Divinity: Original Sin 2

Divinity: Original Sin 2

Storm Herald Class
28 Comments
CookinWithTide  [author] Nov 3, 2023 @ 7:15pm 
I reduced the amount of damage is does in the last patch by a lot. I would check the combat log.
CookinWithTide  [author] Nov 3, 2023 @ 7:13pm 
I dont know what other mods you are using but last I played with this mod it was working fine. You might have something that conflicts. I have not seen any issues with this mod since it's pretty standard and doesn't require scripting.
Kumi Stellari VT Oct 30, 2023 @ 8:56pm 
so i've noticed that the description of plasmaburn says it does damage over time, but looking at the status effect applied on an enemy, it doesn't. It just reduces resists. Is this intended, or something i should find a way to fix?
CookinWithTide  [author] May 28, 2022 @ 8:27am 
Not sure why it's being flagged. I haven't touched thr document in over 2 years.

I'm not sure how it being a hydro school would effect scaling if it does air damage. Being labeled as a hydro skill should only effect sorting in menus from vendors, skill tab, etc as far as I'm aware. The air damage should still correctly scale from aerotheurge. (For example Medusa head in poly scales off of geo just fine.) This is all base game functionality that isn't easy to modify without an insane amount of coding.

Unfortunately I cannot make changes to this anymore. I lost the code in a computer crash. Larian did not make it easy to import files into the editor from folders, particularly for the skills.
RatDiaper Jan 18, 2022 @ 6:07am 
your google.docs has been flagged for malicious malware.....
Nadakuu Nov 20, 2021 @ 6:47am 
@squishysquidmonkey any chance to fix the skill types. all the aerothurge skill books are being considered hydro skills. this leads them some issues with scaling and interactions with air damage.
Angel Feb 21, 2021 @ 10:39pm 
@Linxus mod is really neat and nice to play with, just prefferably play on tactician + difficulty mod - atleast i find it the best way to experience it. This class is deffinitely mainly focusing on DPS. Visual effects are beautiful and it makes you feel like you are playing a character who does indeed control storms. Another interesting way to play it is combining it with Feenex or Helaene mods together and cherry picking skills making your own unique playstyle
Linxus Feb 1, 2021 @ 2:01pm 
This mod looks awesome, but has anyone used it recently after the tweaks? Thoughts after the adjustments?
CookinWithTide  [author] Sep 27, 2020 @ 7:49pm 
yes.
Ttv/ Brayan Summers Jul 7, 2020 @ 4:16pm 
does this work with the definitive edition
CookinWithTide  [author] May 8, 2020 @ 9:42pm 
Divine war update to follow.
CookinWithTide  [author] May 8, 2020 @ 9:39pm 
Massive update to the class to bring the class down in power level. See Change notes tab for a full write up.
CookinWithTide  [author] Jul 15, 2019 @ 9:35pm 
Hmm I can add the radius to the tooltip. I believe the radius for storm beacon is 4 meters.
Digan Jul 15, 2019 @ 12:57pm 
At least it seems this way :) Maybe im seeing other buffs that apply something that works ismilar to the skill at same time :) i payed closed attention to last few uses on that skill and seems pretty fine :) but yea, the range thing is still an issue, cant rlly know what range the lighting will strike enemies on the Beaconed Ally ;/ If possible, add the range while casting The Beacon to show the radius aswell on the area the lighting will strike enemies :)
CookinWithTide  [author] Jul 15, 2019 @ 11:41am 
The area of storm beacon is slightly larger than that of the aqua nova skill. Unfortunately there is no easy way to show the radius of the skill because the skills target is a single ally.

Can you provide more details about the storms helping enemies too? The skills are working correctly in both the editor and in game for me. Can you provide more details?
Digan Jul 15, 2019 @ 11:07am 
I love the idea of the mod, feel tho as some ranges are misleading :O for example Storm Beacon, does not hit any enemies in the radius it shows :O just kinda small aoe range
Digan Jul 15, 2019 @ 11:06am 
umm so, why do the storm ability that restores hp and one that restores phys and magical armor work for enemies too? o.O
CookinWithTide  [author] Jul 14, 2019 @ 4:28pm 
Update posted. Some skills changed. See change notes for philosophy and changes.
CookinWithTide  [author] Jun 26, 2019 @ 1:00pm 
Anyone find any bugs yet?
CookinWithTide  [author] Jun 12, 2019 @ 5:54pm 
I changed it to match the wizard starting screen. Whatever the wizard gets is what you will get on the boat.
lost_soul Jun 12, 2019 @ 5:34pm 
Thanks for the mod update. Just started with Divine War and you get poison wands at character creation?
CookinWithTide  [author] Jun 11, 2019 @ 1:47pm 
Divine War compatibility mod posted in description.
CookinWithTide  [author] Jun 11, 2019 @ 8:36am 
Updated the character creation to start with the wizard preset. Was missed when using copy paste. Changed the elemental, nerfed TYS a bit (bonuses were a bit much), added a cheat chest and a cost to storm spells. As far as divine war goes, I'd hold off for now. I have to check with the mod's creator as to what i have to do besides change the spells that give armor.
lost_soul Jun 11, 2019 @ 4:28am 
And at character creation the storm characters has a bow, should it be air and water wands or staff, so it scales of int?
lost_soul Jun 11, 2019 @ 4:26am 
And would your mod work with Divine War mod?
lost_soul Jun 11, 2019 @ 4:25am 
Should the summon do water or air dmg not physical dmg, makes it harder to stun enemy? Or allow either.
CookinWithTide  [author] Jun 10, 2019 @ 6:45pm 
Anytime. There were a couple of fights where it just felt bad to spend your whole turn dealing little to nothing and you had to heal someone too (casting 3 storm spells at 1 AP just ruins any hope of doing anything else). It felt more fluid to make it zero AP. I thought about splitting the difference - making the non SP storm spells cost 1. I still might end up doing that if that's the general concensus. TYS doesnt do air or water damage because i wanted to at least have some damage get through if an enemy healed off of either.
lost_soul Jun 10, 2019 @ 6:17pm 
Thanks for the mod, ill have to give it a try. Just curious 100 yr storm why only 0AP? With testing did u find 1 or 2 ap just got in the way of fun? Any why doesn't does it cause water or air dmg?