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^ - ^
https://steamcommunity.com/sharedfiles/filedetails/?id=2867585170
Because that was what I was aiming for, stacking negative quirks.
Personal reasons. Ahem. But still.
Another reason could be that you're using a mod to fight the shrieker outside of the normal trinket recovery quest. (The quirks are tied to the quest, not the shrieker itself.)
The only other reason I can think of is that a mod you're using overwrites the entire base game quest pool.
The Quirks are added to the game (they will appear on heroes in the stage coach), but fighting the Shrieker does not grant me any of the new quirks. I've tried loading the mod in the top, bottom and middle of the mod load order, to no effect.
I presume there's a compatibility problem, but have no idea where to start looking. :|
1- An ability is used.
2- The user triggers an invisible disease roll.
3- A duplicate disease (quirk) is applied to the hero.
4- The new quirk is incompatible with the old quirk, so the old quirk deletes itself.
5- The new quirk evolves back into the old quirk after the cooldown is finished.
Since these quirks are always replacing themselves, even if you could lock them, they would unlock themselves after using an ability. I could likely make it so Bestial Vitality and Feather's Grace could be locked, but I chose to aim for consistency among the quirks.