Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I was wondering if there was any chance you could make this work using ace and a second person? say you have a MG assistant like IRL and they interact on your MG and deploy the tripod, similar to the linking belts and swapping barrels in ace. This is how they would do it IRL.
I'll take a look into, but can't imagine what may went wrong, as there were no signifcant updates recently. What modlist do you use?
@=7Cav=2LT.Mazinski.H
Sure, complete pack is available on github in releases section.
For you information - this mod will work only if mod's weapon already uses bipod slot (e.g. detachable bipods), otherwise you can only apply gesture switch on deploy, no tripod.
Briefly it's only about:
1) Getting mod's classes and it's structure
2) Add Reload and Reloaded EHs to class
3) Update WeaponSlotsInfo class and add tripod class to compatibleItems
4) Add dzn_MG_Tripod_deployedGesture property and select what deployed hand anim should be used for stand/crouch/prone states
5) Make proper dependency in CfgPatches - requiredAddons array (making compat mod forced to load after SOG/Spearpoint mod)
У меня есть вопрос по вашему скрипту dzn_dynai.
Как можно с Вами связаться?
Cannot confirm. Works fine with RHS M249 and A3 Marksman's MGs.
>If I select the tripod in launcher slot I get no prompt to attach. This is with all related mods.
Tripod action only available when you not in the vehicle and MG has no bipod attached (for RHS it also means no grips in bipod slot). Try to test without any other mods except CBA and MG Tripod.
Nothing bad happens here, but not sure about when i be able to make fix for this. Sorry for this error spam
16:38:39 Error in expression < # 0 # 0;
private _sw = if (_newLoadout # 1 isEqualTo []) then { "" } else { _ne>
16:38:39 Error position: <# 1 isEqualTo []) then { "" } else { _ne>
16:38:39 Error Nullteiler
16:38:39 File dzn_MG_Tripod_Core\functions\fnc_handleLoadoutEH.sqf..., line 42
when aborting some scenario in editor with the button 'Back to Editor'.
Sure, all tripod mods may be included.
Looks futuristic. But no, i am not planning to add it (cuz have no model of it
No, but sounds cool!
If not - ask OPTRE devs to add underbarrel proxy
Sure, but ask everyone who will use it to rate addon in workshop
Would you be willing to allow my community to include your addon and the RHS one bundled up in our community modpack for a mission? Of course credits will be given to you. If not I completely understand.
Thank you.
It shouldn't. MG tripod is about solid platform that sustain mg weight and recoil, but not about keeping scope perfectly vertical
RHSUSAF
ACE3
CUP Weapons
dzn Tripod
dzn Tripod RHS
CBA_A3
same problem with vanilla mg's
https://youtu.be/RLBQBuSFva4
Just a little wonky
https://steamcommunity.com/id/blackcokedown/screenshot/779619111969428717
https://steamcommunity.com/id/blackcokedown/screenshot/779619111969429107