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I use a bunch of your other mods and they do their job perfectly)
Anyway, thanks for the reply!
The game will work in intant-dungeons, such as Fearscape, when you start as an awakened demonic worshipper, but will go into black screen the second you decide to load to quagmire with the troll.
Or even the regular floors of the Infinite Dungeon.
The incompatibility lies in "npc-lua files" and "class files". It would be great, if you fixed the mod)
You cannot have both mods active!! I added the akaviriblade boss to stop players from continuing a pointless journey in storymode... In order to get this mod to work properly I had to make all factions HOSTILE, or else you would run in to too many friendly characters in the infinite dungeon who would otherwise be hostile. (It was awkward and boring) So if you chose to play the main story with this mod eventually you would run into a hostile faction (who would normally be friendly) which would ruin a playthrough.
1. on top of exits
2. In vaults (go look it up on the wiki if you don't know what those are)
3. On top of items.
I tend to teleport the merchants off of the exits/items, but in vaults it's a little hard to get them out.
I can agree with that, I was just adding everything that was listed in the talents folder. I wouldn't want players to waste money on such talents. I'll be testing this and removing these in a future update.
Sorry, I hit submit accidentally on the last comment.
1. My only concern with adding the tinkerer talents is that it may cause the orcs dlc to be required, I'm not sure though I'll have to test it.
2. Adding more masteries would take a ton of time to do, I would have to add 7 addition lines of code to each of the 185 talents available so that would be 1295 more lines of code...
3. I don't see any of the merchants willing to sell spells to an undead, it just doesn't make sense. I like that they attack on sight (unless you have cloak of deception) maybe I'll add a necromancer or something that would be willing to sell to undeads.
4. I agree it needs balancing.
1: There are some omitted categories(ex): tinker tree....)
2: Allowing multiple investment on category mastery, at exponential cost
it should be exponential , because the higher raw talent mastery is, each category mastery becomes more worth.
3:Consider Undead players
NPCs become hostile against undead players without The Clock of Deception. It should be fixed
4:Sell generic/class talent points at high cost(1000?)