Sid Meier's Civilization VI

Sid Meier's Civilization VI

Super Builder
32 Comments
兮辞 Jul 31 @ 8:07am 
这个模组在迭起兴衰游戏启动中存在问题,显示模组加载失败
hi, this mod can't work with rise and fall mode
Luke ✞ Jesus Saves ✞  [author] Jan 29 @ 1:19am 
Hi I have never modded for multiplayer (and I have left the game for quite a few years) so I am not sure what causes the issue. Maybe both the host and all clients have to have this mod installed? Maybe request another modder to look at the issue because I can't test it now, sorry.
Minghua Jan 28 @ 12:56pm 
Recently started causing desyncs
phenyxasher May 3, 2024 @ 1:40pm 
yeah I am having problems with loading this mod currently. maybe an AIO of your buildeers mods might be an idea as well.
Luke ✞ Jesus Saves ✞  [author] Sep 30, 2023 @ 10:11pm 
I made this one before: https://steamcommunity.com/sharedfiles/filedetails/?id=2167377746 . I have stopped playing and modding for a long time so not sure if everything is still working.
autismsdad Sep 30, 2023 @ 3:03am 
Can you add using a charge to contribute to wonder and district construction
BuckBoiBenya Jul 22, 2023 @ 1:28pm 
Doesnt work with rise and fall and standard game for some reason
metronome Sep 12, 2022 @ 2:26am 
dunno if this is a silly question, but can you make it so that the builder can build a rain forest too?
J Jul 8, 2022 @ 10:25am 
doesnt work on save game?
Bobibobibu Nov 13, 2021 @ 12:07pm 
You can be spoiled if you move your builder above a hidden strategic resource. Good mod
damianvincent Sep 23, 2021 @ 5:13pm 
I just cannot get this mod to work for me, which is a real shame too.
Kroll Jun 10, 2020 @ 4:05pm 
Dear author!
Pls make a AutoRepair to this workers,what it was in civ 5.

terrible game now without this easy button.
tdurden527 Jan 23, 2020 @ 2:01am 
Thank u a thousand times. One of the worst things about this game for me has been the 3 charges and out!
[B]ealion♥ ҉҈҉҈҈҉҈҉҈ Sep 4, 2019 @ 11:47am 
it always crashes the game
i tried to stack the rest but it always crashes the game
sdgabai Jul 28, 2019 @ 9:32am 
The fixed Auto-builder + archaeologist mod that was updated about a month or two ago works. It also seems to be compatible with AJMLWH's mod series and many other mods. If you toss a lot of units into the automatic mode; however, I will not speak for your computer to handle the lag of your machine. There are many discussions dealing with Gathering Storm expansion and large maps, regarding lag. Good luck.
Luke ✞ Jesus Saves ✞  [author] Jul 24, 2019 @ 7:15am 
@Sir Kingsbury hi, sorry I am no longer active in the game/mod, so I am not sure. What does that mod do? For this mod, it only enables (adding) more actions to the worker and in theory there should not be any conflict with other mods. However, sometimes there are unexpected interaction if both changes the same thing.
Sir Kingsbury Jul 24, 2019 @ 2:53am 
Does this work with Auto builder mod?
sdgabai Jun 28, 2019 @ 3:21pm 
My husband and I use about 10 of your mods in our current game. [we have been using some of them for a while] They mesh nicely with the other 50-90 mods that we've used. Your modding contributions add much to the community. Thank you!
Luke ✞ Jesus Saves ✞  [author] May 22, 2019 @ 9:11pm 
The new update should solve the problem for everyone: human can still build Fort, while AI will requires Siege Tactics so they won't spam them everywhere.
LtMoonbeam May 16, 2019 @ 5:56pm 
much appreciated!!
Luke ✞ Jesus Saves ✞  [author] May 16, 2019 @ 4:18pm 
@si11ywalker: If you want to remove ability to build Fort, go to the mod location (should be steamapps\workshop\content\289070\1725878432, or search for the file I mention now), open superbuilder.sql, and remove line 7:

INSERT INTO Improvement_ValidBuildUnits('ImprovementType', 'UnitType') VALUES ('IMPROVEMENT_FORT', 'UNIT_BUILDER');
LtMoonbeam May 16, 2019 @ 2:46pm 
What would I need to delete in the mod file to remove their ability to build forts? The AI isn't very good as it is about it's improvements and just spams forts on every tile.
Luke ✞ Jesus Saves ✞  [author] May 8, 2019 @ 8:41am 
If they create the Builder the normal way, it should. It changes the game unit base stat.
[IX] Linarielle May 5, 2019 @ 9:20pm 
oki thank, i was just scared to see army of workers ^^ thanks for the answer :)
Luke ✞ Jesus Saves ✞  [author] May 5, 2019 @ 6:48pm 
They are aware of it (technically it is possible to have 7 Charges builder normally in game with right civics and wonders). Even with 999 Build Charges mod, I don't see AI build a lot of them. I think I rarely see AI with more than 1 or 2 Builders.
[IX] Linarielle May 5, 2019 @ 6:08pm 
the AI care about the number of charge ? or she will spam a lot of them for nothing ?
Dante Fuego May 4, 2019 @ 2:12pm 
Subscribed to this mod and only this mod now I can't play at all even after turning it off
Luke ✞ Jesus Saves ✞  [author] May 4, 2019 @ 9:19am 
Yes it should be available to AI too, and I was surprised to see AI actually builds Forts.
RunsWithWine May 4, 2019 @ 9:12am 
It does, I asked him in another one of his mods
RIPPERDOC May 4, 2019 @ 6:23am 
this mode change worker's for AI too ?
Luke ✞ Jesus Saves ✞  [author] May 1, 2019 @ 12:36am 
@DaniLau do you have other mods that change Builder also? Probably got overwritten by those mods.
DaniLau Apr 30, 2019 @ 5:33pm 
Cant make work dont know why help please