Tales of Maj'Eyal

Tales of Maj'Eyal

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Infinite Dungeon Merchants
File Size
1.031 MB
May 6 @ 10:53pm
May 10 @ 2:26pm
7 Change Notes ( view )

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Infinite Dungeon Merchants

3 NPC merchants will now spawn in Infinite Dungeon and will sell spells trees, stat points, sub stats & can imbue items for you.

There are 17 spell trees (185 spells) available for purchase:
Archmage, Alchemist, Necromancy, Chronomancy, Psionic, Celestial, Anorithil, Oozemancer, Berserker, Rouge, Archer, Arcane Blade, Summoner, Wyrmic, StoneWarden, Corruptor & Cursed!

Can increase your stats and sub stats:
(STR/DEX/MAG/WIL/CUN/CON and phys/mag/ment resistance and criticals)

Imbue items:
imbue (ANY) jewelry, armor & weapons that are in the game including rares/epics/uniques! And imbue them as many times with as many different gems as you want can afford!

The NPCs that spawn are: Adriel, Sun Paladin and Zemek. They are broken down into catagories Adriel=nature SunPaladin=combat Zemek=spells.

*WARNING* This addon is NOT compatible with the story mode, it wont crash the game or anything but will turn some factions hostile. If you want to buy spells in the main story disable this mod and check out my addon below.

I may tweak balance in the future, spell cost / npc spawn rate ect.

!!!MAJOR UPDATE 05/10/19!!!

1.1.0 - Major change to the way this addon works: 3 npc merchants will now have a chance to randomly spawn each level (you shouldn't go more than 5 levels without running into one of them). Things to note: The old shops that spawn will no longer be selling spells, the 3 npc merchants CAN die from enemies (they will respawn) , npc merchants may block the path (you can simply mine out the blocks around them) This is how I originally planned for this addon to be but had trouble getting npcs who could talk to spawn correctly, so I had the shops sell the spells but they are just way too rare, so I finally got npcs to work. If you experience any weirdness with a boss that tries to talk to you or an npc who isn't hostile (who normally would be) please report the npcs name so I can fix it. *NOTE: You will need to start a new game for the npcs to spawn.

If you are interested in a main story mode version you can get it here:
Spell Merchants

Big thanks to hunter on te4.org for testing features and giving feedback! This addon would not have been possible without him!
Popular Discussions View All (1)
May 10 @ 5:38pm
Where is these stores?
< >
AkaviriBlade  [author] May 25 @ 4:47pm 

1. My only concern with adding the tinkerer talents is that it may cause the orcs dlc to be required, I'm not sure though I'll have to test it.

2. Adding more masteries would take a ton of time to do, I would have to add 7 addition lines of code to each of the 185 talents available so that would be 1295 more lines of code...

3. I don't see any of the merchants willing to sell spells to an undead, it just doesn't make sense. I like that they attack on sight (unless you have cloak of deception) maybe I'll add a necromancer or something that would be willing to sell to undeads.

4. I agree it needs balancing.
RaMiReS May 22 @ 1:44am 
It works perfectly now. and here are some suggestions

1: There are some omitted categories(ex): tinker tree....)

2: Allowing multiple investment on category mastery, at exponential cost
it should be exponential , because the higher raw talent mastery is, each category mastery becomes more worth.

3:Consider Undead players
NPCs become hostile against undead players without The Clock of Deception. It should be fixed

4:Sell generic/class talent points at high cost(1000?)
AkaviriBlade  [author] May 10 @ 2:58pm 
Major Update: I find shops in ID spawn far too rarely, so I've made it so npc merchants will spawn in ID to sell the spells (since I know how to control how rare they are and how often they spawn, you should run into one about once every 5 levels... although it is completely random.) shops will no longer sell spells... if you can even find them >.>
AkaviriBlade  [author] May 6 @ 11:30pm 
Steam broke my last version by not letting upload new updates, and since I had more planned for this addon... I had to delete it and reupload :/