Source Filmmaker

Source Filmmaker

Clementine - TWD Final Season
59 Comments
BENGIE  [author] Apr 2 @ 4:37am 
Soon...
△ ARI △ Jul 24, 2024 @ 5:06pm 
Me waiting till someone makes a Mark model 😭
Dartenia Mar 10, 2024 @ 10:02pm 
how do i make the eyes move to look another way?
BENGIE  [author] Jul 24, 2023 @ 4:17pm 
Probably. I've taken a long hiatus from this project, mainly due to lack of interest, but I plan on coming back to it at some point. No ETA on that, though.
GrassDancer Jul 23, 2023 @ 1:03am 
This is pretty dope :> is there a way you could do James??
♡ bunbun ♡ Dec 29, 2020 @ 3:55am 
ok so when i am garry's mod the clementine model wont show on my addons so yeah
BENGIE  [author] Aug 28, 2020 @ 7:15pm 
Today's update shows features that will be installed for all currently released models over the next few days. Upcoming models will receive these features as well.
Pever Jul 13, 2020 @ 10:03am 
I love it :gk_heart: :Clementine:
Fynnley525 Jun 17, 2020 @ 5:02pm 
yeah i saw a video about a week ago where clem was talking about it with violet and louis, i think it only happens if you go alone at the end of season 2 which i never do so thats why i never saw it
Dao_Kiet Jun 13, 2020 @ 4:58am 
Almost a month late, but it happened in a new frontier
Fynnley525 May 21, 2020 @ 1:23pm 
wait why is there a missing ring finger model, did that happen in game, if so, when?
I Eat Rocks May 20, 2020 @ 9:33am 
Hey man, ik this is a super minor detail but are you ever planning on adding Violet's star/Clementine badge given to Clem in Ep3? I know it's such a small detail but I wondered if it would be possible.
ConfederateJoe Mar 25, 2020 @ 9:33am 
Well I can always download 3DS max I guess. Maybe I'll give that a try.
I'll have a look on DA, thanks!
BENGIE  [author] Mar 25, 2020 @ 9:26am 
Unfortunately, there is no Blender importer for Telltale models. I don't exactly know why that is, but 3ds Max seems to be the only program that has an import script made for it.

As for the files, the place I downloaded them from still had them in their d3d format and I don't think they came with maps, as it only seems to have characters and objects included. If you don't have 3ds Max, some people have ripped most of the sets from the game and posted them on DeviantArt, and they should be in a format Blender accepts.
ConfederateJoe Mar 24, 2020 @ 8:42pm 
Excuse me, sir... Is there a way to get ripped files from the game into Blender? As in, is there a Blender importer? I want to pull some sets out. Also, can you point me to where I can find the season 4 files? Thanks!
beebeegriffy Mar 7, 2020 @ 9:17pm 
Dude! The new update is sweet! Thank you! :D
I Eat Rocks Feb 14, 2020 @ 7:00am 
Pls make Violet and Louis models pls pls pls.
BackBlast Jan 2, 2020 @ 6:09pm 
Can you add an option to hide her cap ? Thx
Yeehaw Heehaw Oct 28, 2019 @ 7:05pm 
Bengie, is there any way you could create a guide for how you port your models? I'm trying to port similar models from twdgfs but have run into issues when creating the qc and complex bones with flexes.
Tachungus Oct 9, 2019 @ 2:03pm 
Please, can you make a Louis model
BENGIE  [author] Oct 7, 2019 @ 7:31am 
There will be more at some point. I'm experiencing a few technical issues as of late which is preventing me from uploading or updating anything, but I still fully intend on porting everyone I possibly can.
JesusSaves Oct 7, 2019 @ 1:17am 
And I also have a question to ask. Could we expect more models of the TWDG final season characters in the future?
JesusSaves Oct 7, 2019 @ 1:16am 
Thank you so much for uploading this!
FreemansP.H Aug 31, 2019 @ 12:53pm 
oml summer fish thank you
mateuszVIP2013@onet.pl Aug 31, 2019 @ 11:58am 
Here you go for gmod:
https://steamcommunity.com/sharedfiles/filedetails/?id=1741265819
Just the ragdoll though, no playermodel nor npc
FreemansP.H Aug 31, 2019 @ 10:02am 
This looks so cool tyssm:steamhappy:
FreemansP.H Aug 31, 2019 @ 9:52am 
I HAVE BEEN WAITING FOR SOMETHING LIKE THIS FOR A LOOONG TIME! Next someone needs to do this for gmod and we gucci
mateuszVIP2013@onet.pl Jul 10, 2019 @ 2:33pm 
Thank you so much!
BENGIE  [author] Jun 28, 2019 @ 10:58pm 
Just a warning, this update removed the eye bones the model had, so any existing session might have this model looking broken because of it. I was afraid of this happening, but I had no other choice but to remove them.
GOPROBRO117 Jun 17, 2019 @ 7:53am 
@Bengie sweet, thanks for heads up :-)
BENGIE  [author] Jun 16, 2019 @ 5:14pm 
@GOPROBRO117 Now that I got Clem out of beta, I will start on other characters now. Wanted to get everything experimental done with Clem first so I can possibly get the others done quicker.
GOPROBRO117 Jun 16, 2019 @ 10:47am 
@Bengie great work, keep up with an update, also are you going to add more character from TWDFS or are you only focus on clementine
Трахич Трахич Jun 15, 2019 @ 12:17pm 
It's incredible...
BENGIE  [author] Jun 2, 2019 @ 4:48am 
The second update should be done relatively soon. I've gotten the difficult parts done, so it shouldn't be long before it's complete now.
HocTap May 21, 2019 @ 3:15am 
dude you should use the autorig, that way her body wont be stretched, at least for me i didn't have this issue since the first update.
BENGIE  [author] May 20, 2019 @ 10:46pm 
Hmm, that should be an easy fix. Would probably just need to redo the weight paint in that area to work for the affected areas. That'll be put on the current to-do list.
Postal Speed Weed May 20, 2019 @ 9:23pm 
Actually to further specify *again*, it seems her abdomen is attached to the root in the simple rig instead of the hips, causing the model to mess up a bit when moving anything but her root bone around.
That's all I can really get out of it otherwise
Postal Speed Weed May 20, 2019 @ 9:18pm 
Hey there man, great update on the model from the last, but I noticed something with rig_biped_simple
Seems that whenever you try to move Clem's upper body around while her rig is set to Simple, one of the textures seems to remain in the same spot. I dunno how to really describe it, it's like a part of the inside of the model is getting stretched out as if it was separate from the rest of the model.
Tried seeing if it was just one specific factor that's controlling it but as of right now it seems rig_biped_simple kinda breaks the model a bit.
Keep up the good work though dude, vast improvement from the first version
FellowComrade May 19, 2019 @ 3:38pm 
can anyone make a port to gmod?
BackBlast May 19, 2019 @ 11:43am 
@Bengie Thx dude, i appreciate :)
BLAMIROS May 19, 2019 @ 11:42am 
oh yes
BENGIE  [author] May 19, 2019 @ 11:30am 
@Lorisor

I'll have to give that a try. Thanks for the suggestion!

@Dallas

Yep, that'll be added soon.
BackBlast May 19, 2019 @ 10:10am 
*SPOIL*

Do you think you will make a model without his leg ? Thx
Lorisor May 19, 2019 @ 9:57am 
Regarding the hair, making a duplicate hair for 'Translucent' and the original hair using 'alphatest' is a workaround I find works pretty well.
BENGIE  [author] May 18, 2019 @ 10:27pm 
Probably none at the moment. Once I get her skeleton renamed to fit the valve_biped format, I'd imagine "rig_biped_simple", which comes default with SFM, should work since it'll have the same names it uses.
LaJohn May 18, 2019 @ 9:54pm 
What rigs work (or will work) with this model?
BENGIE  [author] May 18, 2019 @ 3:05pm 
Hmm, that is strange. Maybe it's related to me not having implemented the specular maps yet. I'll have to test that.
Postal Speed Weed May 18, 2019 @ 2:43pm 
Not a problem my dude!
Decided to give the model a test run and I also noticed she isn't casting a shadow. Honestly for that I just blame either SSAO not detecting the model (which I also noticed on your S1 Clem model, though that one casted a shadow IIRC) or maybe the source engine is just confused as how it should properly cast a shadow on the model itself. Otherwise that's all I noticed so far, I'll be posting something in your pinned discussion in a bit!
BENGIE  [author] May 18, 2019 @ 1:26pm 
@☭Postal Speed Weed☭

Thanks for the info! I was having issues with her hair textures during the porting since some I couldn't access normally, but I haven't tested lighting on her yet. Will check that out myself before I get out the next update.
I also thought I had fixed that scaling issue, but I should be able to fix that pretty easily. I wish I could make her a HWM model so the facial skeleton is gone, I honestly have zero idea on what to do for that and it's hard to locate a good guide for that sort of thing.

But thanks for bringing this stuff to light! I will definitely look into it.
Postal Speed Weed May 18, 2019 @ 11:08am 
Hey man, like your model but there's a few things I've noticed that could do with some polish
For one, lights seem to mess with her hair in that it acts like a transparent texture, essentially making her bald in some places (IE the lighting takes priority over the texture, causing the hair to look transparent)
For another the model itself is REALLY small. We're talking as small as Season 1 Clem, half the size of S1 Lee and a Combine Soldier. Obviously this can be remedied with the roottransformscale in the SFM menu but I thought it'd be good to point that out.
Otherwise, your port looks pretty damn great, save for the hair the textures look fine in the Source Engine (and quite honestly I'm used to dealing with the facial skeleton so far seeing as how I've worked with a raw port of S1 Clem before)
Keep it up my dude.