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Thanks, nice looking gun, I just wish it gets camo tint options in the future. Doesn't fit with my Ultra Camo team haha! Stay safe.
Only campaign restart will remove items broken by mod removal.
It should be getting added automatically. Try loading a save game to Avenger.
If you read the description, it states where you can find the configuration file for this mod. It does let you change the damage done by this pistol.
Yes, that's the upgrade slot numbers. I hope you don't expect to be able to change mod's code just like that?
From xcom 2 modding wiki:
===============
Q: Can't I just edit mods' source code?
A: No. I mean, you can edit the source code all you want, but it will not lead to anything useful. The .uc source code files are shipped alongside mods just for reference. You could delete all of them and the mod would still work perfectly fine. The actual code of the mod is shipped in the form of compiled .u files. If you edit those, the game will likely just start crashing, and you will not be able to achieve what you wanted with your changes. Yes, even if you just want to change one digit of one number, it will still not work.
Template.WeaponCat = 'pistol';
Template.strImage = "img:///IRI_DukeM1911.M1911_inv";
Template.EquipSound = "Secondary_Weapon_Equip_Conventional";
So it is categorized as a pistol as far as I understand
Template.InventorySlot = eInvSlot_SecondaryWeapon;
What's that line for?
Sorry, im kinda new to modding
You probably just need to add upgrade slots to these pistols. Primary Secondaries adds upgrade slots only to vanilla pistols by default, I think.
Went to custom pistols files just to make sure and they are labeled as "pistol". Weird
Would be awesome to play akimbo with these customs pistols you made
I'll look into it when I have time. Yes, primary variants of pistols are created by Primary Secondaries. Akimbo doesn't touch inventory items in any way.
Fixed, sorry about that.
Ok, I agree, it's a bit louder than it should be.
Here is a video showing it. https://youtu.be/YEeO5IDmw_I In this specific instance master and effects volumes were at 50%.
When volume is set to max, the level of the pistol is a tad higher then it should be but it's well within reason.
Sorry, I only typically do requests for people who support me on patreon. The firing sound is fine in my opinion. You can replace weapons' firing sounds with Weapon Skin Replacer.
Pushed an update, should work now.