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I'll look into that. Seems odd.
without the mod the crash does not occur
Can you please look into this issues or suggest a possible fix?
Thanks for patience.
I don’t really do standalones unless there’s a fair amount of requests, I’m afraid. You could sort it pretty easily in rpfm - just remove the unwanted units from units_custom_battles_permissions and units_military_permissions.
Is it a crash conflict or just overlapping units?
Just a question, can you make a separated mod just for the Temple Guards with Maces alone? It seems this one is conflicting with another custom skink and ancient razordon mods.
it's the new category icons. I'll have an update coming out shortly.
I don't have the time to investigate further but I don't know if that CTD is only related to unit stats/cards or not. If you need debug logs please let me know.
It should be unless ÇA really messes around with the tables
The explosive damage it has makes it slighty confusive.
Take care.
More like a ballista, with fragmenting shots.
If not i entirely understand :)
https://steamcommunity.com/sharedfiles/filedetails/?id=1873420080
"cdir_military_generator_unit_qualities_tables" in PFM controls the AI priorities when it comes to recruitment. The higher the value associated with one unit, the more often it'll be recruited. If you simply dont include your units in this table, they wont be recruited by the AI at all.
Yes to both.
It should be fine and compatible with all of those, but it may not benefit from Dryrain's skins.
It can be used with SFO, but is not balanced for it. There is not currently an SFO version, and since I do not use SFO, I am very unlikely to make one.
Should be fixed now
There's no animation in the files for that, so it's pretty much impossible.