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Anyway i think you're look for this page:
https://steamcommunity.com/sharedfiles/filedetails/?id=3134016536
Hope that helps!
The following mods cause a crash to the Database:
Naele_no_red_army.pack
The first invalid database record is
wh_main_skill_node_set_oglokwh_main_skill_node_grn_lord_oglok_battle_06
in table character_skill_node_set_items_tables and pack file Naele_no_red_army.pack
There's many reasons why I dislike the red line and believe the game is objectively better without it, but it would literally be an essay so all I'll say is this mod is critical to my game now:). (E.g, the way it blatantly discourages army diversity, particularly for niche units; how the AI cannot use it remotely adequately; and how magic lords have to pick between the best skills in the game or accessing the spells that make them FUN.
As such, I'd love if you'd give us an update for the upcoming DLC. I believe it's the final one so that should be that until WH3. In fact, I'm literally begging you to do so. Can't believe this is THE only mod that does this.
is there a chance you could make a mod that keeps the red table, BUT cut all the buffs in half? feel like that would balance out the choices more while still keeping it.
thanx anyway for a good mod!
You will also need to go to character_skill_Nodes_table and change all of the "character skill node set key" for the now skipped skills to 0. And the "required number of parents" on the army 2/4 to 1. This removes the red skills from each lord and lets the connection from above work with just the one point of the prior skill.
character_skill_nodes_table will also have clues as to which skill nodes are which. Army Buffs are always on indent 4 and will have appropriate names for whatever the skill is in the character_skill_key. The key in both of these tables corresponds to the same skill so you can use one to find what you need in the other. If you then clean up the mod properly you can publish this as an addendum to mixu or this mod... which should be updated in a few hours
nobody has made a new "less repenishement" mod, which was also a very good point for simulation.