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I see nothing inside the FNC folder or indeed any other folder that would be configurable to change this. By default it seems to reward killing BLUFOR and OPFOR units with 200, and Punish CIV and INDEP units with -1000.
The mission I am making the money is made by selling the items to the store, so I do not want automatic money being made by killing AI. Anyone who can help I would be immensely grateful for the clarification.
IS NOT LINKKED LIKE A GUN STORE TO THE PLAYER MONY ..
@lord_diablo, @Sunborder, @AuditoQc: I will work on implementing some systems, though I am still thinking of a good way to do that
@Chad The D1ck Champ: Nope, this is just the 3den Editor side, the actual system is just a bunch of sqf/hpp files that need to be added to your mission (see GitHub or BI Forums, links in description)
On my to-do: https://github.com/7erra/VASS-Virtual-Arsenal-Shop-System/issues/39
I have created an "arsenal shop" with only facewear and headgear related items, everything seems to be in proper place, i can actually see the headgear items being displayed on the shop system after running the mission, however the issue comes when going to the facewear related ones, as those are not being displayed at all.
Hope im not the 1st one reporting this possible bug/issue
@preserver83
oh yeah I have not yet made a mission which uses the 3den extension. will do
@MiniBiggi
well that is interesting since that is my exact test setup to make sure that it is working. do you have any mods or scripts running?
@Selva [Hk]
Are you trying it out in SP, hosted MP or on a dedicated server?
@HIGHZUNG do you mean it is lagging in 3den? So far I had no problems myself, do you have an idea what might be causing this?
To add: What are you trying to achieve? Are you just trying to get it to work or have you gone past that and need help implementing some special conditions for your mission?
You just type it in? Look at the third image 7'erra posted up top. Have you gotten as far as seeing that? If you are just testing to get the shop working first then leave it on DEFAULT (as in image) or just replace it all with "true" if you've played around with it and the action isn't showing. The reason I mentioned it is because i didn't know if @preserver83 touched it yet.
Are you familiar with scripting? If not then either don't touch it or start learning by checking BIS wiki. The conditions here are used for calling this: https://community.bistudio.com/wiki/addEventHandler
Do you understand any of it or is it currently completely over your head and I have to rephrase it?