Crusader Kings II

Crusader Kings II

Historical Events Pack HIP
93 Comments
Generaloberst Yukari Akiyama Oct 27, 2023 @ 5:24am 
Eh not knowing whether it did I went with random because historicity is great but I was afraid it was going to be forced.
Ooiue  [author] Oct 19, 2023 @ 9:36am 
Generaloberst Yukari Akiyama If I recall correctly, yes. I tried to make sure China could still be invaded, but your dynasty in China will probably still be susceptible to historical events in China (it's been a while though, so don't quote me on that lol)
Generaloberst Yukari Akiyama Oct 18, 2023 @ 6:29pm 
If I set the rule for China to go through all its dinasties as in history is this still susceptible to spawn an ahistorical dynasty after a successful invasion from either a player or AI?
General Cartman Lee Aug 12, 2023 @ 11:08am 
has this been updated with the latest HIP? Something seems to be messing with founding the Jomsvikings. I have waited almost 150 years after having those 4 counties and they never formed
Riekopo Jan 17, 2023 @ 8:12pm 
Balista Dec 30, 2022 @ 3:37pm 
@Kirikaze The Paradox Forums, look up "Historical Immersian Project" and download it manually from the forum page...I also have a collection for workshop mods compatible with it so far
Riekopo Dec 25, 2022 @ 9:50pm 
CK2+ version needs an update.
Kirikaze Dec 25, 2022 @ 2:20pm 
where is the HIP mod
OSST Sep 13, 2022 @ 5:06pm 
any news on the crashing, it seems hip is done with frosty 3 so if you could fix it the mod would be able to be used forever without uodated anymore, anyways thanks for the mod
Ooiue  [author] Aug 28, 2021 @ 1:56am 
bratrstvoNODKane Sorry, have had other things on my plate in the meantime. I'll check it today and see what happens
bratrstvoNODKane Aug 28, 2021 @ 1:31am 
Was crashing fixed?
Ooiue  [author] Jul 16, 2021 @ 11:25am 
Cugitay I believe that's reducing the troops the Children's Crusade gets
Cugitay Jul 16, 2021 @ 4:20am 
what did you added to 00_scripted_effects.txt file? maybe it's conflict other hip submods. great mod btw
Ooiue  [author] Jul 10, 2021 @ 12:16pm 
Farmer I'll double check all the compatibility and as far as I know, HIP hasn't been updated in some time
Gaylad Jul 10, 2021 @ 11:49am 
Sorry, it's not actually crashing on that precise date. It's completely random, seems.
Gaylad Jul 10, 2021 @ 9:00am 
Oouie , Yes, both have been enabled since game start. Yes, HIP is running fine on its own.
Ooiue  [author] Jul 10, 2021 @ 2:16am 
Farmer I assume that's with both HIP and this mod enabled? And I also assume you've tried it with just HIP and it's worked?
Gaylad Jul 9, 2021 @ 7:53pm 
I started a new campaign, and it keeps crashing on March 22nd, 1017 without fail.
Gaylad Jul 5, 2021 @ 7:34am 
Thanks for the reply. It's just what supercid said that makes me question whether I want to add this to my game or not- "maybe the launched invasions will just be in different locations." I don't really want anything janky happening
Ooiue  [author] Jul 4, 2021 @ 3:46pm 
Farmer As far as I can see, HIP hasn't been updated since July last year so this mod has seen no change because of it
Gaylad Jul 4, 2021 @ 3:11pm 
Can somebody let me and supercid know if this works with HIP SWMH?
supercid87 Feb 15, 2021 @ 6:48am 
Hmm, there are new provinces but i assume they didnt remove the original ID's, maybe the launched invasions will just be in different locations
Ooiue  [author] Feb 15, 2021 @ 1:29am 
supercid87 Should be, I haven't really investigated it but if it uses the same files, just to a lesser degree, that HIP does, it should be fine
supercid87 Feb 14, 2021 @ 11:27pm 
Is this compatible with HIP SWMH? just making sure
Ooiue  [author] Jan 26, 2021 @ 7:28am 
StunManBoltz No prob
StunManBoltz Jan 26, 2021 @ 7:24am 
Thank you for the help
Ooiue  [author] Jan 24, 2021 @ 9:08am 
StunManBoltz No because HIP has it's own version of the Mongols
StunManBoltz Jan 24, 2021 @ 9:06am 
Does this include the Mongols splitting?
Ooiue  [author] Jan 19, 2021 @ 2:56am 
Riekopo Yep
Riekopo Jan 18, 2021 @ 11:22pm 
So if I have HIP installed from the Paradox forum then all I have to do is click Subscribe on this mod?
Ooiue  [author] Dec 26, 2020 @ 2:24pm 
Imperium of Ambition I'm not sure, I've thought about it and it is something I want to do but I'm taking a break from modding for a while and then seeing what happens, but hopefully if I get around to doing more CK2 modding, I want to do the Mamluks and stuff
Ooiue  [author] Oct 22, 2020 @ 4:17am 
Hina I don't really see how it could override it since I copy the same exact file from the history folder after installation after every update then put only a couple lines of code in, everything else being the same.
Ooiue  [author] Oct 22, 2020 @ 4:06am 
Hina Is it one of the files that be get dynamically installed on the installation process or is it present for all version do you know?
lalarukh3 Oct 22, 2020 @ 3:50am 
Just a note: In HIP, "Turkish" culture is a new melting pot which will only emerge after 1200 for Turkmen-culture rulers in Asia Minor. Turkmen culture itself comes into play for non-nomadic Oghuz (see EMF 5.09 changelog). Your history file for Turkish characters however overrides this feature, as it knows only "Turkish".
Ooiue  [author] Oct 15, 2020 @ 2:46am 
Hina It doesn't include the Formable Mongol Khanates because HIP already has its own Mongol stuff so I didn't want to make things unnecessarily complicated by including mine too. Also yes, it overrides some HIP vanilla files, notably the scripted effects file and the Norse and Turkish character files, but other than that, everything else are files I made separately to prevent overriding as best I could. So, if there are any submods like that, you might want to check them first to see if they override one of the files I already have overwritten and if it does, I can't guarantee that they will be compatible
lalarukh3 Oct 14, 2020 @ 5:51pm 
Does this include your Formable Mongol Khanates or should I install in separately? Also, do you think it plays nicely with other (sub)mods alongside HIP, generally speaking (i.e. does it override vanilla files)?
Ooiue  [author] Sep 16, 2020 @ 3:14am 
Done
OSST Sep 16, 2020 @ 2:56am 
ok thank you
Ooiue  [author] Sep 16, 2020 @ 2:52am 
ALF Yes sorry, I've been modding some of the other games and it's just been put on hold but I'm going to see if I can do it today
OSST Sep 15, 2020 @ 9:33pm 
will this be updated
Ooiue  [author] Aug 18, 2020 @ 8:34am 
BallsOfSteelBaby Yeah I do that anyway since it's the only thing I changed
Radanos Aug 18, 2020 @ 7:26am 
if there are no conflicting lines in the rest of the files, you could modify '00_scripted_effects.txt' (in HIP files; delete the one in the mod) yourself by looking for

"spawn_childrens_crusade_light_troops_effect = {"
and
"spawn_childrens_crusade_heavy_troops_effect = {"

and changing the troops to something less. this mod have respectively 600 600; 20 20; 100 100; 30 30;
OSST Aug 18, 2020 @ 2:34am 
great thank you
Ooiue  [author] Aug 18, 2020 @ 2:19am 
ALF Looks like not, I'll update it as soon as I can
OSST Aug 17, 2020 @ 10:50pm 
working for frosty 3 ?
Ooiue  [author] Aug 14, 2020 @ 12:08pm 
BallsOfSteelBaby It signifcantely lessens the troops the Children's Crusade gets when it's launched so it's not overpowered
Radanos Aug 14, 2020 @ 11:33am 
Hey, could you tell me what are your changes to the "scripted_effects" files?
Bullet Apr 12, 2020 @ 12:54pm 
Thx
G.Strategos Mar 30, 2020 @ 9:57am 
@Ooiue Thank you!
Ooiue  [author] Mar 30, 2020 @ 5:23am 
Updated