Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
'..._severity = 0;
_rank = 0;
{
_xType = _x ¦#¦select 0;
xSeverity = _x select 1;
xRa...`
Error Generic error in expression
File GR\functions\fn_onUnitKilled.sqf..., line 42
Any idea's?
{_cargo |#| addItemCargoGlobel [_x,1]; forEach _it…. Error Type Array, expected String File GR\functions\fn_initServer.sqf…, line 113”
I just tried your mod, and the relative just stands there when I drag the body bag to them. What else am I supposed to do?
Are those Tasks dedicated to a single player (the shooter) or are those faction wide tasks?
// ------snip------
[{
params["_killer", "_killed", "_nextofkin"];
// protect the body
_killed setVariable ["ALiVE_SYS_GC_IGNORE",true];
// protects the AI next-of-kin
_nextofkin setVariable ["ALiVE_SYS_GC_IGNORE",true];
}] call GR_fnc_addCivDeathEventHandler;
[{
params["_killer", "_nextofkin", "_grave"];
// protect the grave
_grave setVariable ["ALiVE_SYS_GC_IGNORE",true];
// protect the AI next-of-kin
_nextofkin setVariable ["ALiVE_SYS_GC_IGNORE",true];
}] call GR_fnc_addConcealDeathEventHandler;
// ------snip------
// ------snip------
[{
params["_killer", "_killed", "_nextofkin"];
// protect the body
_killed setVariable ["GCblackList", true];
// protects the AI next-of-kin
_nextofkin setVariable ["GCblackList", true];
}] call GR_fnc_addCivDeathEventHandler;
[{
params["_killer", "_nextofkin", "_grave"];
// protect the grave
_grave setVariable ["GCblackList", true];
// protect the AI next-of-kin
_nextofkin setVariable ["GCblackList", true];
}] call GR_fnc_addConcealDeathEventHandler;
// ------snip------
I am working this mod into an ALiVE Mod mission but im having issues with ALiVE or corps manager deleting the bodies before players get to them.
thx
As for the body bag spawning I'm just running KP Liberation but I ended up adding the body bag to all civs inventories through one of the mission files they provide.
With those two things working this mod is perfect! Love your work ^^
re: body bag spawning, i'd need to know more about your setup. feel free to post on the forums or else send me an email (address listed above)
@Feint: thanks (i feel the same about the sailing mod)
// --snip--
[{
params["_killer", "_nextofkin", "_grave"];
_grave setVariable ["GCblackList", true];
_nextofkin setVariable ["GCblackList", true];
}] call GR_fnc_addConcealDeathEventHandler;
// --snip--