Sid Meier's Civilization VI

Sid Meier's Civilization VI

Z Special Handicaps - Random Events
22 Comments
Rob Dec 4, 2024 @ 5:23am 
Plus, I really do enjoy this mod! It is nice!
Rob Dec 4, 2024 @ 5:05am 
If the modding tools allows it, will you be redoing a version of this mod for Civilization 7?
SANDE iG. Apr 9, 2024 @ 3:25pm 
please return my king teach me how you made this mod i will revitalize civ 6
BigZachOnEm Nov 27, 2023 @ 11:55am 
I know this mod will never get updated but an indicator for when the events occur would be nice
Vidyflan Mar 14, 2023 @ 4:10am 
could i know the document that edit the default value? i want to set default as "1" turn on.
Ripz Feb 15, 2022 @ 10:27pm 
Is there a file i could edit to set the default settings for new games? Would be hella useful.
Ripz Jan 23, 2022 @ 8:03pm 
Really diggin this mod, really adds a lot not being able to predict and plan everything 100% and play more reactively. But yeah notifications would be a HUGE improvement.
Zur13  [author] Aug 7, 2020 @ 10:04am 
Sorry guys I'm pretty low on free time so can't make a big updates and even answer the questions.
Zur13  [author] Aug 7, 2020 @ 10:03am 
Uploaded a new version that should be compatible with Production Queue mod.
xxx78 Apr 12, 2020 @ 10:44am 
Interesting mod, thanks for sharing.
I wonder is it possible to set events to "enabled" in files, i find it annoying to go through the list every time I start a game when I know what events I want to use?
Weasel_JRE Feb 18, 2020 @ 7:21pm 
I think this mod was blocking me from forming corps and armies with existing troops, so not sure, I disabled this mod and then I could form corps and armies, now it could been that another mod, I have a couple that I am using, plus this mod cause this one to block the forming of corps and armies, not sure. I was wondering if other people had this issue?
Jigain Sep 5, 2019 @ 10:53pm 
After some extensive testing, I've found this mod to be incompatible with the Production Queue mod by Lozenge. If you come here wondering why none of the random effects trigger (as I did), and you have Production Queue enabled, try disabling Production Queue.
forbesyj9 Jun 5, 2019 @ 3:31am 
doesnt seem to work im yet to see anything different happen.
Heretic Marlowe May 14, 2019 @ 10:24am 
i also would like notifications. there is a mod called morenotifications on the civ6 forums that claims you can make notifications using his mod. i noticed some events happening but notifications would take away the guesswork
see two May 11, 2019 @ 6:51am 
apart from notifications when an event happens, it would also be nice to have filters for events, when setting them up for everyone. For example, at least "turn on/off all positive/negative events"
FR33L0RD May 10, 2019 @ 9:45pm 
Supercool mod :)
Olorin May 10, 2019 @ 6:59am 
Wow that's damn cool ! :D
lilMobStick May 9, 2019 @ 9:51pm 
this is crazy dope, add notifications for when these events happen
『J1r2000』 May 8, 2019 @ 7:24pm 
i wish there was a notice for when they happen.:steamsalty:
haan May 8, 2019 @ 2:14am 
Exactly what I was looking for! Will be using it for MP and using your advice to apply same settings on all clients. Will let you know how well it works.
Zur13  [author] May 2, 2019 @ 9:18am 
@Bunzato I didn't test it in MP as far as I understand all players should be able to change mod settings but it will not desync only if all human players set the same settings for all civilization on the same turn and early in-game. The mod itself uses in-game random number generator so it should work in MP games.
Bunzato May 2, 2019 @ 8:42am 
How does this work in multiplayer? Does the host control the variables?