Rusted Warfare - RTS

Rusted Warfare - RTS

Age of Warfare II | v1.4.1 Ensemble Specials
31 Comments
Joe Camel Jan 25, 2024 @ 8:44am 
Add russia
monkey_prophet Jun 18, 2023 @ 9:47am 
why does this mod start the game with a billion resources?
I see May 14, 2023 @ 2:42am 
Turks are more of a cavalry archer civilization. They are nomads.
Essential Strategy  [author] Apr 30, 2023 @ 11:24am 
Limit can be expanded with the Sandbox Tool, you can edit a map with it and save it as Saved Game, then load it in multiplayer with your friend.
LazyBacon Apr 28, 2023 @ 10:45am 
hello! I really enjoy your mod but is it possible to remove the house limit? Because me and my friends enjoy big maps but the limit just hampered our potential to micromanage invasions
Essential Strategy  [author] Feb 4, 2023 @ 1:07pm 
Both fixed for next patch.
xKIUx Jan 24, 2023 @ 7:48am 
I'v got some serious problems
1-Fire Galley recover units HP
2-Trebuchets dont hit any target, some times it hits buildings, like less than 10%
Essential Strategy  [author] Nov 24, 2021 @ 6:31pm 
200 is the maximum limit, like in the real AoE.
Shaky Jones Nov 24, 2021 @ 2:48pm 
is there a limit of population? i can't build houses anymore
rock Sep 27, 2021 @ 11:30pm 
I don't know where the expansion pack is :-:
rock Sep 27, 2021 @ 11:24pm 
Thanks!
Essential Strategy  [author] Sep 27, 2021 @ 6:50pm 
For now only The Conquerors expansion is available.
rock Sep 27, 2021 @ 9:41am 
Hey, what expansion packs are there? And also are you gonna add the Romans?
rock Sep 27, 2021 @ 9:41am 
what expansion packs are there
Essential Strategy  [author] May 18, 2021 @ 4:37am 
No, like in real AoE here they aren't limited. But attack monks with light cavalry or eagle warrios.
Glub May 17, 2021 @ 8:17pm 
is there a way to disable the monks
Tumble Trash᠌ ⁧⁧ Official Aug 4, 2020 @ 7:13am 
will try at somepoint
Essential Strategy  [author] Aug 4, 2020 @ 7:11am 
Age of Warfare v1.3 has been updated! Includes 13 civilizations (all Age of Kings civilizations), more than 40 tech upgrades (including armour and castle upgrades), improved graphics, better effects, balance and bug fixes, new automatizations, a Sandbox Tool to explore all civilizations, new unique units, try it out!!
Tumble Trash᠌ ⁧⁧ Official Feb 29, 2020 @ 12:43pm 
map suggestion?
The cute tank Commander✅ Oct 2, 2019 @ 7:22am 
HOLY SHIT! IT'S AMAZING.
LobitoFurro Sep 21, 2019 @ 10:35am 
abracho
Essential Strategy  [author] Sep 21, 2019 @ 8:18am 
AoW has finally a new update ussing custom resources! Gather Food, Gold, Wood and Stone to rise your empire, build houses to expand your population. v1.1 includes a new civilization too, Burmese, elephant and monks civilization with the battle elephant as some kind of special unit, a lot of bug fixes, graphic improvements and new research techs, try it out!
MaxenTheWeasel Sep 2, 2019 @ 5:20pm 
Espero con ansias que este mod tenga una nueva actualización eventualmente :D

Solo espero en el futuro que la AI del mod pueda construir y mover unidades
The cute tank Commander✅ Aug 15, 2019 @ 10:36pm 
F for Age of Empires for that mod
m.mill3085 Jul 31, 2019 @ 8:41pm 
HEY I LIKE YOUR MODS AND EVERYTHING BUT I WOULDN'T MIND IF
Y'ALL ADDED IN UFO: ENEMY UNKNOWN AS PLAYABLE IF IT'S POSSIBLE.
YOU ARE COOL. THANK YOU. YOU KNOW X MEN MODS.:steamhappy:
Essential Strategy  [author] Jul 20, 2019 @ 10:53am 
Walls are already added till Castle Age, and next patch will include all the Imperial Age units and improvements, Trebuchets, Mill and Blacksmith to research technologies and many more things!
Recycler Jul 19, 2019 @ 9:41pm 
can u add walls or like add archers on walls ?
P E P S I M A N May 28, 2019 @ 7:49am 
how do you make trebuches, sorry i cant spell
Essential Strategy  [author] May 17, 2019 @ 7:53pm 
I try to make the mod has the same statistics as the original game, but I will be forced to change them a bit to balance it better, in the next version I will try to add the changes you demand.
chaendizzle May 17, 2019 @ 11:20am 
Battering rams are useless currently. Need to buff battering ram turn speed, and make them take less damage from ranged attacks. Can be accomplished by making the ram have an invisible shield, where ranged attacks have a low shield damage multiplier.

Also, nerf castle armor and just use a little armor mixed with building damage multiplier, since dealing 0 damage to a building is not very fun.
S.E.A.F. Conscript May 17, 2019 @ 11:14am 
Need to makes the towers less over powered. They can take on way to many non siege units, Castles should also be able to take damage from normal units.