Install Steam
sign in
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Bahasa Indonesia (Indonesian)
Bahasa Melayu (Malay) BETA
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem









Random NPCs will NO LONGER spawn as friendly!
A new option has been added to the merchants to have them step aside, if they are blocking a path! Or you can dig around them with a pickaxe!
Merchants will spawn as party members, so you can easily see which merchant is on your current level by checking the party tab at the top left!
All updated merchant dialog from 'Spell Merchants' have been transferred over:
Merchants can now (reveal) talents for free, so players can view what the talents in the talent tree do (by pressing 'p') before spending gold on it.
The option to by talents will now appear regardless of players available gold, new error message for players who dont have enough gold to make a purchase.
All placeholder text has been replaced with lore friendly dialog. The merchants will now give detailed dialog explaining talents. (instead of simply saying "I can train you")
Better quality items added to Arkris' wand shop.
Master Jeweler merchant now has a custom shop and will sell gems and a wide variety of jewelry with a chance to sell unique jewelry.
Added a Unique Random Artifact shop to Master Jeweler.
Master Jeweler & Zemek can now re-roll the ego's of your Rare Artifacts. (Font of Sacrifice)
Known bugs/issues:
Neutral npcs will spawn as friendly and attack hostile entities.
Your mod makes Infinite Dungeon much more interesting.
In my mod, that file was unmodified (vanilla) and served no purpose to my mod, so I removed it. Let me know if that fixed the issue. Thanks.
There are 13 merchants that can randomly spawn so, it will be heavily RNG based. It is possible you may not find the merchant you want. My question is: should I combine all talents to one merchant? That way once you encounter a merchant, you will have all talents available to purchase? For now, I gave them a high spawn rate, so you should encounter atleast one merchant per level. Looking for feedback on this. Thanks.