Total War: WARHAMMER II

Total War: WARHAMMER II

Red Host of Tehenhauin (units only) - additional Red Crested units for lizardmen
174 Comments
Ubermorgen  [author] Dec 17, 2023 @ 4:33am 
@Deaxsa: Thanks for the bug report. I wanted to change this ability but then WH3 came, so I completely forgot. As I don't really mod for WH2 anymore, I just removed it from the few units that had it.
Deaxsa Dec 15, 2023 @ 2:51pm 
Your Tehenauin Fear ability on Skink Temple guard and Cultists of Sotek - I think it removes fear from rats instead of adding it.

(It doesn't show on the rat's leadership tooltip in Skinks vs Rats, but it does in Horned Ones vs Rats. If you introduce temple skinks to the horned/rat melee, the rats don't lose their fear until you remove the cavalry - which would have happened anyways. Looks like it does nothing as-is)
Saw It In A Pro Game Once Aug 28, 2022 @ 11:45am 
Yeah bud!
Ubermorgen  [author] Aug 28, 2022 @ 5:30am 
I have ported the mod with slight changes to WH3!
Saw It In A Pro Game Once Aug 23, 2022 @ 7:24pm 
Excellent!!
Ubermorgen  [author] Aug 23, 2022 @ 1:56pm 
@Saw It In A Pro Game Once: yes
Saw It In A Pro Game Once Aug 23, 2022 @ 11:44am 
Will you make a port to WH3?
Mana Aug 10, 2022 @ 12:28am 
This mod no longer works.
Purge8642 Aug 8, 2021 @ 12:12pm 
Could you add them to all factions in custom battle?
StreamLined Jul 30, 2021 @ 6:33pm 
The tech that gives all skinks poison seems to be overwriting the Verminbane Cohort's on-hit effect.
MasterOfGrey Jul 21, 2021 @ 11:28pm 
Any chance this could include Blessed variants of things? Of special note, either the basic or the red crested javelins?
浟伊 Jul 19, 2021 @ 9:36am 
What a shame that custom combat is not available
自定义战斗无法使用,这多么遗憾啊
DragonSlayer Jul 16, 2021 @ 5:13pm 
This mod is awesome, but needs to be updated for the new DLC as it crashes the game now.
Ubermorgen  [author] Jul 15, 2021 @ 1:42pm 
@CoffeeCaat: Thank you! Glad you like the mod :)
CoffeeCaat Jul 15, 2021 @ 1:01pm 
thank you, i cant play without this ! :D
Ubermorgen  [author] Jul 15, 2021 @ 12:23pm 
updated for Silent & Fury dlc
eragon82395 Jul 14, 2021 @ 1:24pm 
Love the mods, but as of this new update it is causing WH2 to crash upon loading. Not sure exactly what is causing this, but would love to play Oxyotl with this mod.
Ubermorgen  [author] Jul 10, 2021 @ 9:13am 
small update:
- unit caps now increase with their respective recruitment buildings
- Red Crested Skink Braves are now a ranged unit
- updated some unit cards
- minor balance adjustments

check the change notes on the right side for a full list of all changes
Des.till May 31, 2021 @ 2:27pm 
Actually no i was talking about this mod not yours Georgy but thanks for responding though.
Nabulio May 31, 2021 @ 10:53am 
yes but you talking about the other mod regiment of reknow right ?
Des.till May 30, 2021 @ 3:42pm 
Do you think you could make a non capped version of this mod?
Nabulio May 30, 2021 @ 2:06pm 
✠Baron Von Dorf✠ (SF9912) May 15, 2021 @ 12:16pm 
that would indeed be nice love to finally have a use for skinks in the late game rather than just skirmishers thanks by the way love the mod
Ubermorgen  [author] May 15, 2021 @ 12:03pm 
@✠Baron Von Dorf✠ (SF9912): Sure, the cap of the units could increase with their respective recruitment buildings. Thanks for the feedback!
✠Baron Von Dorf✠ (SF9912) May 15, 2021 @ 11:47am 
can we please get rid of the unit limit? or have ways to raise that?
Bloodbeard Apr 11, 2021 @ 3:04pm 
sadly sfo submod seems outdated, great mod tho
Ascopa Mar 17, 2021 @ 4:47pm 
@thanks - i will link you in the description. The Faction is a Dragon (Blood) Fokus Faction with a mix from diffrent nations. They are led by an order made up of local followers. A splinter group of the Skinks sees the Dragon Order as a reincarnation of Sotec itself and also fights on the side of the Order.
Ubermorgen  [author] Mar 17, 2021 @ 11:44am 
@Ascopa: Sure no problem you can use everything, just give credit in your new mod's description. Now i am curious, can you tell me something about that new faction?
Ascopa Mar 17, 2021 @ 6:33am 
Hey good work - i like your units! Can i use your textures for one of my new Factions?
awallace92 Mar 7, 2021 @ 10:16pm 
Thank you for the update!
(v)1GHTY )v(4V$ Mar 7, 2021 @ 6:42am 
Thanks for the Update !
Ubermorgen  [author] Mar 7, 2021 @ 4:56am 
small update:
as the overhaul will still take some time, i decided to update the mod to include unit bracing and vegetation ignore time for projectiles.
Ubermorgen  [author] Feb 2, 2021 @ 10:09am 
@KangarooTheGreat: Thanks, but i did not create them, only increased the colour saturation and a bit of contrast.
KangarooTheBlessed Feb 2, 2021 @ 10:02am 
@Cyberpleb 2020 Great! Will be waiting for this. BTW, the LM ROR unit card looks cool and unique
Ubermorgen  [author] Feb 2, 2021 @ 9:57am 
@miniaaar: There will probably be a seperate mod for Cult of Sotek and one mod for the other lizardmen factions.
Ubermorgen  [author] Feb 2, 2021 @ 9:52am 
@KangarooTheGreat: If you are talking about the Lizardmen Regiments of Renown, we haven't decided on the units yet, so i'd say at least another month, maybe more.
KangarooTheBlessed Feb 2, 2021 @ 8:19am 
Can't wait for your new collaborate mod on Lizardmen, when will it be out?
miniaaar Dec 5, 2020 @ 10:49am 
Ah great news, would be awesome to recreate a real red host of sotek, including the end times RoR. Lizardmen is my preferred race and Tehenauin is my preferred lord among them. Thanks for your work.
Ubermorgen  [author] Dec 5, 2020 @ 10:34am 
@miniaaar: I am working together with the modder Skorne to rework the Lizardmen RoR mod. Some RoR units from this mod might be removed here as to prevent duplicate units across our mods.
Ubermorgen  [author] Dec 5, 2020 @ 10:32am 
@Pollard: Good suggestion, i have something similar planned for the Red Host horde mod, maybe i'll also add the cap increase effect here.
miniaaar Dec 5, 2020 @ 10:30am 
Hello, I was looking for this mod. I see that you implemented as RoR some units of the end times, like mauls of sotek and wing of sotek, which I think is great.

How difficult and/or feasible would it be to replace the current generic RoR from the sacrifice system with the loreful units from the end times? For example replacing the legion of chaqua by the red shields, recruitable multiple times but with a cap. You could also have Living Bastions (ark of sotek bastiladons with permanent effect), eye of the canopy chameleons (blessed chameleons with snipe and stronger poison), etc...
Pollard Nov 27, 2020 @ 12:19am 
With the unit capped units, could the cap be increased as the number of buildings that are needed to make those units increase?

For example, with Tomb kings, as you expand and create more military chain buildings, the caps on their units increase - while with these units, the arbitrary caps means that you can either cram all the new skink units in one strong army and fill the rest with the typical shielded skinks/great weapon skinks, or have them eventually spread thin so that each army has only 2 or 3 of the new units, which eventually results in the T2 red crests remaining the backbone.
Ubermorgen  [author] Nov 23, 2020 @ 11:12am 
@brown pach: I am working on reviving the original red host mod focused on the campaign for cult of sotek. It probably won't be ready for the new dlc, but this unit only mod will definitely be updated asap.
Bussling fungus Nov 23, 2020 @ 9:49am 
@brown he is right now working on fixing one of the older mods also why dose it need an update?
Arron Nov 23, 2020 @ 9:20am 
when it release
Arron Nov 23, 2020 @ 9:20am 
will this be updated to the new update
BOOGEYMANE Oct 31, 2020 @ 6:03pm 
@bustling fungus but why play only the redhost, instead of all of the lizardmen with having all kind of themed armies?
Bussling fungus Oct 30, 2020 @ 9:00am 
@BOOGEYMANE its ment to be liek a sotek base made my G
BOOGEYMANE Oct 30, 2020 @ 8:32am 
oh come on man.. please release the ror for all lizardmen :(
Psilocybear Oct 26, 2020 @ 6:38pm 
Absolutely phenomenal mod! A must have for any Cult of Sotek campaign.