Total War: WARHAMMER II

Total War: WARHAMMER II

MOUNT: Mortis Engine for Heinrich Kemmler
20 Comments
GunFred  [author] Oct 18, 2023 @ 11:18am 
Sorry, but TW modding is behind me. Anyone who can and wants to, is free to port over any of my work to W3.
Alectos23 Oct 15, 2023 @ 11:18am 
I would love to see this added to Warhammer 3's workshop.
GunFred  [author] Jul 19, 2021 @ 8:45am 
Thanks for letting me know. Though I only upkeep the combined mod pack these days, I will take a look and see if the same issue is there too.
Lilith Jul 19, 2021 @ 4:43am 
Doesn't count as a lord if used as a mount in custom battle, preventing battle start
GunFred  [author] Jun 11, 2020 @ 11:00pm 
Yeah, my mortis engine mods have been bugged for a while now so I can't update them. But coincidently, yesterday I remade the Complete Pack from scratch and I hope it will update properly with a fresh file. I will update in that case some time today.
Hawktangerine Jun 11, 2020 @ 10:34pm 
the level requirement for the mortis engine is currently busted. I got it at level 2.
GunFred  [author] May 17, 2020 @ 11:17am 
Sorry Jef but I would not want to upload and maintain another workshop file for such a small change.

@Marcus, I am not sure what you are asking...
JefTheReaper May 17, 2020 @ 1:57am 
Any chance you can give Kemler a Green mortis engine variant too?
Marcus Kreed Apr 5, 2020 @ 6:09am 
is there any change for this mod to be upgrade? it`s very nice!
GunFred  [author] Oct 8, 2019 @ 2:10am 
I must have forgotten to increase the level requirement after testing. I will fix that the next time I am able to update. :steamfacepalm:

Regarding engine on the campaign map, I don't fully remember but if even possible it would definitly not be easy.
intrepidbmn Oct 7, 2019 @ 9:32am 
Hey, first of all ty for that fast reply! So it works fine in custom battle and in campaign battle too except for the part that I unlock it at lvl 2 not 18.
And about the fact it doesn't show on campaign map I get it and I'd like to know if it was possible to make it appear? Because I really enjoy the idea of having him on a mortal engine but when it switch to campaign/battle it feels a bit weird to have Kemmler on foot. Btw thank you for your work!
GunFred  [author] Oct 6, 2019 @ 11:10pm 
It is not suppossed to show on the campaign map but could you confirm for me how it works in campaign/custom battle?
intrepidbmn Oct 6, 2019 @ 6:53pm 
Hi, just wanted to inform you that this idea of mod is very cool but doesn't works fine for me. Indeed Heinrich can have his mortal engine at rank 2 BUT not on the campaign map not in battle. So I don't know if an update or fix is possible?
GunFred  [author] Jul 31, 2019 @ 6:28am 
Perhaps the launcher is still bugged? Try disabling all other mods and see if it works. If the launcher is at fault then I would recommend that you get Kaedrin's Mod Manager to make sure that the launcher works.
Helman_Ghorst Jul 30, 2019 @ 11:53pm 
I dont know why but this mod is not working for me. Even through I have no other Mounts mods on. Can you guide me on how to enable this mod for my NecroGandalf?
GunFred  [author] Jul 9, 2019 @ 12:35pm 
Thanks but don't count on it. Though anyone is welcome to upload SFO versions of my mods as long as proper credit is given to me.
Pavl Pavlpav Jul 9, 2019 @ 11:19am 
This mod is great. Any chance for an SFO patch?
Naphemil May 16, 2019 @ 6:19pm 
doesn't work with SFO
GunFred  [author] May 16, 2019 @ 12:42am 
Each version of a lord/hero (foot,mount,custom) has a seperate identity so other mods should be unable to affect this mod unless they accidently clash.
Cornithian May 15, 2019 @ 5:57pm 
How well does this mod translate into stat overhauls like CTT or lucky's? I ain't know ♥♥♥♥ about modding so I thought it prudent to ask...