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允许在“世界生成”窗口中自定义宽度和高度。
注释
-允许宽度大于高度维度的世界将崩溃/冻结世界gen(归功于Nilfsen)。国防部会检查并修复这种情况。
-非常小的世界大小可能会导致游戏和其他mod出现问题。
-世界尺寸过大可能会导致性能问题和电脑滞后。
-不要将此mod用于任何种子数据库。
I have no intention of starting to publish mods - so im going to paste a manual work-around for users wanting an update to this.
If you visit your game folder:
D:\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\StreamingAssets\
You have "Worldgen" and "dlc"
If you go into Worldgen\worlds, you may edit all files for map sizes.
For example, you can run:
worldsize:
X: 512
Y: 768
The DLC will take from this, however:
Also go into your: dlc\expansion1\worldgen\words and edit the asteroid/planet you wish to start on with same X/Y as the vanilla ones.
This will edit your sizes.
As long as Y is bigger than X, you're almost good to go.
A good rule of thumb: Original size * 1,5 usually works :)
Good luck, and remember: increasing map size will impact performance late game, so do not overdo it!
P.s. NEVER reveal full map with sandbox, as all critters etc. will load in and affect your game too early :)
now!!!!
Thats the top most important mod, or ones has just the tiny map.
Anyone with a brain needs giant maps and cant repeat the same mini maps for years.
Error in CustomGameSettings(Clone).CustomGameSettings.OnPrefabInit
System.TypeInitializationException: The type initializer for 'CustomWorldSize.CustomWorldSize' threw an exception. ---> System.MissingMethodException: void Klei.CustomSettings.ToggleSettingConfig..ctor(string,string,string,Klei.CustomSettings.SettingLevel,Klei.CustomSettings.SettingLevel,string,string,int,int,bool)
--- End of inner exception stack trace ---
at (wrapper dynamic-method) CustomGameSettings.AddSettingConfig_Patch1(object,Klei.CustomSettings.SettingConfig)
at CustomGameSettings.OnPrefabInit () [0x00006] in <a3eeae10f2404a1aa48270ce575d8be6>:0
at KMonoBehaviour.InitializeComponent () [0x00068] in <dc03b2a8a27f4f14b129057ddebff48a>:0
/Users/[user-name]/Library/Application\ Support/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded.app/Contents/Resources/Data/StreamingAssets/worldgen/worlds/TerraMoonlet.yaml
spaced out world sizes are stupid
Error in CustomGameSettings(Clone).CustomGameSettings.OnPrefabInit
System.TypeInitializationException: The type initializer for 'CustomWorldSize.CustomWorldSize' threw an exception. ---> System.MissingMethodException: void Klei.CustomSettings.ToggleSettingConfig..ctor(string,string,string,Klei.CustomSettings.SettingLevel,Klei.CustomSettings.SettingLevel,string,string,int,int,bool)
--- End of inner exception stack trace ---
at (wrapper dynamic-method) CustomGameSettings.AddSettingConfig_Patch1(object,Klei.CustomSettings.SettingConfig)
at (wrapper dynamic-method) CustomGameSettings.OnPrefabInit_Patch1(object)
at KMonoBehaviour.InitializeComponent () [0x00068] in <e921b84d0e0a42db95023b7eb2b5cda4>:0
允许在世界生成窗口中自定义宽度和高度。
笔记
-允许宽度大于高度维度的世界将崩溃/冻结世界一代(信贷尼尔森)国防部检查这一情况并修复它。
-非常小的世界规模可能会导致游戏和其他mod的问题。
-世界尺寸过大可能会导致性能问题,并与您的电脑滞后。
-不要在任何种子数据库中使用此mod。
I made a world with 128x192 then
[SURFACE]
[TEMPERATE]
[OIL]
[MAGMA]
So if anyone notices that the steam-version is fixed, please give me a headsup here so i can re-enable it :)
For those whose Steam is still caching the old file...
Download the new one from https://github.com/javisar/ONI-Modloader-Mods/blob/master/Mods/CustomWorldSize/CustomWorldSize.dll
Replace the file currently in your "C:\Users\%Username%\Documents\Klei\OxygenNotIncluded\mods\Steam\1713687582" folder.
Play and have fun