Tales of Maj'Eyal

Tales of Maj'Eyal

Grove Keeper
12 kommentarer
Josh 29. jan. 2020 kl. 16:58 
sweet I will give it a run this weekend then
Keevan  [ophavsmand] 29. jan. 2020 kl. 14:51 
Took a bit longer than I had anticipated, but the update is ready to go. Unless something unexpected happens in the mean time I will most likely upload it this weekend.
Keevan  [ophavsmand] 1. jan. 2020 kl. 7:36 
Heads up: a large update is in progress. I'm looking for ideas for fixed-art tweaks (adding GK talent mastery bonuses and such) and testing the changes I've made. The next update will be incompatible with games in progress, so consider this a heads up. I'll post again at least a few days before publish the update, as a final warning. Reminder that old versions can always be found on te4.org and you can un-subscribe here and get the last version there if you do want to finish a run after the update goes live.

More details on the forums: http://forums.te4.org/viewtopic.php?f=50&t=49524&p=237976#p237976
Keevan  [ophavsmand] 24. sep. 2019 kl. 3:59 
@Josh
Glad you're enjoying it. I think this the most well made class I have created so far and feel that it would fit right into the main game, but it's really nice to hear others say so, too. Balance is really tricky and varies highly from class to class and at different stages throughout the game. Additionally, 1.6 is changing early game balance and balance for the entire game will be affected by the weapon mastery and AI changes. After 1.6 official release, I will likely review balance on many of my classes, this one included.
Josh 23. sep. 2019 kl. 19:59 
Really enjoying the class. It feels like it could be an official class, but right now it is a bit OP so it might need some fine tuning to prevent you from steam rolling through the mobs during the early part of the game.
Keevan  [ophavsmand] 11. sep. 2019 kl. 12:44 
@sunshine I'm glad you enjoy, and thank you for the kind words :)
Sunshine 11. sep. 2019 kl. 3:23 
Really nice mod, glad you made it. Super fun to play.

Almost reminds me of a Bard-class being in tune with nature. :lunar2019piginablanket:
Agig 24. aug. 2019 kl. 20:58 
That would explain it, thanks.
Keevan  [ophavsmand] 24. aug. 2019 kl. 18:46 
@Agig
Both appear to be working in my testing. Could be some confusion with Bark Fist because it only applies to unarmed attacks. You can see this on your character sheet by unequipping all weapons. You won't see the bonus while a weapon is equipped, but it will be used in the calculation for your unarmed attacks. Similarly with Mudslinger, you'll only see the difference with sling and shot equipped.

Agig 24. aug. 2019 kl. 10:28 
Might be a misunderstanding on my part, but Bark Fist and Mudslinger both don't seem to increase physical power for my character.
Keevan  [ophavsmand] 20. aug. 2019 kl. 6:06 
@oroen Thanks :)
oroen 16. aug. 2019 kl. 15:09 
nice job.