XCOM 2
[WotC]LW2 Chosen Perk Pack
44 Comments
Dęąth Viper Jan 20 @ 1:55am 
You should probably add to the description that this modifies the AI and is NOT compatible with other chosen overhaul mods... Ive been wondering why the hell my chosen act like brainless oafs when I had this and the wrath of the chosen mod installed together!!
dmc32 Feb 8, 2023 @ 5:11pm 
The assassin was so much tougher with deflect a real challenge.
Spykitty358 Dec 9, 2022 @ 11:22am 
@TrooperCoon I've been running the mod with a few AI Chosen mods. For the most part i think they work, if not some tweaking in the ini. Files can fix that up if you know what's conflicting if anything. The only thing that usually conflicts is Chosen abilities and actions because of how they are basically told "If this isn't an option then use this" the AI has a scripted order and chance to use abilities so if you got 2 AI packs that do this. They will likely just read the one mod and ignore the other so to fix this you usually just post that ability text line into the other AI mods. At least that's what i do and it seems to work. But that's if you ever notice they aren't using some of the abilities in the mod. Although i think with this mod most of the stuff like Warlock deflecting and Assassin's harbour wave is more of a passive thing so that will usually always work unless there's another mod that tweaks that stuff.
Nero Aug 12, 2022 @ 10:05am 
Does this work with chosen ai mods like a better chosen?
Spykitty358 Jun 20, 2022 @ 7:47pm 
I did like the Chosen abilities in LWOTC but I've never really been a fan of LWOTC so this mod definitely helps spice up the Chosen gameplay. However i rather keep the default classes rather then the new classes in LWOTC. It definitely works without that mod, just hope you don't get the new perk in the roster. I had the Chosen warlock have health regen and Kinetic plating (where missed shots grant shields) and his deflection gives those shields so it was definitely a hard fight.
dmc32 Mar 13, 2022 @ 12:58pm 
This mod causes me to dislike meeting the chosen, especially deflect, reflect, and sentinel, but that's good actually :steamhappy: because they're a whole lot tougher in battle.
Ploop32123 Aug 19, 2021 @ 7:55am 
Weird problem with this mod is the chosen warlocks overwatch supposed to go off 5+ times on the same soldier, as well as be uninterruptible? if not then there may be a bug with that.
DragonKingAbashī Jul 26, 2021 @ 7:21am 
Out of curiosity, has anyone tried this mod with A Harder War: Requiem of Man from Reshi? While this mod mostly adds perks to the Chosen, I wasn't sure if the additions to Chosen's preexisting abilities would conflict with Requiem. And Alterd said they did everything could to avoid conflicts with other chosen mods (mostly AI) before this. I recall Reshi commenting on this, but wanted to see if anyone actually tested it out.
SuperDigga Jan 20, 2021 @ 4:03pm 
Can this be safely installed mid campaign and work with other Chosen mods like Ruler Reactions?
Darkpriest Nov 1, 2020 @ 1:31am 
이 모드의 문제점은 워록이 너무 사기라는 것입니다. 워록 반사 수치를 20정도로 낮추던지 다른 거로 변경 해주세요.

전투 중 워록 만나서 반사만 10번 넘게 보고 터지는 게 말이나됩니까? 폭발물이나 근접공격이 아니면 데미지가 1도 안 들어갑니다.
Sentinal Jan 12, 2020 @ 9:16pm 
Does this mean playable chosen?
󰀀Wilson Dec 27, 2019 @ 4:59pm 
저기 모더님. 워록 도대체 반사 확률 너무 극심한거 아니에요? 아니 사격마다 줴다 반사해버리는데 근접면역/ 폭발 면역이면 도대체 공격할 수단이 없어요;
Syro System Jul 26, 2019 @ 11:35am 
I'm guessing this mod contains AI changes to the chosen to make them actually use their new abilities.
If so, am I correct in assuming that this will conflict with other mods that changes chosen AI?
dmc32 Jul 22, 2019 @ 2:49pm 
hmmm, I have been using this with WOTC perks pack without the classes have not noticed a difference though. I did have it before with classes but changed.
MrMister Jul 22, 2019 @ 3:53am 
I take it that using this alongside A Better Chose would be a bit overkill?
Alterd-Rushnano  [author] Jul 9, 2019 @ 9:52pm 
@Alterd-Rushnano
noop Not recommended. This mode is intended for use with [WOTC] LW2 Classes and Perks.
SirSwerving Jul 4, 2019 @ 4:56pm 
Would this mod work using the LW2 perks pack (without the classes)?
Alterd-Rushnano  [author] Jun 23, 2019 @ 4:07pm 
@Flamingcheesepie
Noop . I have not made any corrections to the assassin's Katana damage.
Flamingcheesepie Jun 22, 2019 @ 7:13am 
Actually wait, so, is her taking no damage from melee attacks expected behavior?
Flamingcheesepie Jun 21, 2019 @ 6:27am 
Lol, thanks for letting me know! I love these mods, even as I hate myself even more for using them.
Alterd-Rushnano  [author] Jun 21, 2019 @ 6:25am 
@Flamingcheesepie
That was the problem I had. Apparently, adding the Bladestorm to the Assassin seems to trigger the priority occasionally late. Anyway, she uses her Katana- late or early.

ps.
In fact, I got the idea from the situation you mentioned and started to make the chosen ruler reaction mode. In conclusion, it was a simple mistake. XD
Flamingcheesepie Jun 21, 2019 @ 6:16am 
Nice! One question, though this might be a mod conflict. I had a mod that added Bladestorm to the Assassin, and when my spark went to use Strike on her, she took no damage. That is, she proc'd bladestorm for getting into melee range and missed, then spark took a swing (and she took 0 damage), and then she used Bladestorm again. Is taking no damage supposed to happen there?
Alterd-Rushnano  [author] Jun 20, 2019 @ 10:20pm 
[Subsequent changes]
- Deflect is removed from the Assassin and, instead, PartingSilk activates additional parry that is proportional to her level. (min 1 - max 4)
- Allows Reflect skill to Warlock. Can block your ranged attack with a (minimum) 30% ~ (maximum) 60% chance.
- Hunter's TrackingShot no longer consumes any action.
Flamingcheesepie Jun 20, 2019 @ 7:57pm 
Yeah she fucked me pretty hard when I found her with 5/8 total attacks deflected over two turns. I was kinda sad.
Alterd-Rushnano  [author] Jun 20, 2019 @ 6:18pm 
... I have to this in a patch note.
Alterd-Rushnano  [author] Jun 20, 2019 @ 6:17pm 
@Flamingcheesepie
(Deep breath)
I remembered that I included the Deflect skill to the assassin. During the test she had never used parry with Deflect skills, so I knew it was just buried by code errors.


.... I thought this was not working.
However, if that works, the Assassin can parry your ranged attack with up to 60(30 +(3x10)(each Focus)% of your chance....WTF!?
Alterd-Rushnano  [author] Jun 20, 2019 @ 6:10pm 
@Flamingcheesepie
Wait a minute. That certainly is not what I intended. Systematically she can only parried a single attack. But what happened to you is .....

I will investigate further.
Flamingcheesepie Jun 20, 2019 @ 6:00pm 
Uh, is the Assassin supposed to be able to have random parries despite not activating parting silk? That is, I found her on my turn, and she parried 3 times so I couldn't kill her, without having done anything.
darkdill Jun 17, 2019 @ 11:08am 
Yes, that would be it. Since her blade already pierces a lot of armor, and since Arc Wave is a Psi attack, it doesn't make sense for armor to block it.
Alterd-Rushnano  [author] Jun 17, 2019 @ 6:16am 
@darkdill
You're asking the assassin's PartingSilk arc wave to add armor piercing?
|Okay. Request received. :-)
darkdill Jun 15, 2019 @ 2:42pm 
Additionally, I was playing with this and Chosen Ruler Reactions (Mild) and it makes the Assassin not want to reposition when in melee combat. This results in her making a lot of 1-damage strikes because her Arc Wave (from her melee attack, not her Harbor Wave) keeps bouncing off armor.
darkdill Jun 13, 2019 @ 6:06pm 
The Assassin's melee attack was being deflected by armor in my game, even though I set the Pierce stat to 1000. Must have something to do with the Arc Wave effect.

You should add a small bit to that so that the Arc Wave ignores armor. It is a Psi effect, after all.
DerBK Jun 12, 2019 @ 10:44pm 
Holy shit, CCS on the Assassin Oo

Calm down, Satan.
Alterd-Rushnano  [author] Jun 11, 2019 @ 7:04am 
@Ludwig the Spectre
Oh...... I forgot that point. If so, I will reschedule Bring Em On. - Perhaps the way we used it often in LWP. :-)
Ludwig, Shadow Protogen Jun 11, 2019 @ 6:40am 
Just to also point out that the Bring Em On on Chosen is only useful in retaliation missions and might not be on other missions unless you use some mods that can go up to 16 soldiers
Ludwig, Shadow Protogen Jun 8, 2019 @ 6:29pm 
Sooner or later, we shall complete all the Long War 2 mechanics to War of the Chosen, in hope of Pavonis Interactive seeing the community
dmc32 Jun 8, 2019 @ 2:09pm 
yeah, thanks. I know the AI controls all the behavioral aspects perks included and some mods can work very well together accessing the AI, IOW, no collisions.
Alterd-Rushnano  [author] Jun 7, 2019 @ 8:46pm 
@dmc32, RickGrimes74
I tried not to modify XComAI.ini as much as possible.
Most of the changes are just the addition of passive skills that can be applied to existing soldiers, or upgrades to existing ones. My only concern is StreetSweeper. However, it was set as a selectable option when HarborWave was not available.

In other words. It will be available without worrying about collisions.
dmc32 Jun 7, 2019 @ 8:41pm 
Yeah, exactly. Actually surprised the Chosen never got a Perk Pack or added Perks as an upgrade. A Perk Pack should not effect the behavior but mods often have strange conflicts.
RickGrimes74 Jun 7, 2019 @ 8:30pm 
@dmc32 I'm also curious about that, it would be nice to run this alongside something like
"Wrath of the Chosen" or "A Better Chosen".
dmc32 Jun 7, 2019 @ 7:32pm 
@altered-rushnano, this doesn't effect mods that change the Chosen's behavior correct? This is a Perk Pack for the chosen so they both can play nice together.
Swords Jun 7, 2019 @ 2:47pm 
This mod is 100% certified dope.
Abdulla Babulla Jun 7, 2019 @ 2:03pm 
@Tauntingwolf That's actually an interesting thing. I wonder if someone attempted it so far.
Tauntingwolf Jun 7, 2019 @ 7:35am 
*shoves money across the table* How much to make copies of the chosen for xcom?