Tales of Maj'Eyal

Tales of Maj'Eyal

Grove Keeper
12 Comments
Josh Jan 29, 2020 @ 4:58pm 
sweet I will give it a run this weekend then
Keevan  [author] Jan 29, 2020 @ 2:51pm 
Took a bit longer than I had anticipated, but the update is ready to go. Unless something unexpected happens in the mean time I will most likely upload it this weekend.
Keevan  [author] Jan 1, 2020 @ 7:36am 
Heads up: a large update is in progress. I'm looking for ideas for fixed-art tweaks (adding GK talent mastery bonuses and such) and testing the changes I've made. The next update will be incompatible with games in progress, so consider this a heads up. I'll post again at least a few days before publish the update, as a final warning. Reminder that old versions can always be found on te4.org and you can un-subscribe here and get the last version there if you do want to finish a run after the update goes live.

More details on the forums: http://forums.te4.org/viewtopic.php?f=50&t=49524&p=237976#p237976
Keevan  [author] Sep 24, 2019 @ 3:59am 
@Josh
Glad you're enjoying it. I think this the most well made class I have created so far and feel that it would fit right into the main game, but it's really nice to hear others say so, too. Balance is really tricky and varies highly from class to class and at different stages throughout the game. Additionally, 1.6 is changing early game balance and balance for the entire game will be affected by the weapon mastery and AI changes. After 1.6 official release, I will likely review balance on many of my classes, this one included.
Josh Sep 23, 2019 @ 7:59pm 
Really enjoying the class. It feels like it could be an official class, but right now it is a bit OP so it might need some fine tuning to prevent you from steam rolling through the mobs during the early part of the game.
Keevan  [author] Sep 11, 2019 @ 12:44pm 
@sunshine I'm glad you enjoy, and thank you for the kind words :)
Sunshine Sep 11, 2019 @ 3:23am 
Really nice mod, glad you made it. Super fun to play.

Almost reminds me of a Bard-class being in tune with nature. :lunar2019piginablanket:
Agig Aug 24, 2019 @ 8:58pm 
That would explain it, thanks.
Keevan  [author] Aug 24, 2019 @ 6:46pm 
@Agig
Both appear to be working in my testing. Could be some confusion with Bark Fist because it only applies to unarmed attacks. You can see this on your character sheet by unequipping all weapons. You won't see the bonus while a weapon is equipped, but it will be used in the calculation for your unarmed attacks. Similarly with Mudslinger, you'll only see the difference with sling and shot equipped.

Agig Aug 24, 2019 @ 10:28am 
Might be a misunderstanding on my part, but Bark Fist and Mudslinger both don't seem to increase physical power for my character.
Keevan  [author] Aug 20, 2019 @ 6:06am 
@oroen Thanks :)
oroen Aug 16, 2019 @ 3:09pm 
nice job.