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More details on the forums: http://forums.te4.org/viewtopic.php?f=50&t=49524&p=237976#p237976
Glad you're enjoying it. I think this the most well made class I have created so far and feel that it would fit right into the main game, but it's really nice to hear others say so, too. Balance is really tricky and varies highly from class to class and at different stages throughout the game. Additionally, 1.6 is changing early game balance and balance for the entire game will be affected by the weapon mastery and AI changes. After 1.6 official release, I will likely review balance on many of my classes, this one included.
Almost reminds me of a Bard-class being in tune with nature.
Both appear to be working in my testing. Could be some confusion with Bark Fist because it only applies to unarmed attacks. You can see this on your character sheet by unequipping all weapons. You won't see the bonus while a weapon is equipped, but it will be used in the calculation for your unarmed attacks. Similarly with Mudslinger, you'll only see the difference with sling and shot equipped.