RimWorld

RimWorld

More visible pause
64 Comments
muhanga  [author] Jun 22, 2024 @ 5:06am 
@Altumnus, you are welcome.
Altumnus Jun 21, 2024 @ 7:22pm 
Thank you very much for sharing this helpful mod!

I had no idea I needed this until after I used it.
muhanga  [author] Apr 17, 2024 @ 2:03am 
Thank you everyone for liking this :) :lunar2019piginablanket:
Hawler Apr 16, 2024 @ 6:17pm 
lets gooo the king is back! thank you so much :D
muhanga  [author] Apr 16, 2024 @ 1:28pm 
Updated for 1.5.
Hawler Apr 11, 2024 @ 7:47pm 
been playing the whole past 9 hours and i'm still on day one
Hawler Apr 11, 2024 @ 10:34am 
the most important mod!
muhanga  [author] Sep 29, 2023 @ 11:04am 
@Cat Man Dan.
No worries! All reports are useful. Thank you for spending time and recheck!
Cat Man Dan Sep 28, 2023 @ 9:37am 
I also tested with only this mod, but I think my game must have been outdated or something. I just tried it now and no issues. Sorry for the false alarm!
muhanga  [author] Sep 28, 2023 @ 2:13am 
@Cat Man Dan
Can you share some debug logs? or how to do you achieve this.
There is no black screen in my tests but I am only using this singular mod and nothing else.
Thank you for a reporting problem!
Cat Man Dan Sep 27, 2023 @ 12:58pm 
I did some tests and found that this mod was causing a black screen issue when starting the game.
Arylice Jan 9, 2023 @ 4:15pm 
Yea, I know those yellow warnings are insignificant, but I like having mods that are clean clean
muhanga  [author] Jan 9, 2023 @ 1:22pm 
@Araylie, from the look of warnings those should be harmless for now. Will definitely need to took some time and readup on new Rimworld warnings though.
muhanga  [author] Jan 9, 2023 @ 1:14pm 
ouch. Time to look and update. Thanks for shout will take a look in the next two days.
Arylice Jan 9, 2023 @ 10:58am 
The mod was amazing, but now it shows yellow warnings... :sadstar2022:
Kyrox Nov 10, 2022 @ 11:37am 
I'll be keeping my eye on your progress if you decide to try anything new! I love making Rimworld uniquely my own. My colony. My mod list. My own custom touches and spin on things. That's what makes life unique. The ability for us to make things feel more personalized. I'll always have this mod in my playlist. It's 100% essential.
muhanga  [author] Nov 10, 2022 @ 9:20am 
@Kyrox, custom textures. Newer thought about that. Should be interesting.
The only future feature I was somehow "planning" is to add pulsating animation to the border when it is paused. This should technically help more people. I would still need to dig through RimWorld to understand how to do this properly, though.
Kyrox Nov 10, 2022 @ 7:54am 
I love this mod! Is there any plans for the future to perhaps add textures? Or allow us to place our own textures for a new border? For examples, adding a textures that's flames. Or barbed wire.
muhanga  [author] Nov 9, 2022 @ 1:17pm 
Just pushed update that should remove overlap defects in texture.
I really don't like when they appear and it looks like I was able to finally find why they appear.
(It was due to UI scaling).
Hawler Oct 23, 2022 @ 11:39am 
@muhanga thank you so much! you are an angel and an inspiration to all of us who get confused about if the game is still running or paused! seriously can't thank you enough for this :D
muhanga  [author] Oct 23, 2022 @ 10:36am 
@Hawler, just pushed update for 1.4. Functionality is working now. There is very minor cosmetic change in how 1.4 display gradients, will take a look later on how to 'fix' it.
Thank you for bringing my attention that this is not working as it should. :steamthumbsup:
Hawler Oct 23, 2022 @ 4:40am 
It's so weird not having this in 1.4, it's such a minor change that makes such a major difference, why is this not in the base game?
Anyway thanks for creating this mod, I only realised how much I loved it and took it for granted as it was snatched away out of my shaking hands :')
muhanga  [author] Jul 7, 2021 @ 11:52am 
Updated for 1.3 compatibility.
muhanga  [author] Jul 4, 2021 @ 10:00am 
@Анатолий, thank you for the kind words. This mod was created to help people to enjoy rimworld more and I am very happy that it succeed in that.
Анатолий Jul 4, 2021 @ 8:52am 
l really like your work!
Please do keep at it:steamthumbsup:
hope my comments
make you happy
muhanga  [author] Jun 15, 2021 @ 4:37am 
@test, currently, it only draws overlay when pause is on, so when game is running there is no overlay textures are present.
Here it is checking if we are in pause and create a textures only then:
https://github.com/aardvark/BorderOnPause/blob/master/Source/Core.cs#L32
test Jun 15, 2021 @ 4:28am 
i know that overlays are very slow due to the way rimworld itself is coded but that doesn't really matter during pause, does it not draw the overlay when unpaused or does it just make it transparent?
muhanga  [author] Jun 15, 2021 @ 4:26am 
@test, this mod add overlay border when pause is on. Overlay is done by adding a transparent texture above word level. So answer to you question is both.
Not sure if I can clarify this more. Please let me know if you have additional questions about this.
test Jun 15, 2021 @ 3:23am 
is it just a texture mod or does it add an overlay
The Village Guy Mar 9, 2021 @ 7:02am 
>Works great in multiplayer games for less accidentally un-pausing after someone else paused!
That's why I'm here. Thanks for making this @muhanga!
muhanga  [author] Jan 22, 2021 @ 2:58am 
@ubergarm, glad that you enjoy the mod. This actually makes a happy person :steamhappy:, +10 mood.
ubergarm Jan 21, 2021 @ 1:44pm 
Works great in multiplayer games for less accidentally un-pausing after someone else paused!
muhanga  [author] Aug 13, 2020 @ 11:10am 
Updated mod for 1.2 version.
No functional changes just a compatibility update to new RimWorld binaries.
Triel Apr 14, 2020 @ 6:48am 
reminds me of spore dood
arch4n631 Mar 7, 2020 @ 5:17am 
Just checked out - works well. Thanks again, great mod and support.
muhanga  [author] Mar 7, 2020 @ 3:04am 
Fixed hiding of borders when screenshot mode is active.
Thanks goes to the arch4n631 for reporting this one.
arch4n631 Mar 5, 2020 @ 12:26pm 
Nice mod, fully adjustable. Thanks.
P. S. From my testing, I noticed it doesn't hide border at screenshot mode (F11), if you can fix this, it would be perfect.
muhanga  [author] Mar 3, 2020 @ 10:39am 
Mod updated to the latest RimWorld version (which is 1.1.2562 at this moment).
Mod is now depends on Harmony mod for Harmony mod distribution.
Harmony mod should be installed through workshop manually for 1.1+ to work normally.
1.0 version is still bundled with 1.2.0.1 Harmony version.

This funny carousel should remove any additional mod conflicts for now.
Thank you all for support.
muhanga  [author] Feb 24, 2020 @ 1:26pm 
Found incompatibility with "Simple Search Bar".
Problem were in Harmony versions.
Mod updated.

If you facing similar problems, conflicts with other mods after update or something else, please feel free to contact me.
muhanga  [author] Feb 24, 2020 @ 12:45pm 
Looking on possible conflict issue with "Simple Search Bar".

In theory this mod shouldn't conflict with anything as there is no XML patching involved.
If you have any additional logs or information please feel free to put them here or in discussions.
#6 Feb 24, 2020 @ 11:29am 
Yeah, seems like this one is causing some issues with several mods, too bad too because I really like what this mod does. Sometimes I pause/unpause rapid fire and it's nice to have a visual cue to see at a glance whether I'm paused or not.
Byter Feb 24, 2020 @ 7:18am 
@Sixdd I don't use Simple Search Bar but that appears to be the exact same problem I'm having. Any incompatibilities caused by this mod are not listed so I thought this is save to add. Apparently not.
#6 Feb 24, 2020 @ 7:00am 
Oh, also I'm on 1.1
#6 Feb 24, 2020 @ 6:59am 
When I activate this mod alongside "Simple Search Bar" it causes the game to not load and reset the modlist. Simple Search Bar is here
Byter Feb 24, 2020 @ 6:37am 
As soon as I activate this, my whole game fails to load. Is the loading order important? I have it at the bottom.
muhanga  [author] Feb 24, 2020 @ 4:07am 
Updated for 1.1 release, with 1.0 compatibility preserved.
Dragonling Aug 26, 2019 @ 10:50pm 
Cool, thank you :steamhappy:
muhanga  [author] Aug 26, 2019 @ 1:28pm 
Conflict with UI scale functionality is fixed also. Border will now automatically rescale when ui size is changed.
Sorry about all of that.
Memory leak was quite obvious, but i wasn't expecting it to have so much impact.
muhanga  [author] Aug 26, 2019 @ 1:01pm 
Main memory leak issue is fixed.
Changing colors and transparency will still cause some additional memory allocation, but it only happens when configuration is changed.
muhanga  [author] Aug 26, 2019 @ 11:12am 
Ouch. Will look into memory leak asap.