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Could you change this plz?
But i still have one problem: I played it with a friend (we both have very similar hardware-setup and same graphic settings) but I encountered a massive ammount of fog, while he has almost none - and the AI doesn't seem to care about the fog at all
any recomendations ond that issue?
Yesterday I avoided them, because I had already moved the chopper to a distant location with my squad (I didn't get the hospital evac credit so don't do that.)
But it's an action-packed save, so I went back tonight for 3 hours and created one more save.
As soon as I kill the squad, one of the 2 remaining MRAPs shows up. He's an easy kill. I ditch my empty launcher and grab the full launcher off the AT guy, so I have 2 rockets again. Another MRAP appears later, and sometimes I miss the first shot.
I trade the Zephyr for the Ramin 7.62 marksman rifle with medium scope. There are dead bodies everywhere, but the game is spawning enemies for me.
Great sniping fun in a beautiful seaside town.
Guys, you can't blow up the ammo dumps with chages - you have to shoot a rocket launcher at them from 20 yards (so you don't get killed yourself.) They will then smoke, and eventually blow up. By the way, the launcher takes two types of ammo. The weaker heat rockets are fine for ammo dumps, or for MRAPs, but not powerful enough to kill the APC parked at the hospital.
I played at regular settings, and if somebody is prone with a Katiba, you will die without notice with one head shot. So you have to sprint across open spaces - and you can't stick your head out. Unless there is a new patch, I played this scenario at the beginning of last month, August 2014. If you sprint, dodge, use cover, you might take a bullet, but you should be able to heal. Always stock up on extra med kits from ammo dumps. If you are out, a dead enemy will resupply you with a med kit.
Try my multiple save system below. (Does it work in coop mode?)
Create save points like this: Use the single game save. Do a windows search for "save" by latest date. Make a shortcut to that folder. When you pull the save out, Arma allows you to make a new save.
Mostly I put my team in safety (inside a house) and played solo with machine gun, rolling out prone from side streets. From 5.6, I changed to 7.6 Zephyr after first ammo box. Zephyr with cross-hairs is pretty good - but also watch the tracers, as cross-hairs aren't always accurate. Zephyr has higher zoom than 5.6.
This scenario was still hell - so many enemies - such a challenge! On the last replays I put my team out a few hundred yards, grabbed the heli myself, and flew over to pick them up. I could see how it would be much better in coop - but I don't know how my save system would work in coop mode - would it? :)
**Nanoha 9. Feb. um 23:09 Uhr
Died, no one could revive me (we all had med kits). Pretty much ruined it for us seen as the respawn is not possible.**
I have this problem too, soo bad ;(
Same for me, can you fix that bug
The First... Premise, it seems a little bizarre to send four or less men into a city full of CSAT and expect them to do all those tasks...
And second (not your fault at all) Bohemia beefed up the sniping skills of the AI, so now I get killed constantly on a single shot from 50-400m away without any warning at all.
You need to set the AI skill lower for this mission, otherwise it's just ridiculous. All my friends and I couldn't get through because we'd get killed on a whim all the time, not to mention all 4 of us once got killed all within 3 seconds by one enemy rifleman. I've used a trigger system in all my missions to make the AI less accurate so you can have actual firefights and not just sniping duels.
Died, no one could revive me (we all had med kits). Pretty much ruined it for us seen as the respawn is not possible.**
I have this problem too, soo bad ;(
https://www.youtube.com/watch?v=cxONbHLHPXU
We played with three, FTL, Medic and AT.
AI was too dumb and too many, we killed about 150.
Two weapon crates had explosives inside and task completed upon destruction. The others were inaccessible and we couldn't destroy them, confusing. I feel they should not have been there.
That patrolling IFV was a nice touch and there were cheers when our AT got it on the first pass. Fired two AT missiles at the tank in front of the hospital to no effect. Engine kept running, possibly the turret got damaged, it didn't shoot at us.
When we took off with the helicopter (only two people left, FTL and Medic), the "evac from hospital" task did not complete.
On arrival at base, the "evac to airbase" task did complete, before landing and ended the mission. Landing would have been nice.
Overall we had quite a lot of fun! Thanks for the mission!
First, as other people have said, it is kind of a long walk, and with the freakin' stamina system (not your fault of course) it's kind of a pain since it's "run for a bit, stop to deal with your asthma attack, and then run again."
The second issue was the loadouts, they just seemed a bit weird/ridiculous. I mean, as the autorifleman I had seven boxes of ammo and twenty-one frags? What? I don't even know where the heck I'd keep all those... Maybe that's why it was so hard for my dude to run.
Anyway, still a pretty good mission, just some weird issues that made it less than spectacular (for us anyway).
No kidding... Fix this please, AND TO ALL MISSION MAKERS: TEST YOUR CRAP!
Made me want to use muskets and tomohawks.
@pops - 8player version has been uploaded
Maby a boat too take the coast way and land at the castle.