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Death beam is downright overpowered, since you just have to tick something then the spell's DoT continues for a while after, letting you slaughter an entire room of enemies with a swipe or two while costing practically no mana. I have numerous other powerful spells that play into the archetype entropy spells follow well, but there's just no point of using them when I can nuke things with ease from a huge distance.
Mind wrack is similarly powerful, that is, when the enemy is something psionics can actually be used on, but when it comes down to it sacrificing 3 levels of available targets to basically condemn them to die as they run around is straight cheese.
TL:DR DoT's too stronk pls nerf!!!!
i've noticed that the new summon doesn't benefit from enchantment that increase health and damage of summon do you know a way to fix it via enderalEdit ? ty
1) The mantras should be permanent affects, and they should slightly scaled off of psionics. Maybe lower the base amount, but make it so that you can get the buffs up to 15 points if you invest in them.
2) I haven't tested it, but the Mind Wrack spell seems kinda weak. Maybe its strong with a stealthy psionic build, but that begs the question of why I would invest a bunch of memory points across two trees into making one spell useful when I have tons of spells that are useful without that investment?
4) While Lightborn Recital is a phenomenal quality of life spell, its very easy to combine the more powerful light magic and mentalist buffs and become a walking fortress with little to no investment in defensive measures like armor or health. This is with using Ritual of the Damned at the same time. This spell just needs a drawback to using it, like a permanent reduction to magicka and magicka regen.
Lightborn Recital is also pretty OP but casting mentalism buffs is such a chore that I'm a real fan. Recital of Mana just seems really OP though.
I play with the EGO overhaul mod for Enderal if that might be the reason:
The Summon Lost One t4 lvl 35 Knight deals over 400 damage per hit, this is the highest damage i have seen from anything yet and my character is level 29.
The knight one-hits almost everything. Compare this with the supposed mythical entropy spell that summons a lvl 60 Abomination. This abomination only deals 210-270 dmg per hit, but it has about 3x the hp and a knockdown effect, but the knight hits about 2x as fast so it kills enemies that are spread out much faster than the abomination anyway.
Especially considering the mana cost of the knight, this has to be a bug either in this mod or a bug because of EGO scalings.
I am playing on Adept difficulty.
When you're searching for the mod's content short by Kata_ and you will find everything i added.
But what i meant was, if there is something a translator should know, i found something like this:
<Command the power of the storm>. When you have this tome equipped you will receive a permanent lightning cloak and a spell. Also you resist <50>% of incoming Lightning damage, but you're <25>% weaker to other elements.
Normaly brackets (<>) stands for a var, so it shouldn't be translated. Don't know how you handled it, though.
Over 490 strings is a lot, don't know yet, if i will do the translation^^ i think i will try it in english first.
Good thing is that there aren't any changes to places or whatsoever so it doesn't overwrite names with english if you play in another language.
exactly what i was looking for thank you!"