Rusted Warfare - RTS

Rusted Warfare - RTS

Age of Warfare II | v1.4.1 Ensemble Specials
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Update: Jun 16, 2021 @ 2:51pm

v1.4.1 Fix patch

-Trebuchet accuracy has been reduced (8.5>28.5).

-Palisade build time has been increased (3s>6s).

-Siege weapon flee system has beee removed.

-Movement of all units has been improved, now they turn faster and accelerate to their maximun speed faster.

-Now transport ship cannot move over land, and can only unload units into the front.

-Farm auto-replanting has been added to the Mill.

-Fish Trap auto-rebuild system has been added to the Dock.

-Wood amount per tree has been increased (1000>2000), but the number of trees spawned has been reduced (18>15).

-Minimum range has been removed from arrow towers and castles.

-Now buildings don't reveal fog of war till being totally built.

Update: Feb 26, 2021 @ 3:01pm

v1.4 Ensemble Specials

-Construction animations have been added to all buildings and construction transparency effect has been removed.

-Resource generation system has been improved, spawn numbers have been adjusted and performance has been improved.

-Sheeps are now scattered across the map, and they automatically move to the nearest food drop point if they have a villager nearby.

-Now the Forage Bushes appear at points farther from the Town Center.

-Resource names have been translated into Spanish.

-Now the Tow Center is not able to attack without garrisoned units, but can fire more arrows (3>5).

-Armor stat has been removed from all units and buildings.

-Technology application system has been improved, now it is less fallible and faster.

-Armor system has been improved, units no longer show shield bars and is now much more efficient.

-Mod has been renamed (Age of Warfare > Age of Warfare II).

-New mod image.

-Accuracy stat has been added to ranged units.

-Now villagers can repair siege weapons and ships.

-Now improvements of Lumber/Mining Camps and Mill increase speed of resource gathering.

-Market buying and selling system has been improved, now it is more organic and realistic.

-The land and sea trade system has been improved, it is now only possible to trade with allies and it is more realistic.

-Now the Trade Cart is available at the Market and can be selected.

-Now the Trade Cog is available at the Dock since Feudal Age and can be selected.

-Fixed a Trebuchet bug with the Kataparuto (Japanese) upgrade.

-Replaced the death image for infantry, archers, cavalry and siege weapons with a temporary death effect.

-Defeat in Regicide mode when losing the King has been improved.

-Faction selector icon image has been removed to decrease RAM usage.

-Faction images have been added to the selector.

-System for placing Farms and Fish Traps has been improved.

-New Dock technology: Gillnets, Fishing Ships work 15% faster.

-New Dock technology: Careening, all ships have +1 armor.

-New Dock technology: Dry Dock, all ships have +2 armor.

-New market technology: Caravan, Trade Cart and Trade Cog accumulate +50% gold.

-New Market technology: Guilds, the market commodity fee is reduced by 15%.

-New Monastery technology: Heresy, converted units regain all HP instantly.

-New Monastery technology: Herbal Medicine, units garrisoned in buildings regenerate 4 times faster.

-New Town Center technology: Loom, villagers have +2 armor.

-New University technology: Masonry, buildings have +1 armor.

-New University technology: Architecture, buildings have +1 armor.

-New Monastery technology: Sanctity, Monks have +2 armor.

-Now the villagers have a construction menu divided into economic and military buildings.

-The building unlocking system has been improved, it is now much faster and lighter.

-Now Barracks is necessary to build the Archery Range, Stable and Siege Workshop.

-A demolish option has been added to all buildings.

-Now the technology icons have maximum opacity.

-Added escape system to ranged siege weapons. They flee when enemy units are too close.

-Graphics of some resources have been improved.

-Gathering animation has been added to villagers and fishing ships.

-The resource collection rate has been slightly slowed down.

-The Chivalry technology of the Franks now generates Scout Cavalry instead of Light Cavalry.

-Some faction perks of some civilizations have been changed.

-Added support for The Conquerors Expansion.

-A song has been removed to reduce the mod size.

-Now archers garrisoned in towers and castles can attack.

Update: Aug 4, 2020 @ 6:33am

v1.3 Techs

-The minimum attack range of towers has been increased (40>110).

-The minimum attack range of castles has been increased (75>110).

-The minimum attack range of trebuchets has been increased (80>140).

-The minimum attack range of scorpions has been increased (40>120).

-The minimum attack range of bombard cannons has been increased (70>150).

-The minimum attack range of cannon galleons has been increased (70>130).

-The minimum attack range of mangonels has been increased (50>130).

-Now mangonels fires more projectiles (1>6).

-Monk healing speed has been reduced (0.08>0.04) and their faith recharge speed has been reduced (0.003>0.002).

-Arrow and spear projectiles now have a smaller area of ​​effect (14>8).

-Static animations of biological units have been removed.

-Recoil effect when attacking has been removed from units.

-9 New defense improvements in the blacksmith:
*3 infantry armor upgrades (+1 armor each one).
*3 armor upgrades for archers (+1 armor each one).
*3 armor upgrades for cavalry (+1 armor each one).
An improvement is available in each age from the Feudal Age.

-New improvement in the monastery: Illumination, monks recharge their faith faster to convert more quickly.

-New upgrade in the castle: Sappers, villagers have +15 attack against buildings and stone defenses.

-New action in the castle: Spies, reveals the entire map for 3 seconds.

-1 new unique technology from the castle age for all civilizations in the castle:
*Britons: Yeomen, foot archers have +10 range; towers have +2 attack.
*Celts: Stronghold, castles and towers shoot 25% faster.
*Byzantines: Greek Fire, fire ships have +10 range.
*Chinese: Great Wall, walls and towers have + 30/40% HP in castle/imperial age.
*Franks: Chivalry, when training a cavalry unit, an extra light cavalry unit is trained for free.
*Goths: Anarchy, allows training huskarls at the barracks.
*Japanese: Yasama, towers shoot 2 extra arrows, 3 in total.
*Mongols: Nomads, houses do not lose their population capacity when destroyed.
*Persians: Boiling Oil, castles have +9 attack against rams and elephants, but only affects one arrow.
*Saracens: Madrasah, killed monks returns 33% of their cost.
*Teutons: Ironclad, all siege weapons have +4 armor.
*Turks: Sipahi, cavalry archers have +1 attack against buildings, and costs -20%.
*Vikings: Chieftains, infantry have +5 attack against cavalry and +4 against camels.

-1 new unique technology from the imperial age for all civilizations in the castle:
*Britons: Warwolf, trebuchets have +8 radius of effect and 100% accuracy against units.
*Celts: Furor Celtica, siege weapons are repaired when they are near a villager.
*Byzantines: Logistics, cataphracts cause trample damage and get +6 attack against infantry.
*Chinese: Rocketry, chu ko nu have +2 attack; scorpions have +4 attack.
*Franks: Boarded Axe, throwing axeman have +10 range.
*Goths: Perfusion, when training an infantry unit, an extra swordsman and an extra pikeman are trained for free.
*Japanese: Kataparuto, trebuchets fire 33% faster, and pack/unpack instantly.
*Mongols: Drill, siege weapons including battering rams attack 20% faster.
*Persians: Mahouts, war elephants attack 30% faster.
*Saracens: Zealotry, camels and mamelukes have +10 attack.
*Teutons: Crenellations, castles are repaired when they keep units.
*Turks: Artillery, Bombard Towers, Bombard Cannons, and Cannon Galleons have +20 range.
*Vikings: Berserkergang, berserks regenerate twice as fast.

-Group formations have been re-enableb for infantry, archers, cavalry and siege weapons, but not for ships or villagers.

-Now villagers cannot reclaim buildings.

-Now villagers automatically collect resources when constructing collection buildings.

-Now sheeps automatically die when one of them dies due to a villager.

-Two songs have been removed to reduce the mod size.

-New unit: Siege Tower, siege unit useful for scaling walls.

-Two new trade units: Trade Cog and Trade Cart, produce gold by transporting goods between docks and markets.

-Now players can send tributes to other players from the Market.

-Two new game modes apart from the standard mode:
*Regicide: The player who kills all the enemy kings wins.
*Total Combat: Start with an excessive amount of resources.

v1.2 Age of Kings

-13 New civilizations.

-A lot of bug corrections and improvements.

-2 New techs.

Update: Sep 23, 2019 @ 6:20pm

#====v1.1.1====#

-The arrows of the Towers, Castles and Town Centers no longer pierces armor.

-The Imperial Stable no longer shows the effect of chimney smoke.

-Now Rams have +0.05 movement speed and +10 damage to buildings for each unit loaded

-The population limit has been reduced from 500 to 200 as in the original AoE.

-Now units are selected according to their general type when they are double clicked.

-Fixed Hand Cannoneer error that could not attack when arrow improvements have been investigated.

-Fire effect added to all range units when they have the Chemistry upgrade.

#====v1.1.2====#

-The powder units bug that was taking a lot of population has been corrected.

Update: Sep 20, 2019 @ 10:36pm

v1.1 Asian Siege
-The mod size has been reduced considerably.

-Death sounds added to all military units.

-Selection sound added to buildings.

-Music added to mod.

-The Urban Centers that could not produce Villagers bug has been corrected.

-Optimized technology system.

-The bug of range improvements that did not increase the range of the units and buildings has been corrected.

-Customized resources added: Wood, Food, Gold, Stone and Population.

-Resource collection system added to Villagers and Fishing Ships.

-Counter-unit system added to all military units.

-Fixes in civilizations to make them more similar to the original AoE.

-New building: Lumber Camp, wood collection building.

-Now the Monks can convert units.

-Many improvements in the use of the mod by the AI, now choose different factions.

-Now the Fire Galley and all its improvements are not capable of causing area damage.

-Now the technological trees of all civilizations are more similar to those of the original AoE.

-Farms can no longer be built if you don't have a Mill first.

-The movement of all ships has been improved.

-Some mod sounds and music have been converted to ogg to avoid sound errors on PC.

-Fixes in descriptions of all units and buildings.

-Now the melee units do not enter into combat by themselves unless the enemy is very close.

-Now the Trebuchet shows its range without being unpacked to facilitate attacks.

-Graphics of a large number of units have been improved.

-Towers can garrison up to 5 units.

-Now Outposts have increased fog vision with each age.

-The performance of the mod has been greatly improved by optimizing effects.

-New unit: Bombard Cannon, siege unit.

-New unit: Hand Cannoneer, special range unit.

-New building: University, research building for projectiles and buildings, available since the Castle Age.
6 New research:
* Fortified Wall - Castle.
* Guard Tower - Castle.
* Keep - Imperial.
* Chemistry - Imperial.
* Bombard Tower - Imperial.
* Siege Engineers - Imperial.

-New tower: Bombard Tower, tower with cannon available only with the research.

-The movement of all cavalry units has been improved.

-Now all units do not create formations to optimize mod performance and to avoid stupid deaths.

-All death images have been removed from all buildings to improve performance.

-New parabolic effects added to some long distance projectiles.

-6 new original AoE musics.

-Now the Mining and Lumber Camps, as well as the Mill, have technological research to boost economy.

-New civilization: Burmese, civilization of elephants and monks.

-New cavalry unit: Battle Elephant, powerful cavalry unit.

-New Burmese unique unit: Arambai, cavalry unit with powerful range.

-Now the Villagers of other civilizations do not appear in UI in the Town Center.

Update: Jul 24, 2019 @ 5:09pm

v1 Imperial Edition
-Graphic improvements of all types for several buildings.

-Improved performance of all types and reduced weight of the mod.

-The construction time of all units and buildings identical to the original AoE has been adjusted.

-The Villager now has an improved movement.

-Farms and Mining Camps no longer explode when they are finished and must be rebuilt.

-All the improved units and buildings of the Imperial Age has been added.

-The sprites of all buildings in general has been improved.

-New original Age of Empires II action icons for technological improvements.

-New siege unit: Trebuchet, available since the Imperial Age.

-New sea unit: Cannon Galleon, available since the Imperial Age.

-A lot of statistical adjustments has been made to all units and buildings to make it as close as possible to the original AoE.

-The effects of smoke and stone of siege weapons such as the Onagers has been improved.

-Now all available buildings and units appears in Sandbox mode.

-The siege weapons has a faster rotation speed.

-The buildings and units that should attack with multiple projectiles at the same time now do.

-All building projectiles causes armor piercing damage.

-Now technology research is general, and affects all units improved equally, so research should not be done several times.

-New building: Mill, research building to improve Farms, available since the Dark Age.
3 New technological research:
*Collar: Farms produce +75 food. Available since the Feudal Age.
*Heavy Plow: Farms produce +125 food. Available since the Castle Age.
*Crop Rotation: Farms produce +175 food. Available since the Imperial Age.

-Now from the Mining Camp general technological research can be done.
2 New technological research:
*Mining: Villagers mine gold 15% faster. Available since the Feudal Age.
*Gold Shaft Mining: Villagers mine gold 15% faster. Available since the Castle Age.

-New building: Blacksmith, building of technological improvements for units, available since the Feudal Age.
3 New technological research:
*Forging: Infantry and cavalry has +1 attack. Available since the Feudal Age.
*Iron Casting: Infantry and cavalry has +1 attack. Available since the Castle Age.
*Blast Furnace: Infantry and cavalry has +2 attack. Available since the Imperial Age.

3 New technological research:
*Fletching: All arrow/pierce units/buildings and cannon towers has +1 attack and +10 range. It does not affect siege weapons. Available since the Feudal Age.
*Bodkin Arrow: All arrow/pierce units/buildings and cannon towers has +1 attack and +10 range. It does not affect siege weapons. Available since the Castle Age.
*Bracer: All arrow/pierce units/buildings and cannon towers has +1 attack and +10 range. It does not affect siege weapons. Available since the Imperial Age.

-New death images for buildings.

-New civilization: Aztecs, infantry and monks civilization. Unique unit: Jaguar Warrior.

-New civilization: Berbers, naval and cavalry civilization. Unique units: Camel Archer and Genitour.

-New civilization: Britons, foot archer civilization. Unique unit: Longbowman.

-Now the start is with a Scout Cavalry unit instead of a Villager.

-Improvements in the use of the mod by the AI.

-New unit: Demolition Raft, available since the Feudal Age.

-New unit: Fire Galley, available since the Feudal Age.

-New death images for all ships.

-Improved graphics of all types for several units.

-New death images for siege weapons.

-Now all units cannot attack while moving, as it is in the original AoE.

-New death sounds for all infantry units.

Update: May 16, 2019 @ 10:11pm

v0.2 Castle Age
-New animations for the boats.

-Now the mod is translated into two languages ​​at the same time: English and Spanish.

-AoE original sounds added to all units.

-Death images of all the improved units.

-The armor statistic was added to all units with the same values ​​as in the original AoE.

-Damage multiplier added to buildings to the same units as the original AoE.

-Now the resource-producing buildings are depleted over time.

-Improved the use of the mod by the AI.

-New improvements for the Mining Camp: T2 and T3.

-New building: Monastery, place of creation of monks.

-New building: Siege Machinery Workshop, place of creation of siege weapons.

-New unit: Eagle Warrior, fast and versatile unit.

-New unit: Archer on horseback, fast archer.

-New unit: Rider, heavy cavalry.

-New unit: Camel, effective cavalry against cavalry.

-New unit: Monk, battle healer.

-New unit: Ariete, weapon of siege melee.

-New unit: Mangonel, weapon of slow and remote siege.

-New unit: Scorpion, effective siege weapon against large masses of units.

-New technological improvements for the farm: T2, T3 and T4.

-Now the buildings do not regenerate itself.

-Animation of unit creation added to some buildings.

-New unit: Brulote, flamethrower boat.

-New unit: Demolition Boat, suicide ship.

-New smoke effect for the Stable.

-Sound of improvements added to almost all buildings.

= BETA 2 =

-It was corrected the error that the majority of the buildings of the age of the castles continued showing the button of improvement to the feudal age.

-The error of the seagull that remained static on the dock was corrected.

-The attack of all the melee units was optimized.

-Fixed some building buildings sounds.

-Adjusted the turning speed of the siege weapons.

-Fixed the bug of the urban center that did not attack.

-Now the watchtower attacks with 3 arrows simultaneously.

-Improved graphics effects for some units.

= BETA 3 =

-Some errors and statistics balances have been corrected in all units.

-Some names and translations into English have been corrected.

-Dependencies have been added to the buildings to create technological trees identical to those of the original AoE.

-Optimized construction system.

= OFFICIAL =

-The siege weapons cause more damage to buildings (Mangonel and Ram).

-Improved graphics for the barracks.

-New building: Castle, defensive building capable of creating large siege weapons.

-Now constructors can build several structures as in the original AoE.

-New effects of destruction added to buildings.

-New unit: Petard, demolition unit that trains in the Castle.

-Arrangements of balance.