Cities: Skylines

Cities: Skylines

More Vehicles
901 Comments
森次晃嗣 Oct 21 @ 2:40am 
it dose not work
syedfayez55 Oct 18 @ 1:59am 
amazing mod thank you, it solved my garbage collection issue where the trucks were'nt spawning
PleiadesOnline Sep 27 @ 6:47am 
@kiiel people cant build cities right and that leads to the car limit being hit and thus this mod being downloaded. :steamhappy:
kiiel Sep 27 @ 1:42am 
its work fine for me what wrong with it
LeoZHN Sep 11 @ 2:22am 
It seems that it cannot be applied in the newest version. It does change the max size of vehicles, however, it doesn't work in actual game. The amount of vehicles doesn't go beyond 16,384 in my map.
PleiadesOnline Aug 29 @ 3:18pm 
Actual bonehead neanderthal below me.
EmotionallyBroken Aug 28 @ 9:37pm 
What is 64 bit?
Tablesyrup Aug 7 @ 11:37pm 
I'm encountering an issue where my vehicles won't go above 21500 (hovers between 21200 and 21500) spawned vehicles out of the 65,535 available to me, according to the counter limit data. I don't have any of the mods listed above (have TM:PE v11+). With the TM:PE mod, I even disabled de-spawning, and instead vehicles are simply not spawning over that amount. City is at 382,000. Clearly the mod is working, but to a certain point. Any suggestions for a fix?
patrioticparadox Jul 23 @ 5:19am 
There are old mods that can cause issues because of the way they work. Check Skyve to ensure you aren't using any of those
wolldo Jul 23 @ 3:34am 
my city doesnt load with this mod, is there any mod incompatibility not listed here?
black_panther559 Jul 14 @ 6:11am 
@patrioticparadox

To be honest, I don't even think it's possible to get it that way, unless someone creates a map with roads EVERYWHERE, including bridges all over the watery terrain as well, to ensure that there are TONS of vehicles spawning. Then needless to say, you MUST have the TM:PE mod in order to disable the despawning feature to keep the vehicles on the map.

I would like to test this, but I don't have a system capable of handling the weight of resources required to run it as such. I learned that the HARD way!! 🤦🏾‍♂️🤣

I forget what mod it is that I was using to calculate the number, but I did get past like 20k+ moving before it crashed on me. I don't remember what the stationery count is, but I know it was up there too. 🤔

Would be nice to see that actually happen though. 😎


Happy city building everyone! :steamthumbsup::steamhappy:
patrioticparadox Jun 30 @ 9:31am 
I'd like to see up to 65,535 moving vehicles and up to 65,535 parked vehicles.
PleiadesOnline Jun 30 @ 7:58am 
yeah because people cant build cities right and that leads to the car limit being hit
patrioticparadox Jun 30 @ 7:56am 
To increase the limit of spawned vehicles.
aaronfitz.bg Jun 30 @ 7:28am 
why would anyone want this?
patrioticparadox Jun 14 @ 12:21pm 
No one answered you.
PleiadesOnline Jun 13 @ 4:23pm 
.... did no one answer me? before gta 6?
PleiadesOnline Jun 12 @ 6:18pm 
Hi blud is there also add the more pedestrian count I have high pop city but might be limiting because much pedestrian area but no a lot of car anymore haha
dommo43 Jun 12 @ 2:08pm 
Unrelated issue that popped up at the same time of installing the mod, fixed now
patrioticparadox Jun 11 @ 9:38pm 
Depends on what's broken on your system. Without any more info than that, there's not much anyone can do to help you. The first place to check would be your output_log.txt.
dommo43 Jun 10 @ 8:23pm 
Crashes the game with no crash report. Any fixes?
patrioticparadox Jun 6 @ 8:22pm 
Interesting to know. Thanks for that tidbit. Never tried to do anything like that. Glad you got it worked out.
patrioticparadox Jun 6 @ 8:13pm 
If the map won't load, how are you using MoveIt to copy things to a new map? The only way you could be doing that is to be double loading which is a big no-no in this game. You MUST fully exit the game before loading another save.
patrioticparadox Jun 6 @ 8:08pm 
Just trying to help, my dude. You're not really making much sense. Good luck, though. Hope you find a way to make it work.
patrioticparadox Jun 6 @ 8:01pm 
Then.... why aren't you on the MoveIt page asking your question?
patrioticparadox Jun 6 @ 7:56pm 
See the IMPORTANT NOTICE above
patrioticparadox Jun 5 @ 9:20am 
Given your smattering of comments across a whole bunch of working mods, you haven't put in the effort necessary to successfully mod this game. Look at algernons post on the 81 Tiles 2 mod page. Follow the link there before to think any of these mods are causing you problems.
PleiadesOnline Jun 5 @ 8:49am 
it said smth about tmpe but i have v11+
patrioticparadox Jun 5 @ 8:34am 
Sssshhhhhh, little field mouse. You've done this to yourself
PleiadesOnline Jun 5 @ 8:33am 
hello?
PleiadesOnline Jun 5 @ 8:33am 
is there any mod that removes the limit but also doesnt conflict with everything
PleiadesOnline Jun 5 @ 8:33am 
nvm it conflicts whit literally everything
PleiadesOnline Jun 5 @ 8:15am 
bro really made a mod that fixed the entire game ❤️‍🩹
Mon May 31 @ 3:48am 
recommended cpu requirements?
junio.king May 29 @ 10:40am 
I downloaded the latest version of Steam, but it's probably because of the crack, so there's no other explanation. Even if I download the mod from Steam and put it in the "off Steam" version, it doesn't work. I also noticed that the order in which Skyve checks the mods changes from the original game to the parallel version. I've been trying to find a way all day, but I'm going to give up. I lost this war, lol.
patrioticparadox May 29 @ 10:31am 
Ah, if it's an "off steam" version then it's also likely not an up to date version of the game and, depending on the crack used, could be inherently incompatible. The mod is compatible with all of the official DLCs but none of them are required.
junio.king May 29 @ 10:27am 
is conflicting with some extra content besides these.
junio.king May 29 @ 10:14am 
Now, finding out which exact DLC is giving the error is another problem.
junio.king May 29 @ 10:14am 
I was trying on a non-Steam version because on my Steam version I didn't have all the DLCs, so I tested on my incomplete Steam version and it worked, so it's probably conflicting with some of the new DLCs.sorry my english.
patrioticparadox May 29 @ 9:03am 
Just checkin' brah. Gotta work our way through the troubleshooting steps.
We'll need to take a look at your logs:
https://steamcommunity.com/sharedfiles/filedetails/?id=463645931
junio.king May 29 @ 8:38am 
Of course, I've done all this several times and nothing.
I even tested it with the trees mod to see if it was a bug in the mods to see the asset limits and it worked, it changed the limit of the trees in the mod preview, this mod really doesn't work for me.
patrioticparadox May 29 @ 6:41am 
Yes, it is working. Have you activated them in the Content Manager and then restarted the game before starting or loading a city?
junio.king May 29 @ 5:25am 
Has anyone actually confirmed that this mod works on the latest version of the game?
junio.king May 29 @ 5:23am 
I did what you said, I installed Skyve and it gave me the option to install watch it! instead of CSL Show More Limits, I only put these and their dependencies, which are harmony and patch loader, and it still didn't work, the vanilla game limit still appears.
patrioticparadox May 29 @ 4:53am 
1. You should be using Skyve. I believe that CSL Show More Limits is out of date and Skyve will tell you this and recommend the modern alternative.
2. It is very likely that you are subscribed to other old and outdated mods. Some of those can cause significant issues with newer, working mods because of the way the old mods patch the game. Skyve will almost certainly point these out to you.
Once you've resolved those issues, check again and report back.
junio.king May 29 @ 4:02am 
but I don't see the number of active vehicles changing from 16384. With the mod working, this number should change, correct?
junio.king May 29 @ 4:01am 
I'm using this mod: CSL Show More Limits