Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://steamcommunity.com/sharedfiles/filedetails/?id=2013202182
In this mod, the towns will behave as your own, so caravans and such will visit.
In the vassal mod, you can't build anything inside the towns, but they will be taken over by your vassal faction and the towns might change a little but should have civilians and shopkeepers. There is also a tax collector that you can visit every now and then and get some money from after you own a town.
Is it also possible to take it over and give it to another faction or is it more of a "You take it and you are the faction that owns it"
Hey Lawh, First off amazing mod. I have a ton of hours on kenshi and this was the missing link for me.
I did some hardcore testing this mod solo and want to help anyone who might have problems.
I don't know code but I have a work around to make this mod run smoothly, even with my other mods.
I ran the test start for a takeover of the holy nation.
1.) You have to run a good distance away with everyone and come back to take over the town after killing the TOtW leaders or heads of towns. if you go into the mod editor for this mod you can see who is assigned leaders to the towns so I wont do a list haha.
2.) DUPLICATION!! to make this mod work you need to ONLY!! save and Load game at a town you do not control. THIS IS A MUST. if you don't and you go in to shift+f12 you will see two town settlements and you wont be able to build. Go back to a save at a person in a town you don't own.
5.) Sometimes I couldn't see inside buildings but a Save and LOAD at your SAFE not owned settlement fixed this. if you do duplicate your town on re load because you did it at your owned settlement all settlements that you own with people at them will be duplicated and bugged building. go back to safe load. or you can try to move everyone out of the dupped town then save and load at the safe spot and then run those people back to the town and take it back. the leaders shouldn't be there. Didnt test much but did once.
7.) if you want to give up a settlement
8.) This worked really well with a holy servant or slaves start trying to re take the holy nation but if you want to try other locations just run the test start and sor make it so you wont get raids there then you can! by oddly enough duplicating the town by doing a save load at the location. but just know that if you do this you need to run everyone out of every settlement you own or they will also dupe so its harder to do late game. you can still operate out of these places you just can only build inside and wont get raids.
My question: When I take over a town, do the interiors stay or will the houses be empty?
If they are empty, Can I not edit the interior with the in-game editor? It does not seem to allow me to do that.
It's probably that mod that adds stuff into the town. You might have to wait a few in-game days for things to settle down in the save but not sure.
I also assumed that in case of the duplication i could "fix" a building by deleting one of the overlapping buildings? However there is only one entity which is my players owned buildings.
I also attempted to place a new building (using f12 editor) assuming that it would not have the same issue, however it also does not allow inside view.
Reading through the comments it does not seem like a common issue which makes me suspect its an issue on my side and im not expecting you to fix may game for me, however id be thankful if you could share your two cents about this
Unless something has changed in the game itself, some other mod is making the town spawn again, when it shouldn't.
all other buildings are fine, his only affects the captured ones
I think the issue was that the game did not consider the player town as the town in vanilla Kenshi. The game refreshes all towns after a few in-game days, which meant that the vanilla town would spawn on top of the player owned town after a few days. I combated this by making it a toggle. Either the vanilla town exists, or, the player owned town exists. Both can't be true at the same time, as they rely on a single condition.
This then might also mean, that if anything in another mod spawns in the vanilla town, the vanilla town will try to spawn in on top of the player owned one, or, if the town has another town depending on another world state, that town will try to spawn in on top of the player owned town.
I want to experiment with the two mods, together. Mess around with load order, etc, to find out exactly what conflicts and why, but I'm hoping that one of the mod creators can properly explain it, better than me just fiddling with the order.
Kill the shop keeper and the TOTW leader walking around.
@macemand
Unfortunately customization of take overs isn't really a fluent possibility due to how the system works. We'll see how modding will be in Kenshi 2.
You could try importing changes to a town from this mod into Reactive World and deleting the changes for that town in that mod, but in some cases this mod adds completely new towns and there might be other issues, so it's possible that things would break.