Tales of Maj'Eyal

Tales of Maj'Eyal

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Infinite Dungeon Merchants
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1.812 MB
May 6, 2019 @ 10:53pm
Oct 1 @ 5:13am
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Infinite Dungeon Merchants

Description
UPDATED!! FULL RELEASE!
Randomly spawns a Merchant shop who will sell Talents, Class, Stat, Category & Prodigy points! Purchase Extra Lives, Health & Mana! Imbue Unique items! Build your Ultimate Character. [/b]

There are 21 Class talent categories (295 talent trees) available for purchase:
Alchemy, Arcane, Celestial, Chronomancy, Psionic, Possession, Corruptions, Curses, Necromancy, Wyrmic, Summoner, Wilder Gifts, Cunning, Archery, Combat Techniques, Demonologist, Doombringer, Demented, Steamtech, Annihilator & Technomancer!

Increase character stats:
Pay gold to increase: Stat, Class, Category & Prodigy points. Buy extra lives, increase health, mana, stamina & steam pool/regen. Increase physical, magical and mental critical damage and resistance.

Master jeweler:
Imbue jewelry, armor & weapons. Imbue yellow/orange Unique items! You can imbue them as many times, with as many different gems as you want! Includes 2 custom shops that sell gems and rare jewelry as well as a unique item shop that sells orange artifacts. He can also Reforge a regular item into an Orange Artifact and Reroll Rare/Randart Item Egos.

***DLC is NOT required to play this addon, talents that require a dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired.

My other addons!

Spell Merchants
Spawns merchants on the world map of Eyal that sell all talent categories, adds custom dungeons/bosses and much more.

GodMode
This mod will add a developer item [GodMode] to your inventory, granting you forbidden powers!

This mod was in an experimental state for many years, Infinite Dungeon runs a script that turns ALL neutral/friendly npcs hostile, so spawning npc merchants is a very challenging task. I've spent many, MANY hours trying to get this to work, but I.D is very thorough and aggressive in its approach to making all entities hostile. My work around (at the time) was to disable the code that turns all factions hostile, however this caused neutral npcs to spawn as friendly. In that time, this mod has been hit with downvotes, now that it is in a working state, if you enjoy my work, I would ask that you give a thumbs up so it can get back to 4 stars. It would be greatly appreciated!

Popular Discussions View All (1)
1
May 10, 2019 @ 5:38pm
Where is these stores?
RaMiReS
50 Comments
AkaviriBlade  [author]
Oct 1 @ 5:15am 
I've condensed the 13 merchants into a single shop.
AkaviriBlade  [author]
Sep 24 @ 9:20pm 
I have finally squashed the Bugs!!! :yasd:

Random NPCs will NO LONGER spawn as friendly!

A new option has been added to the merchants to have them step aside, if they are blocking a path! Or you can dig around them with a pickaxe!

Merchants will spawn as party members, so you can easily see which merchant is on your current level by checking the party tab at the top left!
AkaviriBlade  [author]
Sep 15 @ 4:22pm 
Update 1.2.8:
All updated merchant dialog from 'Spell Merchants' have been transferred over:

Merchants can now (reveal) talents for free, so players can view what the talents in the talent tree do (by pressing 'p') before spending gold on it.
The option to by talents will now appear regardless of players available gold, new error message for players who dont have enough gold to make a purchase.

All placeholder text has been replaced with lore friendly dialog. The merchants will now give detailed dialog explaining talents. (instead of simply saying "I can train you")
Better quality items added to Arkris' wand shop.
Master Jeweler merchant now has a custom shop and will sell gems and a wide variety of jewelry with a chance to sell unique jewelry.
Added a Unique Random Artifact shop to Master Jeweler.
Master Jeweler & Zemek can now re-roll the ego's of your Rare Artifacts. (Font of Sacrifice)

Known bugs/issues:
Neutral npcs will spawn as friendly and attack hostile entities.
Feb 3 @ 5:31pm 
Thank you, AkaviriBlade, so much! It looks like now everything works.
Your mod makes Infinite Dungeon much more interesting.
AkaviriBlade  [author]
Feb 3 @ 6:39am 
Looking at the mod linked, I found the conflicting file [data>zones>infinite-dungeon>events.lua]
In my mod, that file was unmodified (vanilla) and served no purpose to my mod, so I removed it. Let me know if that fixed the issue. Thanks.
Feb 3 @ 4:56am 
Hi! Love your work. Is it possible to make this mod compatible with https://steamcommunity.com/sharedfiles/filedetails/?id=2847657446?
AkaviriBlade  [author]
Dec 29, 2025 @ 4:49pm 
I ported over all merchants from my other mod (spell merchants) they will all have a random chance to spawn in a level. Their "chats.lua" have been ported over, so all talents are now up to date. I had to make the merchants invulnerable, so they may spawn in narrow hallways, blocking the path. If this happens, you can use the pickaxe to dig around them.

There are 13 merchants that can randomly spawn so, it will be heavily RNG based. It is possible you may not find the merchant you want. My question is: should I combine all talents to one merchant? That way once you encounter a merchant, you will have all talents available to purchase? For now, I gave them a high spawn rate, so you should encounter atleast one merchant per level. Looking for feedback on this. Thanks.
AkaviriBlade  [author]
Nov 13, 2025 @ 5:27pm 
Mod has been updated for T.O.M.E version 1.7.6 :FH5Crown:
Nov 25, 2024 @ 7:40pm 
This mod doesn't work anymore :(
May 3, 2023 @ 5:35pm 
This is exactly what I was lookin for =( one version too late.