XCOM 2
[WOTC] LW2 Primary Secondaries
46 Comments
Necirays May 21 @ 4:00pm 
Got it to work with True Primaries thanks to @Stukov81-T.TV, I can have the Sawed-off as primary, but I can't shoot it.
Soul Sep 5, 2024 @ 3:49pm 
bless you man
Stukov81-T.TV Sep 5, 2024 @ 2:55pm 
and the same for arcthrower and holotargeter
Stukov81-T.TV Sep 5, 2024 @ 2:55pm 
XComTruePrimarySecondaries.ini:
[TruePrimarySecondaries.X2DownloadableContentInfo_TruePrimarySecondaries]
PRIMARY_PISTOLS_DAMAGE_MODIFER=0

+IndividualWeaponConfig = (TemplateName=SawedOffShotgun_CV, ApplyToSlot=eInvSlot_PrimaryWeapon, CustomFireAnim=FF_FireSawedOffShotgunA, CustomWeaponPawnAnimset="PrimaryLW2Anime.Anims.AS_LW2PrimarySecondaries")
+IndividualWeaponConfig = (TemplateName=SawedOffShotgun_MG, ApplyToSlot=eInvSlot_PrimaryWeapon, CustomFireAnim=FF_FireSawedOffShotgunA, CustomWeaponPawnAnimset="PrimaryLW2Anime.Anims.AS_LW2PrimarySecondaries")
+IndividualWeaponConfig = (TemplateName=SawedOffShotgun_BM, ApplyToSlot=eInvSlot_PrimaryWeapon, CustomFireAnim=FF_FireSawedOffShotgunA, CustomWeaponPawnAnimset="PrimaryLW2Anime.Anims.AS_LW2PrimarySecondaries")
Stukov81-T.TV Sep 5, 2024 @ 2:54pm 
XcomLoadoutApi.ini:
[AbilityToSlotReassignment.LoadoutApiLib]

+PistolWeaponCategories= arcthrower
+PistolWeaponCategories= sawedoffshotgun
+PistolWeaponCategories= holotargeter

-MeleeWeaponCategoryBlacklist=combatknife
Soul Sep 5, 2024 @ 2:51pm 
So anyone got it working with True?
If so mind tossing the config lines,would be appreciated.
Stukov81-T.TV May 14, 2024 @ 8:29am 
all that is required are a few config entries under the true primary secondary header
Stukov81-T.TV Dec 3, 2023 @ 12:35pm 
Almost everything can be made to work with True Primary Secondaries. Only thing i still have to figure out is the animations, as for some things it is pointing the finger on opponent instead of the arcthrower or stuff.
800813 8007Y - the real_2 Nov 5, 2023 @ 7:16pm 
works with Primary Secondaries but not with True Primary Secondaries
Old Mate Dec 31, 2022 @ 5:10am 
Is there a way to just remove the holotarger entirely? I never use it and it's the only item my soldiers default equip which is annoying. I don't wanna remove anything besides the holotargeter
lichen93 Dec 15, 2022 @ 2:56pm 
dose this work with True Primary secondary?
I tried to use it without Old Primary Secondary and it seems not working?
Chonsu Aug 14, 2022 @ 3:02pm 
So, due to the fact, that I use True Primary Secondaries, I can forget about this mod?
Krakenous Jun 20, 2022 @ 1:18pm 
Not sure if anyone would be awesome enough to make it work for the below for this version, otherwise, might have to just for-go it.
Dęąth Viper Apr 20, 2022 @ 6:29pm 
CONFIRMED. This mod IS broken with TRUE primary secondaries. HOWEVER! This mod WORKS with the original PRIMARY SECONDARIES!!!!!!
Alterd-Rushnano  [author] Apr 11, 2022 @ 7:21am 
First of all, I apologize for the delay in work due to the Highlander issue, and I have sad news for those who have been waiting for the mod. Sadly my computer was attacked by ransomware a few days ago. Because of this, many of the mod materials I was working on were lost.

Currently, my main work computer has been serviced by a mechanic. I'm just hoping they can recover as much material as possible, and I'm looking for a backup copy of my XCOM mod. Sorry to keep you guys waiting.

PS: Coincidentally, I first found the CIV 6 mod file that had been neglected for about 3 years. I will serve in another Firaxis game for a while until the data is restored or I get a call from the mechanic.
Raidey May 15, 2021 @ 7:48pm 
If you don't follow the below steps, the weapons will appear as being locked.
Also, keep in mind that just because you can USE the weapons on vanilla or mod classes, doesn't mean they'll be effective. Unless the mod was specifically made with primary secondary LW weapons in mind, they probably won't work very well (ie: They may not benefit from the same abilities that the secondaries do, etc)
Raidey May 15, 2021 @ 6:51pm 
For anyone who's confused, by default, this mod only adds certain weapons as primaries for specific classes for the Long War of the Chosen mod. It doesn't add the primaries for Vanilla classes or other modded classes. It CAN work with vanilla classes and other mod classes but you need to edit the config files yourself.

You need to navigate to the game or mod's XComClassData.ini file and add one or more of the following lines under the class template:

+AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="SawedOffShotgun")
+AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="arcthrower")
+AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="holotargeter")
+AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="lw_gauntlet")
Ran Apr 17, 2021 @ 11:25am 
Is this mod broken? I don't seem to be able to get any other secondary to show up as a primary besides the lw 2 gauntlet
Mad God Mar 23, 2021 @ 9:23am 
@Theobald
Okay I think I made some mistakes. the XComClassData.ini file didn't do anything. tbh I don't know what to do in LWOTC. I didn't apply Mod Jam
Theobald Mar 22, 2021 @ 10:06pm 
@Mad God
I mean, even when adding the classes
Mad God Mar 22, 2021 @ 8:20am 
@Theobald I believe it was made in that way. But if you go True Primary Secondaries' config folder there's an XComClassData.ini in there. that's where it adds these weapons to classes
Marauder Shields Mar 21, 2021 @ 1:35pm 
Does this work with the new primary secondaries mod? I think it's called true primary secondaries
765 Mar 20, 2021 @ 2:27pm 
Dual holo pistols?!
WATCH OUT!
Theobald Feb 16, 2021 @ 2:50pm 
They don't appear in the choices for primaries in my LWOTC sadly. Could be a Mod Jam incompatibility...
Woldy Dec 17, 2020 @ 4:18pm 
Do you need specifik perks to use the different weapons? i can only seem to use the Sawed off shotgun, every other weapon is locked.
Woldy Dec 17, 2020 @ 4:06pm 
I Cant seem to get it to work. The weapons show up in the primary Window but they are blacked out with "Cannot equip" over them. Derp.
Axios2002 Dec 12, 2020 @ 8:53pm 
Awesome mod, try giving your ranger a sawed off shotgun with a tier three improved mag, you wont regret it.
ZiggyTouyeul Jun 17, 2020 @ 8:06pm 
I'm rather confused as to how to make this mod work. I want the Infiltrator custom class to be able to use a sawed-pff shotgun as a primary weapon but even with this mod it doesn't seem to work ( I also went and added it to the list of allowed weapons in the classe's ini file) Does it only work on newly recruited characters and not those that were already present in my save file ?
President Jyrgunkarrd Jun 8, 2020 @ 4:32pm 
Hm. In my game, the gauntlet floats next to the soldier's arm rather than being on it.

Anyone know the cause of this and/or how to fix it?
Reprogrammed Automaton Apr 24, 2020 @ 12:46am 
Is the primary gauntlet suposed to have a weird animation, or is it a mod interaction?
MONST3R Mar 21, 2020 @ 4:18pm 
dumb question is it possible to modify the ini files so that i can have the psiAmp as a primary?
DmgOvrTym Feb 29, 2020 @ 3:27am 
Anyway to get this On RPGO. I just want an enforcer with and arc gun as a main weapon. But it says it is class locked due to not having specialist
reallyhairydave Feb 28, 2020 @ 2:24am 
OK so I've just had issues getting this and ballistic shields to work properly in LWOTC, the problem is in XcomClassData.ini and requires the classes to be changed from:

[LWOTC_Assault X2SoldierClassTemplate]
to
[LWS_Assault X2SoldierClassTemplate]
suicidal hyena Feb 5, 2020 @ 9:26am 
is there a way to get gaunlet in utility slot want to use dual pistols and gauntlet
=[NK]= Col. Jack O'Neil Sep 4, 2019 @ 7:17am 
Hey alterd, so just to double check, are you saying your mods aren't compatible with RPGO?? Or are, but might not be in the future?

I guess if it's not, maybe can you please throw it in the description as a known incompatibility?

Thanks for all the work regardless!
VoidLight Jul 10, 2019 @ 12:42pm 
thanks
Alterd-Rushnano  [author] Jul 9, 2019 @ 9:48pm 
@Void Light
Smart Pistol, Mounted Autocannon, Grenade Launcher for SPARK
VoidLight Jul 9, 2019 @ 6:28pm 
@ Alterd-Rushnano
Does this make any changes to the original/secondary versions of the weapons?
Alterd-Rushnano  [author] Jun 17, 2019 @ 6:15am 
[mod developer notes]
Sorry, but I can not handle content related to RPG overhaul. This has clearly exceeded what I can afford with my ability. Because of this, all the mods I make appear to be incompatible with the RPG overhaul.
darkdill Jun 14, 2019 @ 11:39pm 
A couple of issues with this:

1. The Holotargeter no longer gets to use its primary function as a non-turn-ending action. Instead, using it without using Rapid Targeting results in ending your turn. This is not like how it works in RPGO.

2. The LW2 Gauntlet currently isn't supplying Blaster Bombs when equipped in the Pistol slot, at least while playing with RPGO.
JJLuckless Jun 6, 2019 @ 6:49am 
Does this work with RPGO? Looking at the ini, these weapons are assigned as primaries for the base classes?
Alterd-Rushnano  [author] May 21, 2019 @ 7:22am 
@N.C.V.
Requires Primary Secondaries!

@Boats McGoats
I added it in a different way. :-)

@CommanderShepard153 and THE BLACKOUT
THX :-D

@Imp
duel wield arcthrowers is not supported. Additional coordination of the Ackambo class is required for this.
N.C.V. May 18, 2019 @ 9:16am 
So do you need to use this with Musashi’s or is it already in?
B0atsMcG0ats May 17, 2019 @ 11:39pm 
Does this change the Arc Thrower and Sawed-off to use ammo instead of charges/cooldown? Primary versions should be able to be used more than x times per mission.
CommanderShepard153 May 16, 2019 @ 12:06pm 
I love this. Only critique is that I kinda wish we used the rifle/shotgun holding(not pumping in the case of the shotgun obviously) animations. Though I realize they're probably too short. No pressure, like I said, I love this mod
Imp May 15, 2019 @ 8:23am 
ever wanted to run into combat duel wield arcthrowers for a pacifist run? well you can now but you'll die anyway