Total War: WARHAMMER II

Total War: WARHAMMER II

Lizardmen Unit Pack
61 Comments
Echo Aug 26, 2021 @ 3:24am 
Where can I find this Chameleon Slayers unit I read on another description of yours? I don't see it mentioned anywhere here.
xiongstream Aug 8, 2021 @ 9:25pm 
any plan on giving the ancient razordon stats similar to pre nerf ancient salamander?
Tenebrae Jul 22, 2021 @ 4:10pm 
hmm i cant pick lizardmen in custom battles. the game just freezes and then CTD anyone else with this issue?
The Guiding Light Jul 22, 2021 @ 1:03pm 
Thanks for the update appreciate the work. Hopefully its the last time you ever have too
The Guiding Light Jul 19, 2021 @ 1:42am 
the sotek building is causing a CTD . MOD is currently Broken
Boudicca Jul 17, 2021 @ 7:57am 
yup can confirm on mine tlaxltan built it on turn 40 and now as soon as i end turn it crashes on turn end, i tried reloading and confeding them and as soon as i confed and click on tlaxltan it crashes due to the tier 4 alter of sotek
Singemeister  [author] Jul 17, 2021 @ 3:07am 
@Guts The Black Swordsman
I'll look into that. Seems odd.
Guts The Black Swordsman Jul 17, 2021 @ 2:58am 
sorry its the alter of sotek building chain that causing the crash
Guts The Black Swordsman Jul 17, 2021 @ 2:48am 
the mod works but the game crashes when I try upgrading the shrine of the old ones to tier 4
without the mod the crash does not occur

Can you please look into this issues or suggest a possible fix?
Singemeister  [author] Jul 16, 2021 @ 5:34pm 
@Victor Sorry, I'm just trying to keep the number of mods I have to update down.
Villas Jul 16, 2021 @ 4:25pm 
It's ok... I don't have any modding experience but once I start my next Lizardmen campaign I'll see if I can do it.

Thanks for patience.
Singemeister  [author] Jul 16, 2021 @ 4:22pm 
@Victor

I don’t really do standalones unless there’s a fair amount of requests, I’m afraid. You could sort it pretty easily in rpfm - just remove the unwanted units from units_custom_battles_permissions and units_military_permissions.
Villas Jul 16, 2021 @ 3:38pm 
Just overlapping it seems. I'm testing the new mod "Lustria Rises" created by Obsidian... Some of it's units are practically the same, making either one mod or the other redundant. That's why I asked if it's possible to make an isolated one for the Temple Guard.
Singemeister  [author] Jul 16, 2021 @ 3:27pm 
@Victor
Is it a crash conflict or just overlapping units?
Villas Jul 16, 2021 @ 2:47pm 
Oh, glad to know it's simple. Thanks!

Just a question, can you make a separated mod just for the Temple Guards with Maces alone? It seems this one is conflicting with another custom skink and ancient razordon mods.
Singemeister  [author] Jul 16, 2021 @ 2:35am 
@Victor
it's the new category icons. I'll have an update coming out shortly.
Villas Jul 15, 2021 @ 8:51pm 
Singemeister, I can confirm that after the patch this mod alone is crashing the game when I select Lizardmen in Custom Battles. Maybe it has something to do with their new unit category icon implemented with the new DLC? Or maybe it's the changes which CA made to the skinks...

I don't have the time to investigate further but I don't know if that CTD is only related to unit stats/cards or not. If you need debug logs please let me know.
Singemeister  [author] Jul 1, 2021 @ 9:23am 
@Daemons Bane

It should be unless ÇA really messes around with the tables
The Guiding Light Jul 1, 2021 @ 9:20am 
is this going to be okay when Oxyotl drops?
Charcharos May 19, 2021 @ 12:27pm 
Reiterating what @ironmask0800 said, would be great if the Weapon Crafter's Commune requirement for Temple Guards and Temple Riders could be removed to allow The Spirit of the Jungle faction to recruit them. Thank you for your awesome work!
Singemeister  [author] Mar 20, 2021 @ 3:37am 
@Ironmask0800 Will sort out
ironmask Mar 20, 2021 @ 12:37am 
Nakai faction can't use temple units. Nakai don't have building for temple units. Please, Nakai use them.
SpaceWolf223 Mar 20, 2021 @ 12:14am 
SFO version ?
Comrade Petrov Feb 11, 2021 @ 12:18am 
Ah, i see. Thanks for clarifying.
The explosive damage it has makes it slighty confusive.

Take care.
Singemeister  [author] Feb 10, 2021 @ 10:43am 
@Comrade Petrox
More like a ballista, with fragmenting shots.
Comrade Petrov Feb 10, 2021 @ 10:21am 
Does the Ancient Razordon serve the same function as the Salamander?
mtegui Dec 12, 2020 @ 3:24am 
Hi, the units that you added like the red crested skink cohort don't deploy forward when you are using the astromancy stance, would it be possible to change that?
lwhのsama Nov 20, 2020 @ 10:04am 
蜥蜴人本身就强 这个模组加了3个取代性很强的鸡㕯兵种 非别为两个灵蜥以及一个中等级的怪兽,可取代性很强
Danish_Dingus Sep 7, 2020 @ 5:24pm 
Hey i was wondering if it would be possible for you to make the ancient razordon a standalone mod?
If not i entirely understand :)
路西法 Jul 9, 2020 @ 5:12am 
thx,bro
路西法 Jul 9, 2020 @ 2:42am 
Hey,Bro, I like your unit mod very much. Can you make them into a collection? So I can subscribe less. thank you
Mana-100 Jun 10, 2020 @ 5:26am 
Does this still work?
Dektarey Feb 14, 2020 @ 7:19am 
@siegemeister @Aléxandros NooƄos

"cdir_military_generator_unit_qualities_tables" in PFM controls the AI priorities when it comes to recruitment. The higher the value associated with one unit, the more often it'll be recruited. If you simply dont include your units in this table, they wont be recruited by the AI at all.
Kait Mateo Jan 7, 2020 @ 12:06pm 
Give an poison effect for the razordon and add an ROR version of it if possible ( just a suggestion ofcourse :) )
Singemeister  [author] Dec 30, 2019 @ 3:06am 
@Aléxandros NooƄos Not to my knowledge, I'm afraid.
Massive Anorak Dec 29, 2019 @ 3:58pm 
is it possible to make them recruitable by player only? so as to avoid other LM factions spawning tons of them?
Massive Anorak Dec 29, 2019 @ 12:01pm 
This looks great, makes a more viable skink army but doesn't add too many units.
Singemeister  [author] Oct 25, 2019 @ 1:20am 
@Dalrak Logrus
Yes to both.
Dairak Logrus Oct 25, 2019 @ 12:10am 
so i try) thx) and your units balanced for vanila and last patch?
Singemeister  [author] Oct 24, 2019 @ 2:41pm 
@Dalrak Logrus
It should be fine and compatible with all of those, but it may not benefit from Dryrain's skins.
Dairak Logrus Oct 24, 2019 @ 1:28pm 
hmm i want add this mods but dont know how this mods work with other mods regins of renowan and expanded roster and dryrain skins?
Singemeister  [author] Sep 20, 2019 @ 4:48pm 
@xXF1aKOXx
It can be used with SFO, but is not balanced for it. There is not currently an SFO version, and since I do not use SFO, I am very unlikely to make one.
xXF1aKOXx Sep 20, 2019 @ 3:07pm 
Or is there a SFO version?
xXF1aKOXx Sep 20, 2019 @ 3:06pm 
Can you use this with SFO?
Zeth.exe Sep 17, 2019 @ 7:35pm 
Thank you!
Singemeister  [author] Sep 17, 2019 @ 4:30pm 
@Zeth.exe
Should be fixed now
Zeth.exe Sep 16, 2019 @ 6:14pm 
Where do you recruit the Temple Cohort from? They aren't showing up on my campaign, all other units show up fine.
Singemeister  [author] Sep 16, 2019 @ 3:30pm 
@Warcommissar

There's no animation in the files for that, so it's pretty much impossible.
Warcommissar1 Sep 16, 2019 @ 10:14am 
I dont suppose you could do skinks with shortbows? up until 5th ed there were models for them