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https://steamcommunity.com/sharedfiles/filedetails/?id=3006894068
In this case, when tech hunters attack you, it's real disaster.
Sometimes an alliance with them is simply necessary.
I went from the opposite: fish-men first come to Katun, but they don’t destroy it. The Fishmen are kicked out of Katun after defeat the Gurgler King.
According to the lore, the capture of Katun is the result of mail correspondence between factions through smugglers. 2 recruits can talk about this, but world states do not unfold from their lives, because the letters have already been sent out.
Already after the creation of the mod, I finally remembered about "Tech Hunters Save Katun", installed it for the first time and tested it. There are differences, but in fact I got an analogue.
https://steamcommunity.com/sharedfiles/filedetails/?id=2995622984
After all, I was just pleased to see in fcs how someone else solved the same exercise.
You are better off replayin the game or try to kill/imprison the Noble all over again with imports not including dead npc.
To answer your other question, if you deselect my mod and import the game it will remove it.
(Living World apparently also does something with Catun other than it becoming a fishman-infested ruin, so there might be a mod conflict waiting for me somewhere in the future?)