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For units falling off, this problem seems to occur on some maps when trying to move them to shoot at the inner city, this wouldn't be possible to fix as the collision for wh2 walls wasn't optimized for weapon teams. Hopefully this will be fine in warhammer 3 as it looks like weapon teams will default be placeable on walls.
Also until warhammer 3 comes out should look at Pierce's Better Siege mod for improving wh2 bad sieges and that mod is sort of a successor to this one.
It's most likely he's passed this mod onto Pierce
You should spread your ratlings/warpfires in rows of two, spreading them out too thin like I originally suggested hampered performance in a way because of how fire arc/unit targeting works in this game. The most number of rows these units will optimally fire at is two. In addition, enemy units in the center of the firing arc displayed when selecting/hovering over the unit have a greater chance of being targeting as opposed to units just touching the sides of the firing arc.
Also units struggle to hit units right at/climbing the walls but you should be retreating the weapons teams at this point in the battle...
That said, I'm seeing some comments about it not actually working, leaving units idle instead of actually shooting. Does it work or no?
Otherwise I'm out of ideas, this mod works in co op by itself so it isn't my mod doing anything weird.
Thanks. Also i was wondering why you didn't add Death Globe Bombardiers&Poisoned Wind Globadiers to battle entities table? Did you find a bug with them or just a preference?
Can i integrate this mod into mine and credit you in description section?
https://steamcommunity.com/sharedfiles/filedetails/?id=1935336462