RimWorld

RimWorld

Elite Archotech
52 Comments
Vectorial1024  [author] Jun 13, 2024 @ 12:01pm 
Vectorial1024  [author] Jun 13, 2024 @ 12:00pm 
@Alexander Zagirov

Now that you mentioned this, I think the base mod EBF could be improved to clarify the tool power replacement...

It really is 200%, but then the base value is from the human colonist fists.
Alexander Zagirov Jun 13, 2024 @ 11:48am 
@Vectorial1024 Then I probably misunderstood something about x200% attack power or the x200% number is rather misleading. Archotech arms are already dangerous enough in social fight or when you need to knock someone out. Especially when combined with genes that increase melee damage. Increasing their damage even further is a very bad idea. Demo or not, attack buff probably should be implemented as a separate mod or a mod option.
Vectorial1024  [author] Jun 13, 2024 @ 10:12am 
@Alexander Zagirov

????

The new value is 16.4, while the vanilla value was 14.

You may unsubscribe without telling me, because this mod is just for demonstration. I don't really care whether people are actually using this mod or not. As long as modders have some sample code to see how it works, along with an easy-to-use demo, then it is fine.
Alexander Zagirov Jun 13, 2024 @ 6:38am 
I’ve been using this mod for years but will be removing it now. Attack power buff is to OP. Please either remove it or make it togglable in options. Anyway, thanks for this mod, it was really useful up until now.
L1-GH7//S33-K-3R Aug 28, 2023 @ 8:57pm 
How about giving Archotech Eyes a simlar modifier? They should not be less durable than normal bionic eyes.
manlorn Jul 30, 2023 @ 1:11pm 
I have problem, all archotech limbs have 30/48 hp.
And I have huge error from elite bionics in the log that begins with:

Error while instantiating a mod of type EBF.EliteBionicsFrameworkMod: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.TypeInitializationException: The type initializer for 'EBF.Transpilations.Transpiler_DamageWorker_Blunt_SpecialEffects' threw an exception. ---> HarmonyLib.HarmonyException: IL Compile Error ---> System.FormatException: Method virtual System.Void Verse.DamageWorker_Blunt::ApplySpecialEffectsToPart(Verse.Pawn pawn, System.Single totalDamage, Verse.DamageInfo dinfo, Verse.DamageResult result) cannot be patched. Reason: Invalid IL code in (wrapper dynamic-method) Verse.DamageWorker_Blunt:Verse.DamageWorker_Blunt.ApplySpecialEffectsToPart_Patch0 (Verse.DamageWorker_Blunt,Verse.Pawn,single,Verse.DamageInfo,Verse.DamageWorker/DamageResult): IL_0262: call 0x000000a1
AncestorsGift Nov 16, 2022 @ 2:56pm 
@Vectorial1024 yep that worked, thanks for all you do :steamthumbsup:
Vectorial1024  [author] Nov 15, 2022 @ 6:30am 
@nealdjason

?

Try unsubscribing and then resubscribing
AncestorsGift Nov 14, 2022 @ 5:22pm 
@Vectorial1024 mod says its missing 2 mods, one known, Bionics Framework, the other is not known due to an error saying invaled.package.di... what is missing?
Vectorial1024  [author] Oct 25, 2022 @ 6:48am 
Ah, I checked my list, and the mentioned mod is on the supported mods list...

I would wait for them for the update, because Elite Archotech on this side is only a small demo mod, and I simply do not care too much about Elite Archotech. As long as XML modders can have a look at how the boosting patches are supposed to be made, then is ok.
Victor Oct 24, 2022 @ 11:51am 
I found a conflict with https://steamcommunity.com/sharedfiles/filedetails/?id=2808872704 as they are doing the same thing.
Vectorial1024  [author] May 19, 2022 @ 11:15am 
Pretty much it.
Victor May 19, 2022 @ 8:43am 
I see, I noticed when I was adding the hediff adjustment to my parts that there wasn't actually a comp node there, since I copied from the Archotech in Vanilla, so you don't want to add it again if another mod happens to do so.
Vectorial1024  [author] May 19, 2022 @ 7:46am 
@Victor

I assume you are talking about the comps tag-XML...?

I can't be sure that they always exist. Some bionics may have the comps in the base game (eg bionic arm), but it does not stop other mods from removing the comp tag-XML.If the tag does not exist but I add stuff at "hediff/comp", it throws an error

At the same time, the game does not allow having 2 or more comp tag-XMLs under the same hediff, so I can't just blindly "add a comp/stuff" for all hediff, because either the base game or other mods may decide to add a "comp" tag through some of their patches

It is mostly a matter of convenient admin that I do "check exists and then add under it" for all hediff patches
Victor May 17, 2022 @ 5:03pm 
I was looking into the .xml file, but I still don't get it, why do you need to check if the parts exist? Aren't they included in vanilla?
Vectorial1024  [author] Aug 6, 2021 @ 8:45am 
@TheDarkMaw

I think there are no problems running this mod in 1.3? Havent been to RW for a long time.

The dependency Elite Bionics Framework not being updated in time is perhaps the real problem that you are asking for.
TheDarkMaw Aug 4, 2021 @ 3:29pm 
@Vectorial1024 Are you planning on 1.3-ifying this mod alongside elite bionics?
Vectorial1024  [author] Jun 16, 2021 @ 5:31am 
@KillVoidCT

They are not included; I couldnt imagine how an archotech eye would look like or what it would be made of, and so I couldnt give a good number as to how the archotech eye would get HP bonuses.

(I could imagine the archotech arm and leg to contain tough metals/plasteel and then connected to the torso with many custom nerve endings, but for the eye, I couldnt imagine anything; could it be using a conventional camera? or some other sensor tech? I couldnt imagine)
KillVoidCT Jun 15, 2021 @ 4:18pm 
what about archotech eyes?
KonKon Feb 8, 2021 @ 7:38am 
epoe
Vectorial1024  [author] Feb 8, 2021 @ 7:00am 
@BOT Delta

So you mean the body part appears sth like 30/45, with a description of "+15 max HP"?

This is technically impossible, since vanilla representation of body part HP depends only on injuries. If you have no injuries, your body part HP will always stay at max, regardless of what max value it is.

Unless, could it be that you are using some medical overhaul mods that I am not aware of?
KonKon Feb 7, 2021 @ 11:07pm 
and it negatively impacts their efficiency
KonKon Feb 7, 2021 @ 11:06pm 
yes, the archotech parts dislay correctly with all the + 15 hp parts, but the actual body parts still have their original health
Vectorial1024  [author] Feb 7, 2021 @ 7:52pm 
@BOT Delta

Please do make sure you have also subscribed to the Elite Bionics Framework mod
KonKon Feb 7, 2021 @ 9:18am 
it doesnt work
Vectorial1024  [author] Sep 10, 2020 @ 2:58am 
Ah btw if you refer to the archotech item (the box thingy) as an item on the map having beauty = -4 then it is understandable, most manufactured/uninstalled things have a 0 or -ve beauty score when on the map

Thanks anyway!
Admiral Kobi Sep 9, 2020 @ 9:54am 
You may not need to worry about it after looking over it again. I believe the Atro part will have -4 beauty but once installed on the person it goes away. Thank you for the quick reply!
Vectorial1024  [author] Sep 9, 2020 @ 3:44am 
@Admiral Kobi

TIL about this, because I rarely go into the beauty tab or whatever to read the stats...

Maybe lemme think about it, whether to go into this mod or another mod.
Admiral Kobi Sep 8, 2020 @ 12:05pm 
Any chance you can change the beauty of all archotech body parts to zero? It says they look and feel just like normal flesh but the creators made them beauty of -4. Makes no sense.

Thanks for your mod and consideration!
Vectorial1024  [author] Aug 31, 2020 @ 9:01am 
The mod is tiny, so updates can be quickly pushed out
Thetaprime Aug 30, 2020 @ 8:19am 
Fast response! Thanks V!
Vectorial1024  [author] Aug 30, 2020 @ 8:01am 
As per a redirected error report from Elite Bionics Framework, I've made the XML patches in this mod safer, so there should be less errors related to duplicated comps node in this mod now.
Vectorial1024  [author] Aug 29, 2020 @ 12:10pm 
You're welcome!
Thetaprime Aug 29, 2020 @ 12:07pm 
Fine with me. Thanks!
Vectorial1024  [author] Aug 29, 2020 @ 12:06pm 
@Thetaprime
Should still work for v1.2; rule of thumb is that the mod will continue to work as long as Ludeon did not modify the existing health system by too much.

It aint efficient to post an update that only contains the inclusion of a new version number in the info file, but your comment has helped me remember something I haven't finish about this mod that I put down a while ago...
Thetaprime Aug 29, 2020 @ 9:53am 
1.2 update pls?
TheSevenSins Oct 29, 2019 @ 8:15am 
Thank you
Vectorial1024  [author] Oct 28, 2019 @ 11:57pm 
@TheSevenSins

... you should go to the Elite Bionics Framework workshop page for that

But I can tell you, nope, no option for that right now.
TheSevenSins Oct 28, 2019 @ 9:23pm 
is there a option too hide the "(+15 hp)" part of the hedif?
Lethaius May 27, 2019 @ 2:28pm 
alright thank you vector, i might try to make a patch for evolved organs if i can figure out how
Vectorial1024  [author] May 27, 2019 @ 10:01am 
@Kolra
There are two ways to use the Framework that I can think of:

1. New "archotech" items for each relevant mod that increase body part max HP
2. Modify existing items to give the increased body part max HP effect (this mod is doing this)

It's hard to get a full list of those bodypart/bionic mods out there. And knowing that I have some perfectionist tendency, I'm avoiding making the patches myself to avoid wasting a lot of time to fine-tune the details.

And, to get the balance correct, I will have to know a lot about the mods myself. Then, in this case, it would seem like the mod creators (or volunteers) themselves are better candidates for patch making because they know everything about the mods right at the get go.

So, use and support those "unofficial" patches for now! I have no intention to "outlaw" or denounce those patches, everyone can benefit from them anyway; the creators and users get more choices, the patch-makers get modding experience, and I get more attention.
Lethaius May 27, 2019 @ 12:42am 
i was wondering if it would be possible to make a patch for evolved organs? if not thats fine i was just hopeful
Vectorial1024  [author] May 19, 2019 @ 4:06am 
Cool!
Spread the word and the gospel...
LTS May 19, 2019 @ 4:04am 
I'm currently making a patch for elite archotech frameworkand Archotech and expanded prosthetics
LTS May 19, 2019 @ 4:02am 
yep, thanks
Vectorial1024  [author] May 19, 2019 @ 4:02am 
@blake
Just to make things clear, the Elite Bionics Framework does the magic of increasing body part max HP.
This mod is simply an example of what can be done.