Kenshi
Random Furniture
105 Comments
c0pa79 Apr 23 @ 3:41am 
is this the mod that enabled the "old" version of many items? first off I don't need them, but my request would be that the old version is not the default one so you have to hit the next arrow every time you build something to get the normal version if this is possible. :)
Kathedirector Feb 17 @ 5:22am 
Figured:
it's the standing gas lamps (Support Beam Gas Lamps?) that causes crash
Kathedirector Feb 17 @ 2:33am 
This particular mod crashes my game when I visit my large base.
I've switched on / off mods one by one, took my ages.
This is the one that makes the difference.
What could be the reason?
Lazern Jul 27, 2024 @ 12:41am 
Hello, may I incorporate this mod into my own?
Jill Nov 17, 2023 @ 10:22pm 
Oooh, one of my most favorite mods! Author, you are great! =)

@Teck-Priest, @Margera, and possibly others who need russian translation - I've translated it after seeing your comments today, you can grab the russian version here: https://steamcommunity.com/sharedfiles/filedetails/?id=3086961003
RestInWar Nov 17, 2023 @ 12:16pm 
Very nice! ♥
s0f4k Jul 19, 2023 @ 1:20pm 
when sleeping in the bunkbed they only get 400 % healing- whether 1 or 2 occupants. In build mode the bunkbed's description say 400 - 800 % healing, and i read a comment that the heal MIGHT get split if 2 occupants. i dont wanna go back to that other mod w the jankyass ladder that just make people float in the air behind the bed. please i beg you! Can you make the bunkbed give both 800% heals? :steamthumbsup:
Pers Jun 9, 2023 @ 4:53pm 
Thank you for making a great mod.
I have created a Japanese version of this mod and published the page.
If there are any problems, please contact us so i can correct or remove them.
https://steamcommunity.com/sharedfiles/filedetails/?id=2987116739
Teck-Priest Jan 25, 2023 @ 5:01am 
The link to the Russian translation does not work :steamfacepalm:
KirrieD Nov 26, 2022 @ 11:39am 
Hi, can I use your mods in my build?
Margera Jul 25, 2022 @ 1:30pm 
Comrades, only the Russian version of the mod does not open for me anymore by the link? :steamsad:

https://steamcommunity.com/sharedfiles/filedetails/?id=1763663938
senco22 Jul 8, 2022 @ 7:09pm 
I started a new game with this mod installed. Nothing else in my load order messes with TECH research. Currently im on research bench 6 and no Defensive gates 3,4 and so forth are available. any 1 else have this issue?
DankAle Jun 22, 2022 @ 9:37am 
My goat does not seem to be eating from the dog bowl. Any ideas?
Mythril May 3, 2022 @ 2:33pm 
@AmbiguosMonk I heard in another mod that allowed characters to share beds that they divide the healing between occupants.
AmbiguousMonk Jan 7, 2022 @ 6:37pm 
It seems that bunk beds have x4 healing instead of x8 healing like normal beds, is this intended?
melelconquistador Dec 30, 2021 @ 1:15am 
Does this mod place the furniture throughout the world?
Kōdo Jun 11, 2021 @ 4:54am 
Does the armour stand actually display the armour you put in it?
Dynamiez Feb 12, 2021 @ 3:02am 
May i ask if it would be okay for you if i use one object model from your mod "random furniture" for my own mod? i would name you in the credits ofcourse.
WoodHelm Nov 19, 2020 @ 8:39pm 
Ahh Okay, thankye for the reply, looking forward to it.
Mechanica  [author] Nov 19, 2020 @ 1:10pm 
@WoodHelm No it won't cause any crashes. The next version of the mod will add a two-part bunk bed, and the existing bunk bed will only allow a single character to use it.
WoodHelm Nov 13, 2020 @ 5:49am 
Hi, loving the mod, have been using it for a good while now, but have a question about the bunk beds - it wont cause any crashes if two of my characters go to lay down on the bottom bunk? as I've noticed they both go on one bunk if they both approach it from one side - is there any way or intent on fixing this?
Quint ¤ ς ¤ Nov 3, 2020 @ 1:30pm 
thanks for that, much appreciated :D
Mechanica  [author] Nov 3, 2020 @ 1:04pm 
@Quint ¤ ς ¤
I've just updated the mod to stop that from happening.
Quint ¤ ς ¤ Nov 2, 2020 @ 9:31am 
Having a problem with the large map table, im in fort mirrage, squatting in there as my base placed the table in the y house with f12 but its covered in sand so i cant see the map? anything you can do to disable it being affected by enviromental effects like sand covering it please?
Mechanica  [author] May 6, 2020 @ 1:48am 
@Cyanide Cat That book is from another mod. I could make a compatibility mod to add to add it to the bookshelf's inventory list, but I'll need to know which mod it comes from first.
Cyanide Cat May 6, 2020 @ 12:31am 
hey I have an issue the bookshelf does not allow me to put the traders guild ledger onto it as it says "invalid container type" is it possible that you could fix this? As I'm trying to collect every book and put them all on bookshelves. Thanks
FurfishXneko Apr 26, 2020 @ 11:46pm 
thank you author~love it
Mechanica  [author] Apr 5, 2020 @ 2:32am 
@WoodenApplepie No, sorry, I generally don't allow my mods to be merged into other people's mods.
Mechanica  [author] Mar 3, 2020 @ 3:26am 
@Rob'sEvilTwin Yeah if you click the arrow buttons in the build menu you should see a rooftop version that can be built in NPC towns.
Rob'sEvilTwin Mar 2, 2020 @ 1:39am 
@Mechanica Love your work! Really enjoying the extra variety in furniture. My only question - should I be able to build Solar Panels inside NPC towns? (On top of buildings I own obviously.)
caverat749 Dec 23, 2019 @ 12:07pm 
@ Mechanica - true so true, however keeping a base within the Holy nation's territories means you'll have to pass as a believer and stack up on the "scriptures" lol...you must always act holy or provide your followers ample reading material depending on faction you're fighting/allying ;) Thanks again for this mod!
Mechanica  [author] Dec 23, 2019 @ 10:03am 
No, you're not doing anything wrong. I didn't think to add a stackable bonus to the bookshelves, since there's no reason to keep multiple copies of most books. I'll change them to allow stacking in the next version of the mod, which I'm working on at the moment.
caverat749 Dec 21, 2019 @ 6:12pm 
awesome mod, instant favorite, however one thing kinda bugs me at first glance the bookshelves don't stack items - am I doing something wrong?? on the plus side it gets some of the dead space filled with useful containers above the furniture/floor containers
Mechanica  [author] Sep 20, 2019 @ 3:41am 
@Sahgandhi Cultist: Not sure what you mean by "vanilla idle sits", but if you're talking about this mod they come from the Idle Stands research, not any of the furniture blueprints. If that research has been completed you should find them all grouped under Idle Sits/Idle Stands in the Interior category. If you're still missing the Idle Sits or any other furniture, check your mod list to make sure you haven't accidentally removed any mods.
Diddy Party Sep 19, 2019 @ 4:42pm 
For me when i got both blueprints, the vanilla idle sits or furniture are gone
Das Boot Aug 29, 2019 @ 11:47am 
I got both blueprints, and now I'm able to build all the furniture. It really improved my game by making by base seem lived-in.
Mechanica  [author] Aug 28, 2019 @ 4:24am 
@Das Boot: Are you sure you have both blueprints? There are two furniture blueprints in the game: "Basic Furniture" and "Random Furniture". I added some of the new furniture to each blueprint, and some to other research if that was more appropriate; for example, Bunk Beds were added to the "Beds" research, and the Bookshelf is part of the "Item Storage" research.
Das Boot Aug 27, 2019 @ 5:51pm 
This mod isn't fully working. Even after I bought the basic furnature blueprints I'm not getting the option to build tables, chairs, or bathtubs. I can build bunkbeds, dyed beds, and bookshelves just fine.
Rayforward Aug 10, 2019 @ 1:01am 
yet,I just wondering why……It will cost times since I have been into the game chinese translation group for much more work.:estusempty:
Mechanica  [author] Aug 9, 2019 @ 7:10pm 
Really? That's a strange bug. Thanks for telling me, I've removed the link from the description.
卡皮巴C Aug 8, 2019 @ 4:00pm 
the chinese version is down, because it cost a bug that you could not find any AI core in the world..
你父亲竟然 Aug 1, 2019 @ 2:43am 
I really like this mod, my house will be perfect:sunglassesDoge:
Mechanica  [author] Jul 9, 2019 @ 4:24pm 
I've actually got animal skin rugs on my list of things to add. You wouldn't be able to turn corpses directly into rugs, but I'll make them require animal skins to build.

Stacking storage boxes is something you can do using the in-game editor, just make sure you click interior edit mode so you don't move the building instead of the box.
Sir Luis Jul 9, 2019 @ 3:37pm 
i might honestly be asking for to much but one last thing is there a way to make random corpses become rugs as well as storage boxes that are maybe stackable on each other?
Mechanica  [author] Jul 9, 2019 @ 3:30pm 
@Sir Luis: Thanks for the suggestions! I've got an idea for how the fish tank could work, and a night club bar should be easy to do. If you were thinking of a stool that's taller than the ones already in game, I'll have to see if I can make that work by adding a new sitting animation, because the sitting function has a fixed position. I might try making a pool table as well, but the balls would have to be stationary.
Rayforward Jul 7, 2019 @ 8:43am 
@Mechanica Ok, thank you very much for your efforts to improve the game:steamhappy:
Sir Luis Jul 7, 2019 @ 8:25am 
mechanica can you add a food storage place thats looks like bar you see at a night club and different color bar stools? also a pool table thats maybe its an idle spot that trains i dunno toughtness. when you are at the pooltable you become tough. sounds about right lolol maybe the max it would train is 50. also the max a pooltable should have for idling is 4 at a time. also any chance for a fish tank??
Mechanica  [author] Jul 7, 2019 @ 7:35am 
@ancientrule: You're welcome to do the rest of the mods as well, thanks again!

I'm working on an update to the paintings mod next. If you'd like to wait until that's done, I'm aiming to have it ready in the next week, but it might take a little longer.
Rayforward Jul 7, 2019 @ 5:59am