RimWorld

RimWorld

Firekeeper
36 Comments
zgrssd  [author] Oct 24, 2024 @ 5:54am 
@lydocia: I have not been updating it at all. It might still work, I am not sure how much the work giver format has changed.

If somebody wants to make a updated version don't hesitate to use my work, just please mention this old work of mine.
lydocia Oct 24, 2024 @ 4:01am 
Does thris exist for 1.5?
zgrssd  [author] Dec 26, 2022 @ 3:27pm 
It seems like the mod still works fine in 1.4, despite the warning.

The only oddity is that Hauling no longer does the Refueling and Rearming Jobs, if you have the Firekeeper job doing that. I am not sure when that was added.

I will have to make a more serious pass another day to check if any new tags have been added to hauling jobs that I might have to copy for full support by buildable mechanoids and the like.
Axeira Dec 26, 2022 @ 12:04pm 
1.4 please, trying to survive without this little gem is a pain in the ass :steamsad:
avaster Nov 11, 2022 @ 9:47am 
1.4
Wish Granter Aug 31, 2022 @ 3:56am 
Aight. gotcha thanks
zgrssd  [author] Aug 31, 2022 @ 1:44am 
@WishGranter: I do not think moving will be enough, unfortunately. It sounds like something fundamental about how the Work System works has changed, and I would need some new tags introduced by some mod.

But yeah, adding or removing my mod should be without side effect (except maybe loosing the assignment). It is 1617 Bytes of pure simplicity and low impact :)
Wish Granter Aug 30, 2022 @ 11:12pm 
hmm. I will move it around on the list a lil. I guess adding and removing it doesnt break much in a game
zgrssd  [author] Aug 30, 2022 @ 11:46am 
@WishGranter: I started a new game with just my mod and there is no such issue.

My best guess is that there is some mod that messes something up. Probably a health or combat mod?
Wish Granter Aug 30, 2022 @ 8:17am 
Its flagged as "red". "Pawn cannot do this due to health issues/ aka medical injuries", as if they would be missing both arms f.e.
zgrssd  [author] Aug 30, 2022 @ 6:18am 
@WishGranter: The error message is from the System, not from me. Last update I copied the flags from hauling, but left "Dumb Labor" out, as I did not want to limit Pawns from doing this. I will have to take a look if anything changed.
Wish Granter Aug 30, 2022 @ 5:24am 
It says "cannot do this work type due to bad health condition". Really weird
chiomaus Aug 17, 2021 @ 8:57am 
Such a simple mod and yet so very useful...can't believe I didn't find this sooner!
Drem Jul 31, 2021 @ 6:27am 
Thank you, will add it back to my must have mod list
zgrssd  [author] Jul 24, 2021 @ 4:43pm 
@Drem I updated it recently.
Drem Jul 24, 2021 @ 3:38pm 
any know if this mod works in 1.3
zgrssd  [author] Oct 1, 2020 @ 2:40pm 
@Yoann My mod does not touch the vanilla jobs in any way, shape or form. I pride myself on not make these kinds of mistake.
If there is anything, I would guess Tynan added code that removes duplicate work-givers from later jobs, if previous ones already have one. As firekeeper has the "Refuel" Job, "Hauler" no longer has it.
Yoann Oct 1, 2020 @ 9:14am 
"Hauler Job can still refuel as well."
It's false, or it's not true anymore; with the mod, the pawn need to be assigned to Firekeeper to refuel.

Also, I don't know why, but the <gerundLabel> was missing. Two news <workTags> too, for the DLC, <li>Commoner</li> and <li>AllWork</li>.

But thank you for the share; first I just wanted to translate, but when I see how easy it is to mod the jobs, I will do a job splitter at my taste :)
Bobby Hill of Nazareth Aug 23, 2020 @ 1:13pm 
ohhhhmygod i love you
zgrssd  [author] Jul 2, 2020 @ 5:51am 
@ParaDøX There is only one "Refueling" work giver. And the Passive Cooler requires wood, like several cooking options. So it should eve work with modded stuff that requires fuel.
Youshisu Jul 1, 2020 @ 4:53pm 
does this includes refueling cooling boxes?
Batang_X Apr 4, 2020 @ 11:58am 
ty for this why is this not included in the base game
Drem Feb 28, 2020 @ 9:11am 
Awesome, this mod is one of my essentials. Thank you
zgrssd  [author] Feb 27, 2020 @ 4:03pm 
@Drem Done. Was only a change to the About.xml
zgrssd  [author] Feb 27, 2020 @ 3:43pm 
@Drem Should still work in 1.1. There was not a single mention in the Patchnotes relating to the job System. But I can test and update the number.
Drem Feb 27, 2020 @ 2:59pm 
anyword on 1.1
Mistletoe The Bard Jan 4, 2020 @ 5:33am 
I don't know why I haven't searched this on workshop till this point. Thank you so much for this mod!
zgrssd  [author] Apr 24, 2019 @ 6:15pm 
@Hyomoto: The mod defines taht new Job the same way vanilla jobs are defined. So unless he is hardcoding what appears in his tab, it should work.
Hyomoto Apr 24, 2019 @ 3:46pm 
Maybe a simple question, but does it play nice with Fluffy's Work Tab? As I understand it, jobs like this aren't by default.
avaster Apr 10, 2019 @ 5:36am 
perfect
Lady Hunt Apr 9, 2019 @ 2:55pm 
Thank Jesus someone finally made one! :cozyfallout4:
gyppygirl2021 Apr 8, 2019 @ 9:51pm 
Ah, okay. I figured that was the case, but just wanted to confirm. Thanks!
zgrssd  [author] Apr 8, 2019 @ 9:30pm 
@gyppygirl2021 Yes, it applies to all buildings that can be refueled. The game does not allow seperation by building.
Lothric Apr 8, 2019 @ 7:56pm 
"Welcome home, Ashen One. Speak thine heart's desire."
gyppygirl2021 Apr 8, 2019 @ 6:12pm 
Does this apply to any structure that requires refueling? i.e. torches, campfires, generators, etc.
Lickspittle Apr 8, 2019 @ 3:23pm 
I like this! Excellent work!