Tales of Maj'Eyal

Tales of Maj'Eyal

Not enough ratings
Infinite Dungeon Merchants
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
1.277 MB
May 6, 2019 @ 10:53pm
Dec 9, 2019 @ 2:29pm
14 Change Notes ( view )

Subscribe to download
Infinite Dungeon Merchants

Description
4 NPC merchants will now spawn in Infinite Dungeon and will sell talent trees, stat points, sub stats & can imbue items for you.

There are 19 talent trees (249 talents) available for purchase:
Archmage, Alchemist, Necromancy, Chronomancy, Psionic, Celestial, Anorithil, Oozemancer, Berserker, Rouge, Archer, Arcane Blade, Summoner, Wyrmic, StoneWarden, Corruptor, Cursed, Demented & Steamtech!

Can increase your stats and sub stats:
(STR/DEX/MAG/WIL/CUN/CON and phys/mag/ment resistance and criticals)

Imbue items:
imbue (ANY) jewelry, armor & weapons that are in the game including rares/epics/uniques! And imbue them as many times with as many different gems as you can afford!

The NPCs that spawn are: Adriel, Sun Paladin, Zemek & Gurock. They are broken down into catagories Adriel=nature SunPaladin=combat Zemek=spells Gurock=tinkerer.

*WARNING* This addon is NOT compatible with the story mode, it won't crash the game or anything but will turn some factions hostile. If you want to buy spells in the main story you can *Disable* this mod -in game- ("Main menu" > "addons") and Enable my addon below.
*** If you choose to ignore this warning, you will die... A LOT! ***

***DLC is NOT required to play this addon, talents that require a dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired.

I may tweak balance in the future, spell cost / npc spawn rate ect.

My other addons!

Spell Merchants
If you are interested in a main story mode version

Adventurers Pack
This mod will add new bosses to ID that will drop gold!

No, seriously if you play the Story mode with this addon I will literally spawn in to kill you, Sooo... Just Don't Do It! ...Really, you'll regret it...
Popular Discussions View All (1)
1
May 10, 2019 @ 5:38pm
Where is these stores?
RaMiReS
43 Comments
EvLSteveDave Nov 25, 2024 @ 7:40pm 
This mod doesn't work anymore :(
Borko-Sama May 3, 2023 @ 5:35pm 
This is exactly what I was lookin for =( one version too late.
Doroti Mar 27, 2023 @ 10:09pm 
Can't say I am really dissappointed xD
I use a bunch of your other mods and they do their job perfectly)

Anyway, thanks for the reply!
AkaviriBlade  [author] Mar 27, 2023 @ 4:29pm 
This mod was an absolute pain in the ass to get working in the first place, so I currently have no plans to update this mod to 1.7 or above anytime soon. If I spend time modding, it will be spent on my main mod 'spell merchants'. This mod was basically a side project because someone requested it. If you really want to play it you can revert to game version 1.6. I'm not saying I will never update it, just I have no plans currently, I'd rather spend the time adding more dungeons to spell merchants. Sorry for the disappointing news.
Doroti Mar 27, 2023 @ 1:56am 
Your mod is based on "newEntity{ base = "BASE_NPC_" (giving new functions to normal npc-s) and that causes the game to not work, as soon as you load into normal locations.
The game will work in intant-dungeons, such as Fearscape, when you start as an awakened demonic worshipper, but will go into black screen the second you decide to load to quagmire with the troll.
Or even the regular floors of the Infinite Dungeon.

The incompatibility lies in "npc-lua files" and "class files". It would be great, if you fixed the mod)
윤슬 Sep 14, 2022 @ 11:05am 
no more update?
AkaviriBlade  [author] Dec 30, 2020 @ 12:52pm 
1.7 isn't currently supported.
dmastuh Dec 30, 2020 @ 12:37pm 
I seem to be unable to start a game with this mod enabled, is this not compatible anymore with 1.7?
八云罪袋 Nov 6, 2020 @ 8:10am 
1.7 BUG emmmmm
Dicleon Oct 27, 2020 @ 1:14pm 
My bad it just wasn't up to date for some reason, no problem once updated!