RimWorld

RimWorld

[AG] Graves+
19 Comments
AncientGatekeeper  [author] Jan 19, 2024 @ 11:44am 
Does it no longer work?
gwyn Jan 19, 2024 @ 4:12am 
would you ever update this to 1.4?
Palpatine34 Jun 23, 2022 @ 11:41am 
thanks
AncientGatekeeper  [author] Aug 5, 2020 @ 8:05pm 
Smallish 1.1 Update
V1.3
-- Cleaned up some code
-- Now compatible with Mass Graves by pyrce since the original Mass Graves mod is not updated to 1.1
-- Cleaned up About.xml
-- Added some new text into the description and linked to the new Mass Graves mod: https://steamcommunity.com/sharedfiles/filedetails/?id=1542386771
AncientGatekeeper  [author] Feb 27, 2020 @ 5:22pm 
Not a problem! I originally planned to carry over 1.0 support, but deleted it at the last minute because I assumed everyone would be playing on 1.1. Silly me right!? Anyways glad to have 1.0 back.
Lemaia Borb Feb 27, 2020 @ 2:31pm 
Thank you!
AncientGatekeeper  [author] Feb 26, 2020 @ 9:48am 
@Cole Walker Added in support for 1.0 again.
AncientGatekeeper  [author] Feb 26, 2020 @ 9:39am 
Yeah it will be possible. I just need to create a supported version string called 1.0 along with moving the defs into a 1.0 folder within the mod structure. I’ll update that today.
Lemaia Borb Feb 26, 2020 @ 4:58am 
Would it be possible to have a version of this mod for 1.0? I can remove it from my save for now, but maybe have a seperate version for 1.1, alot of mods arent updated to 1.0 yet
Daniel_USA  [author] Jul 21, 2019 @ 2:48pm 
Making graves are a little iffy. unless you know how to code in c# your stuck with modifying the current graphics. I tried to allow pawns to pray at graves to gain recreation but it never worked correctly, I always had pawns standing on top of the soil. I also tried to allow multiple pawn grave spots so more than one person could visit a grave but it never worked.
AncientGatekeeper  [author] Jul 21, 2019 @ 5:36am 
This mod is being worked on, but all it originally was was bringing Daniel’s cross grave up the o date. In my dev copy of the mod I have several new graves. I could add in some animal statues I suppose. Would make it cool.
theigabod Jul 21, 2019 @ 1:29am 
how about more religious symbols? And maybe some graves with tamed animals only that have a dog statue or something on them.
Daniel_USA  [author] May 6, 2019 @ 12:02am 
You should probably just remove the cross graves and change it to "new graves with flowers".

I had attempted to make graves with flowers once upon a time but the resolution was awful so I never released the graphic.
AncientGatekeeper  [author] Apr 30, 2019 @ 2:03pm 
I’ve made the necessary xml changes. I just need to push out an update, however this mod no longer only encompasses Daniels cross grave since I gave him the changed files for him to update his mod. This mod now encompasses several new grave types. For example, I have created a grave with roses which adds a pleasant buff to beauty. I am also adding a grave with Day Lily’s which will also deal with beauty. I have even given graves their own tab instead of being stuck in Misc. (I did that because I run about 273 mods so my misc tab always gets crowded with new items to build).
lordhaw Apr 30, 2019 @ 11:56am 
That is a very good question. I tried it in multiple places in my load order and got that error each time which obviously shows as an XML error as it can't find that property. It only worked once I researched a bit and compared the XML to the original grave XML and made the edit. What I can do is save my mod list and order and remove everything except this mod and see what happens. Message me directly if you want to try and work this out. I'm willing to help.
AncientGatekeeper  [author] Apr 29, 2019 @ 7:12pm 
I wonder why you get the issue, but I’m not getting the issue on my end.
AncientGatekeeper  [author] Apr 29, 2019 @ 6:50pm 
Thanks! I’ll take a look and try to push an update out.
lordhaw Apr 29, 2019 @ 4:31pm 
I am getting the following error:
XML error: <preventDeterioration>true</preventDeterioration> doesn't correspond to any field in type BuildingProperties.

I looked in the Graves section in the Building_Misc.xml file in C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods\Core\Defs\ThingDefs_Buildings and found that the XML property isn't preventDeterioration anymore. Changing it to <preventDeteriorationInside>true</preventDeteriorationInside> (which is the same as the regular grave) in the Thingdef_CrossGrave.xml file in your mod folder (C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1725601454\Defs\ThingDefs for me) fixed the problem. Loaded my save, the grave appears under Misc and I can build it.

Thought I'd let you know. Believe me I'm no expert but I figured I could fix this one.
Hate Bear Apr 27, 2019 @ 7:26pm 
Upboated
Faaved
Subbed