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I'll have a look on DA, thanks!
As for the files, the place I downloaded them from still had them in their d3d format and I don't think they came with maps, as it only seems to have characters and objects included. If you don't have 3ds Max, some people have ripped most of the sets from the game and posted them on DeviantArt, and they should be in a format Blender accepts.
https://steamcommunity.com/sharedfiles/filedetails/?id=1741265819
Just the ragdoll though, no playermodel nor npc
That's all I can really get out of it otherwise
Seems that whenever you try to move Clem's upper body around while her rig is set to Simple, one of the textures seems to remain in the same spot. I dunno how to really describe it, it's like a part of the inside of the model is getting stretched out as if it was separate from the rest of the model.
Tried seeing if it was just one specific factor that's controlling it but as of right now it seems rig_biped_simple kinda breaks the model a bit.
Keep up the good work though dude, vast improvement from the first version
I'll have to give that a try. Thanks for the suggestion!
@Dallas
Yep, that'll be added soon.
Do you think you will make a model without his leg ? Thx
Decided to give the model a test run and I also noticed she isn't casting a shadow. Honestly for that I just blame either SSAO not detecting the model (which I also noticed on your S1 Clem model, though that one casted a shadow IIRC) or maybe the source engine is just confused as how it should properly cast a shadow on the model itself. Otherwise that's all I noticed so far, I'll be posting something in your pinned discussion in a bit!
Thanks for the info! I was having issues with her hair textures during the porting since some I couldn't access normally, but I haven't tested lighting on her yet. Will check that out myself before I get out the next update.
I also thought I had fixed that scaling issue, but I should be able to fix that pretty easily. I wish I could make her a HWM model so the facial skeleton is gone, I honestly have zero idea on what to do for that and it's hard to locate a good guide for that sort of thing.
But thanks for bringing this stuff to light! I will definitely look into it.
For one, lights seem to mess with her hair in that it acts like a transparent texture, essentially making her bald in some places (IE the lighting takes priority over the texture, causing the hair to look transparent)
For another the model itself is REALLY small. We're talking as small as Season 1 Clem, half the size of S1 Lee and a Combine Soldier. Obviously this can be remedied with the roottransformscale in the SFM menu but I thought it'd be good to point that out.
Otherwise, your port looks pretty damn great, save for the hair the textures look fine in the Source Engine (and quite honestly I'm used to dealing with the facial skeleton so far seeing as how I've worked with a raw port of S1 Clem before)
Keep it up my dude.