Oxygen Not Included

Oxygen Not Included

Chemical Burns
90 Comments
Bummins Aug 29, 2021 @ 1:25am 
This looks very good, chromiumboy since sour gas contains Hydrogen Sulphide and it can make a person pass out without knowning of the dangers, i wonder if its possible to make a dupes oxygen levels Drop faster. OR make them fall asleep on prolonged exposure?

here is a video on it. a more famous case known in the oil industry.
https://www.youtube.com/watch?v=jh2HWT8gPeY
kaya Jul 23, 2021 @ 6:56pm 
Please upgrade.
OotaOTT[RU] Apr 3, 2021 @ 2:43am 
One of the best mods! More such.:steamthumbsup:
Zee Feb 28, 2021 @ 2:19pm 
I bet this would make it slightly harder to start ranching Dreckos because some Dreckos spawn in areas filled with chlorine.
Sad Teammate Jan 18, 2021 @ 12:24pm 
Jimmhithy, my complaint is unrealistic proportion of lethal dose. It doesn't have much to do with harder or easier, just how it justifies with real knowledge. I mean, yeah, dupes aren't humans, as they exhale a lot less CO2 than humans do, but anyway.
Operator Jan 18, 2021 @ 4:31am 
no i only install mods that make the game harder. The game alone is brain dead easy.
SouLegend! Jan 18, 2021 @ 2:32am 
Behkehfheads't. Does that mean you have no mod to make the game more easy? :3
Operator Jan 17, 2021 @ 7:52pm 
I have no issue with this mod, I guess people just don't like the challenge and want everything to be much easier.
chromiumboy  [author] Jan 17, 2021 @ 3:05pm 
Hey guys, I'm not playing ONI atm, so I'm not planning to make any changes. Once Spaced Out is further along I'll probably be back. In the mean time the code is here: https://github.com/chromiumboy/OxygenNotIncludedMods/tree/master/ChemicalBurns
Operator Jan 17, 2021 @ 9:40am 
Find a way
Operator Jan 17, 2021 @ 5:39am 
Then edit it yourself.
Sad Teammate Jan 17, 2021 @ 5:05am 
I agree with Nikorasu. 100g is too low to the point when quickly dug and sweeped bleach stone would cause an unpleasant damage to your dupes. The idea is great, but proportion isn't. In reality human will die if exposed to chlorine gas at concentrations of 430 ppm within 30 minutes.Ppm is mg/L, so it's 430 grams per tile in ONI if we consider dupes as humans.
In sour gas the toxic part is hydrogen sulphide which starts to be deadly above 50ppm. Sour gas contains at least 4ppmv of hydrogen sulphide (upper threshold isn't defined, but it goes up to 100ppmv), so lethal dose is 400 grams to 8 kilos, depending on how much hydrogen sulphide we are talking about.
So... yeah. 100g is too low.
mr spaghetti aim Dec 28, 2020 @ 2:16pm 
Just In Case You Forgot The Current list of hazardous chemicals, here They are:
- Chlorine (gas / liquid with a mass of 100g or greater)
- Sour gas (gas with a mass of 100g or greater)
Nik-kun Nov 29, 2020 @ 5:59pm 
If this had a config for the amount of gas that starts damage, it would be perfect. 100g is too low, it should be like 500g.
Tho supposedly aren't they adding this 'feature' to the new dlc or whatever? lol
Grimmas Aug 30, 2020 @ 8:47pm 
One thing I noticed in the late game - travelling by transit tube through a tile with chlorine will still cause chemical burns (unless the dupe wears an atmo suit). Possibly something you could fix? It's not logical since the tube should theoretically be sealed.
Operator Aug 27, 2020 @ 10:06am 
The mod is perfect in my eyes. I think you can change the amount of grams in the files if you want
WolF8RocK Aug 27, 2020 @ 10:04am 
the mod is good, this is what was missing in the game, but it needs improvement. It is very difficult to play with it, you need to change 100 grams to 500 or so.
Grimmas Aug 20, 2020 @ 6:19pm 
Nice mod! Playing this in combination with Lights Out makes it twice as awesome. I opened a chlorine pocket by mistake (didn't see it due to the darkness) and almost lost half my colony :)
Operator Jul 11, 2020 @ 12:09am 
xD its called a gas pump.
Maelztrom Jul 10, 2020 @ 7:36pm 
Just incapacitated each of my dupes, and killed a few by not noticing I popped a chlorine deposit. Brutal. Thank you, and fuck you. :P

Great mod.

A deodorizer like device would be appreciated to kill single packets of chlorine.
Operator Jun 23, 2020 @ 6:34am 
That's the point XD
Wonderboy Jun 22, 2020 @ 11:44pm 
While I think the mod makes the game more realistic, it also makes chlorine a huge headache to deal with in seeds where dozens of pockets of the stuff get deposited everywhere, because even the smallest amount of it can wreak utter havoc in any environment.
SouLegend! May 6, 2020 @ 8:54am 
Yes, I know. But that one cloud really pissed me off xD.

Can't u make it at least so the dupes can consume it by inhale? So they would need pills or vaccines or some? Or at least config for how deadly or at least how heavy it is? So it would be easier to get rid of that tiny cloud?

I just want to be sure of my dupes can survival when its one tiny cloud xD
Operator May 6, 2020 @ 8:44am 
Its chlorine wtf do you expect xD
SouLegend! May 6, 2020 @ 7:11am 
1 square of Chlorine cloud almost killed all my dupes at the beginning of 3 dupes that is...
Still kinda hard to get rid of it when it entered my manual power generator room...
I had to remove all air in the room for one tiny gas cloud of Chorine! Way too deadly! At least for 1 square of cloud...
Shame Apr 10, 2020 @ 4:50am 
I suggest changing it to whether most of the surrounding gas is chlorine and if the pressure is above 500g or so. This way, if it's one packet of 600g, while another 5 surrounding tiles are oxygen or CO2 duplicants won't get burns. If they are in an area where it's 300g of chlorine max in every tile, they will be fine as well. And only if they are in an area where at least half of the nearby tiles are chlorine and at least one packet is more than 500g, then they will get burns or something.
teukros Feb 23, 2020 @ 5:44pm 
I agree with Orinoco, I love the idea, but one little dot of chlorine gas should not be able to float around the base like a malevolent pixie, injuring one Dupe after another.
Pompan Feb 15, 2020 @ 1:16pm 
Is this compitable with the current patch?
Has any effort been made towards the ideas listed below?
heixiaozisigema Jan 30, 2020 @ 7:57pm 
NICE!
racso Jan 23, 2020 @ 5:16pm 
Is this mod going to be ready for the upcoming patch?

"From this point forward Mods will have to be compiled against the new libraries (adjusting the framework version to 4.0 in your project). Mods that have already been compiled and uploaded appear to be working correctly, though normal changes to the game may have broken some mods for normal reasons."

Source: https://forums.kleientertainment.com/forums/topic/115189-game-update-391330/
Orinoco Sep 7, 2019 @ 3:28pm 
It's a great idea, just needs better execution.

I think a lot of the issues people have with it being more annoying than challenging is due to how gasses in the game work. Because gasses can't mix they tend to bunch up meaning that even a small leak of gas is more problematic than it should be.

The logical way to deal with this is to take the average of the amount of gas the duplicant touched over the last e.g. 5 seconds. So each each second record the amount of cholorine the duplicant touched, and if the average over the last 5 seconds > 100g then they take damage.
Operator Sep 5, 2019 @ 6:50pm 
Chemical burns are huge ofc you're gonna take huge amounts of damage a couple deaths of chlorine will kill you the damage on this should be increased
MRIC (rooky) Sep 5, 2019 @ 12:22pm 
agreed, I disabled the mod very quickly, I would have prefered 1 damage per hit.
the ideas below are interesting.
UfoL BeerSeeker Sep 5, 2019 @ 2:16am 
I like the idea, but in practice it just got really annoying, not challenging. One tile of chlorine completely paralysed whole colony. It needs adjustments.

The first thing it needs to change is that damage is applied after some time in said gas. Be it 1 or 2 seconds even. Because immediately taking big chunks of dupes health bar right after they touched chlorine tile is just too fast. One of my dupes was storing junk in compactor two tiles away. He made number of trips to store all that litter. Every trip he touched chlorine tile. He got incapacitated in just couple second as the damage was applied instantly everytime he made a pass. Even scalding in magma doesnt kill so fast.

Second damage should scale with ammount of gas in the tile. The more the more damage. Coz 100g and 10kg of chlorine dealing same damage is unbalanced IMHO.
Reidlos Aug 31, 2019 @ 2:57pm 
So I liked the idea of this mod as a difficulty boost, but in practice I just couldn't do it. I was occasionally get 1 square of just over 100g of chlorine just floating around doing as much damage as a room filled with the stuff. Id try and deal with it but id have to quickly build a air pump and filter and destination for that 1 square of chlorine as fast as possible then it would just float out of the room :( I dont think this is practical, I think maybe a higher concentration per square maybe? maybe a config that specifies how much for those that want it as is or want it but just a slightly bit more forgiving? that way so if it starts to pool then its a issue, but as it is now its not something you can deal once you get a single leak well.
fractalgem Aug 27, 2019 @ 12:54am 
Totally getting this mod. Perhaps its a pity I've already got my dupes in exosuits 90% of the time...ah well.
w00t Aug 19, 2019 @ 5:44am 
This is a cool idea :D I wish Klei would've added more punishments like this, it makes complete sense. You got my sub, sir.
Operator Aug 18, 2019 @ 12:58pm 
Damage is to high? I think the damage is to low. Do you know what chlorine does to your skin???
KALTec Games Aug 18, 2019 @ 5:03am 
Damage seems a little too high. Maybe half as much?
NonsensicalHumanoid Aug 16, 2019 @ 9:50am 
Liquid mercury is hazardous? Mercury posioning?
Operator Aug 7, 2019 @ 4:05am 
@lightningreed Wear a Atmo Suit
Lightningreed Aug 7, 2019 @ 3:10am 
This mod broke my plan of decontaminating food and stuff with chlroine.
Jornker Aug 5, 2019 @ 10:11am 
EVIL
Jojojay Aug 3, 2019 @ 4:30pm 
you are evil.
Operator Jul 31, 2019 @ 1:16pm 
As deadly as a kitten trying to assassinate you
Brothgar Jul 31, 2019 @ 12:18pm 
How deadly are farts?
Zz Jul 3, 2019 @ 7:09pm 
当暴露在危险物质中时,小白鼠会受到伤害。


当前危险化学品清单

-氯(质量大于或等于100g的气体/液体)

-酸气(质量大于等于100g的气体)


在充满这些化学物质的区域工作时,确保小白鼠穿上防护服!
Guinaro Jun 9, 2019 @ 1:05am 
@Strygald I suggest you use the other mod of chromiumboy which makes airlocks behave as real airlocks and doesn't let any gas and fluids through in auto mode!

Otherwise you can design several airlock chamber variants. One way, double, in up/down out max gaspressure or vacuum pumped chambers. To try to mitigate the risks as much as possible. Each having advantages in speed, space taken, resources required, ...

That is the beauty of Oni: you can determine your own challenge level and what are acceptable risks for the effort required.
chromiumboy  [author] Jun 8, 2019 @ 6:18am 
Not including jet suits was an oversight, I'll have them included as protective gear in the next release

@Guinaro: I could make a config file for adding / removing hazardous elements, the damage they deal, and the mass threshold to trigger a burn. Making the damage formula configurable seems more work than what I want to invest though :P

@Strygald: Best bet is to switch to the Element overlay, should be easier to spot chlorine that way