Don't Starve Together

Don't Starve Together

New Damage Indicators Together
55 kommentarer
Demi_god 17. mar. kl. 2:14 
What does this mean? "It's a Server AND Client mod", if i want client mod how i can get it?
󰀅Maliketh󰀭 26. apr. 2022 kl. 23:52 
可以加一个字体大小上限吗,不然每次开一击必杀字体就会覆盖整个屏幕
年华 11. dec. 2021 kl. 6:58 
Why is it that when the number exceeds 1000, the number becomes very large and covers the whole screen
ledbullet1 15. jan. 2021 kl. 3:04 
i have a character idea for you protoman since your characters have forms im picturing protoman can switch between protoman which has more offensive power but slightly less defense and breakman which has high defense and slightly less attack power i know my idea probably wont go through i just saw megaman was made and well....thought id shoot it out
s1m13  [ophavsmand] 29. nov. 2020 kl. 13:48 
@Pipinpadaloxicopolis I uploaded a new version 0.15.0 where you can adjust the fade duration. Please try it out. I'm happy about feedback. :steamhappy:
s1m13  [ophavsmand] 29. nov. 2020 kl. 13:47 
@Eksed You can reduce the number size in the configuration options. Please try that. Are the numbers still too large?
ber 6. aug. 2020 kl. 15:00 
Not gonna use it for now, gonna use the older one (Damage Indicators Together), and that's because while fighting DF i noticed that some of the dmg indicators were HUGE and took half of my screen...
Kazzu 19. juli 2020 kl. 1:00 
I tried this mod and its awesome but is there a way for players to modify how long the numbers will be on the screen until it disappears? I used the bouncy numbers feature and I thought the numbers will bounce once and disappears but it bounced like 5-7 times taking like 2-3 seconds on the screen and doesn't look good when lots of mobs are fighting all at once (lagged lol) so if it's possible that would be cool! :steamhappy:
ayy lmao 15. juni 2020 kl. 11:43 
Is it possible to have for client-only mod? Sorry for asking this.
PICTURE 23. juli 2019 kl. 2:08 
hahahahaha no.
s1m13  [ophavsmand] 17. juni 2019 kl. 8:51 
@Nei
I guess, I have to lower the size of the numbers for mob-to-mob attacks, which can deal huuuge amounts of damage. :squirtmeh:
s1m13  [ophavsmand] 17. juni 2019 kl. 8:50 
@XiledRL On IG
The numbers can become massive. Can you say which amount of damage it is?
PGuerdis 6. juni 2019 kl. 18:01 
how i download help
Xiled 4. juni 2019 kl. 13:14 
anybody having issues with the numbers being massive against certain mobs?
MRTRYHARDPOTATO 3. juni 2019 kl. 22:10 
:steamsalty:
Clockwork 3. juni 2019 kl. 14:33 
By the way, looks like you've reached enough votes to get those five stars.
Clockwork 3. juni 2019 kl. 14:31 
Ah, alright. Well, good to know this is the original mode then. Last time I checked, there was so many duplicates of this on Steam x)
s1m13  [ophavsmand] 3. juni 2019 kl. 10:26 
@Clockwork I am the original autor of the mod. Back in 2014, I guess. Arcade once fixed a bug and reuploaded. Now I had to upload again, to fix some new things. I was not able to do that with Arcades version (technically Steam didn't allow that)
s1m13  [ophavsmand] 3. juni 2019 kl. 10:25 
@Mayul I will have a look into it. This may be possible as a configuration option.
s1m13  [ophavsmand] 3. juni 2019 kl. 10:25 
@Domukaru Which mod do you mean?
ddiaz_ 3. juni 2019 kl. 9:30 
Si weno solo quiero.un logro adios
-|Ғқﻛ|- Domukaru 2. juni 2019 kl. 20:10 
But... This already exists and there's a more refined version of this with far more options & customization. It's a client-only mod too, which is better than being a dual mod. Sooooo.. i don't understand the purpose of this version existing. Am i missing something?
Bork 2. juni 2019 kl. 18:26 
i see the comments have been overrun by cancer
boa 2. juni 2019 kl. 8:42 
why
Mayul 1. juni 2019 kl. 20:35 
This is cool but could you add a way to distinguish, probably by color between damage you deal and damage dealt to you?
Clockwork 1. juni 2019 kl. 6:00 
You get 5 stars only when you get enough votes (like several hundrers or several thousands). And you have 0 stars if you don't have enough votes at all. At least that's what I understood.

By the way, what's the difference between this mode, and the other one where your name appears as a contributor? (The "over 9000!" server mode)
れPURE い.億KiotheCloud四 1. juni 2019 kl. 2:44 
5 means 100% right so technically you would still be 4 stars if were talking about it mathematically :D
s1m13  [ophavsmand] 1. juni 2019 kl. 1:09 
How can it only be 4 stars if those are my ratings:

RATINGS
Total ratings 149
Positive ratings 146 (98% of total)
Negative ratings 3 (2% of total)

WTF! :steamfacepalm:
Despair 31. maj 2019 kl. 23:23 
@♪♥The Snuggle Smuggler♥♪, bruh it's literally just a meme reference at this point.
♀ OdayakanaArashi 31. maj 2019 kl. 20:36 
DragonBall Z reference lol
UlV 31. maj 2019 kl. 14:12 
can you make it client only mod so we can enter diffrent servers with it its will help allot thanks
Sonalsam 31. maj 2019 kl. 13:00 
so this mod is kinda useless
Sonalsam 31. maj 2019 kl. 12:59 
you will know how much damage the weapon does and shows stats on items
Sonalsam 31. maj 2019 kl. 12:58 
why dont you just get the item info mod?
Mae♥ 31. maj 2019 kl. 12:35 
nice.
the golden dragon 31. maj 2019 kl. 6:40 
:slimeamazed:
mdi 31. maj 2019 kl. 2:30 
+
f8r3std34th_13 30. maj 2019 kl. 21:06 
Клёвый дамаг информер, прям как в TF2 :D
Kerchy 30. maj 2019 kl. 13:11 
Норм модик :)
Deshofor 30. maj 2019 kl. 11:51 
not bad :senator:
Jack 30. maj 2019 kl. 6:39 
And also scout with the fishbat fish kills and the increased running speed over time.
Jack 30. maj 2019 kl. 6:34 
are you still trying to figure out how to track numbers built up over time? if so then you can set them in a variable. At spawn/load set a variable at zero and then every 1 second tic add that variable to your stat or number and then call to it on a certain tic. Like this: tic 1 sec variablehunger(starts at 0) + currenthunger set variablehunger = variablehunger tic 5 sec print variablehunger. You can use it in multiple ways that's just one very simple way to track the hunger numbers and then every 5 seconds print the sum total hunger numbers reduced or added during those 5 seconds. You can also try using "while" statements as well to get a more accurate aggregation across multiple stats. I used alot of these types in engineer so feel free to poke around in that mod for some ideas about tracking numbers. Cheers, and great mod btw.
下次我还赢你 30. maj 2019 kl. 0:08 
it should be a client mod
TinJustice 29. maj 2019 kl. 4:15 
It's amazing, but the only thing to make it better would probably be a client verison. just my idea.
s1m13  [ophavsmand] 28. maj 2019 kl. 23:04 
I want to figure out, how to aggregate small changes over time (starving, ...) so that a number appears every second with the summed up damage of the last second. It's quite difficult, I guess...
LinkedinHotkey 28. maj 2019 kl. 22:34 
good mod
Louis 28. maj 2019 kl. 18:39 
nice idea! gonna try it out soon :)
⭐ * ⭐ 28. maj 2019 kl. 17:57 
well... thats good
Tortugue 28. maj 2019 kl. 17:11 
:biu:
s1m13  [ophavsmand] 27. maj 2019 kl. 12:25 
@LixooMito what do you like most? ;) :dssmallbird: