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Revolt risk of 20% makes it so the revolts is almost monthly for me
Original modder (I may be completely unaware which of the traits that are enriching my current game are thanks to you, but I know at least some and thank you so much for that) please just slap down the traits and their IDs? Nobody needs you to put down what they do it's probably super obvious from the names and we can just hover our mouses over the traits and it would be really awesome of you.
@Harald Hardrada thats very nice of you, but at the moment i am just not feeling like it sorry :( also dont have a machine to run CK3 on so thats off the table too
@Freeasabird i am not, but i based this mod on a different mod i originally just wanted to improve, as stated in the disclaimer, and that ones creator was french. and no i can't change that, thats tons of work and i dont see a good reason. learning a bit of french while playing doesnt hurt right?
(4) +10 same opinion, we often find a sort of camaraderie with eachother, being more similar, and often converse quite easily with eachother too.
Then you could just reduce the negative cost to something like 25 instead of 40 to reflect those additions.
My recommended changes to it would be:
(1) Remove bipolar from opposite traits (it's possible irl to be both and it's odd to be an opposite trait).
(2) Add 2 stewardship & 0.05 tech growth modifier (it is a slight stereotype but autistic people can be quite hyperfocused and interested/good with science often, also stewardship is linked to traits like fussy, stubborn etc. so it makes sense here too).
(3) Add 5 to combat rating, lots of autistic people can seem slightly unusually strong for their physique and can sometimes be a little over the top in applying force sometimes. Plus it's not uncommon for some of us to have no real sense/fear of danger or even for us to not really feel pain.