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Absolutely stoked to hear it, these two mods in combination is a promising prospect! I'm so happy to see a lot of enthusiasm for 2.0, it's looking pretty good right now!
I actually came back to Imperator after the 2.0 update and I'm considering updating the mod now that I have the time for it. I'll consider reaching out to the bloodlines 2.0 guy as well, thanks for the tip!
Unfortunately I gave up work on this mod owing to a lot of irl stuff and Imperator's disappointing release, but when the next update comes around I may consider reviving it. Don't know if I'll be able to create an unaging one, though.
Some personal events have prevented me from working on this, but that might actually be for the best given the upcoming character updates in Livy - with the new mechanics based around families, it'll save me from having to change the balance twice. I guarantee a Livy update.
I think it's a solid step in the direction Paradox needs to take, but the game that I:R wants to be isn't even halfway realized yet. It needs a lot more content and focus on character interaction/internal politics to feel like something more than a map painter.
Its a lot of work maybe but you could increase the influence of the traits in game play by creating special events for specific trait. For instance, characters with 'ambitious' traits could get an event:
" FOR A BETTER FUTURE ! "
1) ' ease the tension in the senate' ( -4 charisma +1 finesse -? senate influence)
2) ' You WILL obey! ' ( +2 charisma + 2 martial - 1 finesse + 15 tyranny + 0.15% tyranny
- 0.15% popularity +? senate influence )
In the right circumstances a 'simple' trait could manage to lead the game into different paths and brings variety.
I don't have any plans on adding in new traits as of right now (and I don't know if the code would even allow for traits like that), but if I do it'll likely be focused initially on dynastic ones.
Thanks! I'm planning a more extensive update for Pompey as well.
Traits already affect and are effected by ingame events.
Sorry, that's more a UI problem than a trait problem. Best thing I'd recommend is using the families page in the character tab to know about good eligible generals in scorned families.
It's worth looking into, if I can I'll try to include some of that into the next update.
Not that I am aware of, unfortunately. That's something that ought to be added, though.
I looked into it and I couldn't find anything in the status file that would prevent them from being inherited, so I'm not certain it's the mod causing your issue. If more people do report the same problem using it, I can try to find the problem again, but for now I don't have enough information to determine the cause.
Thank you, I'll fix that tonight.
traits marked with "congenital = yes" are inheritable
Not that I am currently aware of, but I can look into it.
I'd prefer children took something from their lineage, at least a 25% chance to inherit traits of their parents.
Thanks! Hopefully Paradox makes some adjustments to the traits in 1.1 - I know that with all the mechanics they plan on adding in with it, I'll probably have to remake the mod from the ground-up.
Great work from you, exactly what I was looking for
That's owing to an error in code regarding some unreleased content, I'll be putting out a fix later tonight to resolve that.
Testing has not been extensive, unfortunately, so I cannot say. Obviously any future changes will take feedback on that into account.
Thank you! If you see anything out of place in it, just let me know.