pop growth keeps trying to grow infected species unless I specify them to not. Just a bit of a pain in the ass to handle.

Also having the only way to cull tiberium infected population through the "Banned" tiberium usage policy or waiting for someone to infect the grounds is also a strange choice.
Darktrooper119 Jul 28, 2024 @ 2:51am 
So im running safe, have a few pops with mutations but have that subspecies on migration control... so why do i keep having pops with mutation randomly appear around the empire causing outbreaks on my other worlds

also, cant there be a way to automate 'clean infection' every time a batch gets infected instead of having to stop and manually hit the button every time it pops up?
RandomEdits May 17, 2024 @ 1:30pm 
I'm trying to make a hot patch with your mod and Animated Scrin Portraits. I want to make it so that Scrins or pops with the trait_scrin_species trait are immune to Tiberium infection. Where did you have the event or trigger to add the infection effect onto the pops?
Nova Dec 28, 2023 @ 4:46pm 
Is this mod still being actively worked on?
Kangarus Dec 19, 2023 @ 11:25pm 
@Comrade Kibbles I saw Tiberium and Ichor as separate categories while running both mods. Someone might want to make a compatch between the two. Just a suggestion to @James Fire.
Aether Nov 16, 2023 @ 5:20am 
@Comrade Kibbles
Tiberium appears after an event during the game.
For the tiberium field you already have, maybe you have the other Tiberium Mod enabled?
Comrade Kibbles Nov 14, 2023 @ 11:43am 
tried running this mod but Tiberium does not seem to exist for anyone besides the scrin, is this intentional? I have a tiberium field deposit as both GDI and NOD but all that grants me is access to a crystal mine for rare crystals not tiberium. As far as I can tell there is no way to harverst tiberium.
Scradegn Sep 30, 2023 @ 4:12pm 
@James Fire how is this in 3.9 and has it gotten more stable now?
Ren Tsune Sep 23, 2023 @ 11:04pm 
Forgive me if this is a bit of a lazy question. But is this mod compatible with NSC/any chance it will be at some point if not?
X Æ A-12 Jul 18, 2023 @ 6:58am 
You need to implement a decision where you can quarantine a tiberium infested planet and not allow anyone to emigrate there. So many of my pops are getting infected and spreading Tiberium all over the galaxy
Tiberium Doge Apr 18, 2023 @ 1:45pm 
i figured it out lol. would there be a way to soft mod a scrin race to not take pop damage from tiberium?
Tiberium Doge Apr 18, 2023 @ 1:42pm 
so... why is there not a scrin playable empire for me? i made a custom one, but they die from tiberium XD
Vhaldez Mar 22, 2023 @ 5:35am 
You ought to give the GDI origin (or any future premade GDI empire) some serious buffs to survivability on Tiberium-infested worlds, I just colonised one and everyone on it died within a year
CaptKent Mar 8, 2023 @ 2:39pm 
So, I have continuously been having recolonize Earth. I have divided the Human species into 'infested' and untainted humans. I have also taken the genetic traits, robots, and the neural aliens-robots path. I have cleared Earth of all Tiberium infestation. I am on Grand Admiral difficulty and still Earth is unhabitable for any longer than maybe a year or two. What gives? What am I missing to make Earth home again?
⎛⎝๖ۣۜÐÆ ๖ۣۜTigar⎠⎞ Mar 5, 2023 @ 11:20pm 
Overall though its a great mod and can not wait to see more of it but for now it will be in my list of "play with it sometimes" instead of "play with it all the time" because of the notification spam and uncontrollable nature of how tib spreads right now
⎛⎝๖ۣۜÐÆ ๖ۣۜTigar⎠⎞ Mar 5, 2023 @ 11:20pm 
3. I like the seeding of planets with liquid t and them giving a resource income but if you dont mind the mindless clicking you can like what i did have 1 world that is tib infested full of tib related refining and then 40+ other planets that arent colonies but are full tib worlds and its a lot of resource income which kinda snowballs out of control(in a good way tbh given the nature of tib)
4. not sure if this can be possible but maybe could something be done that population that is infected/mutated with tib can be restricted from traveling to other planets?
For people like me who have automatic migration from mods it gets to a point where i went from enjoying the benefits of tib to "oh every man and their dog is living on a tib infested world and cant destroy blockers fast enough to counter it"
⎛⎝๖ۣۜÐÆ ๖ۣۜTigar⎠⎞ Mar 5, 2023 @ 11:20pm 
After playing with it for an entire playthrough there are a few things I want to point out for the current state the mod is in

1. the notification spam is insane I really wish there were options to not show them at all anymore from pop being infected to pop dying to security forces executing a pop, please make it so that they will stay gone.
2. the asteroid even though the tooltip suggests we can shoot it down it appears as a neutral entity and thus can not be attacked resulting in yet another popup that will forever popup, either make it an aggressive entity like the other meteor event and make it so that we can save our desired action incase we dont blow it up in time
RedRapture Feb 13, 2023 @ 1:18pm 
You can turn off the infection event by modding the tiberium trait events file and setting the factors under the various infection events to 0.
romannets Feb 13, 2023 @ 10:52am 
Worse than a pandemic crisis.. All your pops will start to get infected by tiberium and spread it everywhere and die and its unfixable.. Still i guess its kinda interesting as a game play mechanic. And overall it seems an interesting and extensive mod.
AtoshDustosh Jan 28, 2023 @ 10:40pm 
I can see tiberium stores, but how do I know tiberium production per month?
RandomEdits Dec 13, 2022 @ 4:36am 
When I declare war on my enemies and I start occupying their worlds, I always find it annoying that I couldn't just infect their world. I would very much like it if there's an option to orbitally infect an enemy planet! Turning their worlds into inhabitable Tiberium world would be great! Imagine all the role play potential it has! Especially if you're trying to turn the entire galaxy into a Tiberium infested paradise! Make the galactic community hate and fear you! Become the Scrin menace you were born to become!
Rawr'kraine 🐉 Nov 5, 2022 @ 10:56am 
Can you please add a default option for the "infected pops spread Tiberium" message popup? (Like the other options have) I'm getting tired of getting like 10+ of these messages every 5 minutes, and a wrong click instantly deletes a colony.
Rawr'kraine 🐉 Nov 4, 2022 @ 5:21pm 
Wow, I can't believe something like, Blocker clear speed/cost is *actually* something I have to take into account now. This mod is brutal.
Ze one Aug 8, 2022 @ 11:47am 
Any art changes for fully infested planets?
Littleman Jul 18, 2022 @ 8:33pm 
@Agent X What I find is to just choose the option to get rid of the asteroid rocks that land and only mine from Inhabitable Tiberium Worlds. Those "A pop died from tib infection" events don't seem to trigger on those, thank god
Aether Jun 13, 2022 @ 11:17am 
@Agent X
You can just use Liquid Tiberium (Not sure how worse the other two are), to convert a world into an Uninhabitable Tiberium World, giving you hundreds of unit of Green & Blue Tiberium without any risk.
Agent X Jun 13, 2022 @ 7:55am 
So uh.. the Tiberium is spreading so fast and it's killing off all of my pops who fail to mutate. XD I am on overharvest, high safety and always with sonic protection, but the tib just keeps on spreading and eating up all of my districts and killing off pops, which in turn kills my economy, which makes it harder to keep up with clearing the ever increasing yellow and red zones that keep popping up.. I managed to survive this by gene modding the tiberium mutation into all of my main species pops. But I'm wondering, what if i got the psionic ascension instead? Will this make me vulnerable as i cannot manually mutate my pops? Also, i have yet to stop a single asteroid from landing, they fly so fast. XD Great mod btw. I am always on panic mode as the tiberiium threatens the stability of my empire. This must be how the poor saps at GDI felt. lmao.
Aether Jun 8, 2022 @ 9:46am 
Also, maybe make the liquid tiberium refineries take regular tiberium to make?
I can make LT from nothing and use that to seed an uninhabited world and get a fuckton of tiberium.
Aether May 16, 2022 @ 4:50pm 
I don't know if it is normal, but not even a year after starting with the Tiberium Origin, I lose the two tiberium harvesting district I started with.
In addition, the refining job seems to altern between not giving anything and giving mineral and allows.

Also, there is a lot[\b] of duplicate stuff with this mod.
Every reactor research seems to add 10+ variants of the Liquid T reactor, each with different stats, but with the exact same name. And I have 2 pair of identical tiberium harvesting districts on my homeworld.
Researching Green Tiberium exploitation unlock what seems to be duplicate of the same district, with the same values too.
Tyrranus May 15, 2022 @ 9:00am 
ooo nice an update, just a compatibility update or was more done?
Zavvnao May 4, 2022 @ 1:31pm 
the ui overhaul is not working. the tiberium districts are both off to the side and out of sight. what do I do?
Reclaimer Mar 1, 2022 @ 9:05am 
Is it planned to add a trait or something else, that your pop doesnt get harmed or maybe even gets empored by tiberium, so you can play as the Scrin?

btw nice mod
Greenshadow Nov 23, 2021 @ 5:11am 
Everytime i get ahold of a tiberium world and find infected machine empire pops on it makes me wonder how are machines not immune to tiberium o_o
Crescidious Nov 9, 2021 @ 10:15pm 
(Suggestion) add an event chain for the origin of tiberium, maybe a starship troopers like planet that flings them out to spread across the galaxy
RedRapture Oct 19, 2021 @ 4:42am 
@General are they staffed? The harvesters and refineries both create tiberium harvester and refinery jobs.
GENERAL Oct 18, 2021 @ 8:01pm 
could some one please explain how to harvest tiberium because iv built harvesters and Refineries but im still not getting any tiberium
Kamen Rider Nexus Oct 1, 2021 @ 7:55pm 
Does this mod even need to be updated, or does it still work as-intended?
Tyrranus Sep 4, 2021 @ 12:55pm 
https://steamcommunity.com/sharedfiles/filedetails/?id=2079996818
Id like to toss this mod out for suggestion to anyone wanting to play a Brotherhood of Nod Themed game with Tiberium Wars
Tyrranus Aug 29, 2021 @ 6:07pm 
event tiberium.9 is how you infest a new rock(non-habitable) or should I just lob the asteroid at those too?
Tyrranus Aug 29, 2021 @ 5:58pm 
sorry no, didnt think itd be needed but it was a brand new game
RedRapture Aug 29, 2021 @ 4:02pm 
Got a savegame leading up to that? We can use it to bugfix.
Tyrranus Aug 29, 2021 @ 3:58pm 
Thx RedRapture!

woah did the tib asterid event on earth, chose the first option to open up the tiberium research centers, then I gave em more funding when that event popped then ALL pops on earth just died
RedRapture Aug 29, 2021 @ 2:54pm 
sr_tiberium_green and sr_tiberium_blue, if I remember correctly.
Tyrranus Aug 29, 2021 @ 2:53pm 
Ive forgotten what are the console codes for blue and green tiberium?
Glyph Chautre Aug 8, 2021 @ 1:39am 
can you explain what the logic is behind Blue zone terrain blockers on Tib Worlds? that just seems like an assine resource sinc that repeatedly breaks buildings on planets for no disernable reason. this isnt blockers in red or yellow zones, but litterally blue zone just suddenly is rendered inopperable
The Hat Jul 21, 2021 @ 4:29am 
Scrap that, the second world is bugged. I just dropped 20 pops to test and they all died every time.