Kenshi
Tech Hunters Save Catun
74 Comments
Hellbat Sep 27, 2024 @ 2:41am 
could you make one where stoat tech hunters have guards so that skimmers dont destroy stoat in that override?
Reviera Aug 9, 2024 @ 10:46pm 
this got a UWE patch?
azrieljohnson Jun 17, 2024 @ 11:56pm 
Note to anyone using Take over the World and/or Vassalize over the world: If you go down to the Fishman Isle, kill the TOTW Fishman in Fish Isle city ruins, then kill the TOTW Alpha Fishman in the Lab, Catun will not change to the Tech Hunters (even if you kill the King Gurgler). I just did this yesterday and I was surprised. Happy hunting!
Кот Oct 20, 2023 @ 8:53am 
:cactusrum: I tried to reassign all cities to tech hunters.
https://steamcommunity.com/sharedfiles/filedetails/?id=3006894068
In this case, when tech hunters attack you, it's real disaster.
Sometimes an alliance with them is simply necessary.
C H E M I K E R Oct 19, 2023 @ 3:21pm 
hmm not sure just tried it. and when i attacked lord shiro afterwards when i came back the tech hunters had controll over the city and where hostile. before they werent. but i installed a mod that i can ally with them so now they are my friends :D
Fitzkrieg  [author] Oct 19, 2023 @ 3:00pm 
@C H E M I K E R, interesting, they shouldn't have any issue with you. Can you describe what happened?
C H E M I K E R Oct 19, 2023 @ 9:45am 
why does the techhunters hate me after i killed lord shiro?
Fitzkrieg  [author] Jul 12, 2023 @ 4:42pm 
@Котенька Impressive work
Кот Jul 12, 2023 @ 11:02am 
Once I got carried away and made (in russian) a similar mod - Swampers, Tech Hunters and Free Traders save Katun and Fish Island if Lord Shiro and Gurgler King are not okay.
I went from the opposite: fish-men first come to Katun, but they don’t destroy it. The Fishmen are kicked out of Katun after defeat the Gurgler King.
According to the lore, the capture of Katun is the result of mail correspondence between factions through smugglers. 2 recruits can talk about this, but world states do not unfold from their lives, because the letters have already been sent out.
Already after the creation of the mod, I finally remembered about "Tech Hunters Save Katun", installed it for the first time and tested it. There are differences, but in fact I got an analogue.
https://steamcommunity.com/sharedfiles/filedetails/?id=2995622984
After all, I was just pleased to see in fcs how someone else solved the same exercise.
Fitzkrieg  [author] Aug 29, 2022 @ 2:09pm 
Thank you for testing @Vatheron
Vatheron Aug 29, 2022 @ 8:44am 
(Yes, Necro, but I need to make a point)
Vatheron Aug 29, 2022 @ 8:44am 
afaik, the mod appears as if it won't ever work if Fishmen already took over catun prior to having this mod loaded as the game tends to have that stupid bug with imports related to unique persons. I already tried several times.

You are better off replayin the game or try to kill/imprison the Noble all over again with imports not including dead npc.
Prophet20147 Jul 29, 2022 @ 10:00pm 
could you make a patch that puts an npc in mourn or flats lagoon that you can talk to to initate the rebuilding once the fishmen have catun? it would suck to have to make a new character because i already took out the noble there.
Prophet20147 Jul 29, 2022 @ 9:43pm 
i imported and it didnt work the fishmen are still there, i had actually killed all of them but importing made them all respawn
Fitzkrieg  [author] Jul 29, 2022 @ 8:42pm 
Unless you reset with your import, the fishmen will still own Catun.
Prophet20147 Jul 29, 2022 @ 7:45pm 
will this work if the fishmen already took over before downloading? will an import fix it or am i good just downloading?
暗暗XY May 11, 2022 @ 5:49pm 
Thank your MOD,This is a very good MOD.I made this mod Chinese patch,Can more Chinese players use of this mod.I hope I can get your consent,Thank you very much again.
Gniwu Jan 17, 2022 @ 4:17pm 
Ah, so I can't avoid an import, that's a shame. But thank you for clearing that up, and for replying so quickly! Much appreciated. :)
Fitzkrieg  [author] Jan 17, 2022 @ 3:56pm 
I have not tested it with Living World. It may likely conflict with my mod if it modifies the world state for Catun.

To answer your other question, if you deselect my mod and import the game it will remove it.
Gniwu Jan 17, 2022 @ 3:49pm 
I'm currently early in a run that uses Living World instead of Reactive World, which is a first for me. Does your mod play nice with it, or should I deselect it? For that matter, can I even do that, now that the game has started already?

(Living World apparently also does something with Catun other than it becoming a fishman-infested ruin, so there might be a mod conflict waiting for me somewhere in the future?)
Fitzkrieg  [author] Jul 2, 2021 @ 8:53pm 
Unsure, I have not tested it. If you find any problems let us know so I can add it to the description. Thank you
FSlavik95 Jul 2, 2021 @ 5:21pm 
Is this mod compatible with Kenshi: Genesis?
Fitzkrieg  [author] Jun 28, 2021 @ 12:44pm 
I've never heard of or seen Wren be killed by anyone other than players. He's also not set to leave the city unless by player intervention.
MrSandman9151 Jun 27, 2021 @ 10:11pm 
Great mod though. I always loved Catun, but hated the UC. I can defend the place with my own fighters, but I can't babysit an NPC while I'm focused on other stuff.
MrSandman9151 Jun 27, 2021 @ 10:06pm 
Can anyone confirm that Wren won't run out of the city and get his ass killed? The old police station is for sale, an Outpost Type IV, but I don't want to go through the effort of restoring it if it'll be destroyed by Gurglers while I'm out of town.
iamzid Oct 29, 2020 @ 7:45pm 
if i had known that gurglers were going to take over catun i might not have build near catun... i'm glad this exists, i'll be importing now.
Fitzkrieg  [author] Sep 1, 2020 @ 11:23am 
You shouldn't have to unless Shiro is already dead
KaikuPen Sep 1, 2020 @ 10:01am 
do I need to import for this mod?
Fitzkrieg  [author] Jun 8, 2020 @ 12:48am 
Thank you for your testing
Petyr Jun 7, 2020 @ 11:02pm 
Oh, also, shinobi thieves are there too.
Petyr Jun 7, 2020 @ 9:59pm 
I made it work with the Living World mod, just make sure the "King Gurgler" is alive
Fitzkrieg  [author] Jun 7, 2020 @ 9:17pm 
Not unless he makes a compatibility patch sadly.
Petyr Jun 7, 2020 @ 9:01pm 
Is there anything that can be done? Or it's not compatible now?
Fitzkrieg  [author] Jun 7, 2020 @ 8:22pm 
Dang... I didn't know Living World now changes the Catun world state
Petyr Jun 7, 2020 @ 8:15pm 
I installed the Living World mod and the Anti slavers take over the town, i place your mod under the "Living World" one but still, can't make the tech hunters take over
Fitzkrieg  [author] Jun 6, 2020 @ 2:40pm 
@Petyr I did some tinkering, I was able to get them to spawn in my game. Can you do me a huge favor and import your game and see if the thieves are there?
Petyr Jun 6, 2020 @ 7:43am 
I saw a comment but couldn't find a solid answer, any way to keep the thieves tower in after tech hunter takeover?
Fitzkrieg  [author] May 19, 2020 @ 7:24pm 
@BootyHunter, it is possible for it to work. I think it needs to be lower in the load order though. That way it can override the world state of the modded Catun. If you have conflicts let me know which mods.
BootyHunter May 19, 2020 @ 7:23pm 
don't suppose this mod works on any mod-changed Catuns, right?
Fitzkrieg  [author] Mar 2, 2020 @ 10:18am 
Thanks for testing that, sadly I don't know how to make a compatibility patch for that :/
Enemy of Mankind Mar 1, 2020 @ 6:32pm 
@Fatecheater yes it does, i tried it and it worked the only little bug was that the traders spawned twice so u have 2 scrapmaster traders 2 armor traders etc
Fitzkrieg  [author] Oct 8, 2019 @ 7:02pm 
@Shazzy B, I haven't checked because I don't use the mod. Although if you can test it I would be very thankful
Shazbo Oct 8, 2019 @ 6:55pm 
I assume it isn't, but is this compatible with Kenshi Architecture Mod?
Fitzkrieg  [author] Oct 4, 2019 @ 10:31am 
@Pyrrhus, I think I fixed it
Fitzkrieg  [author] Oct 4, 2019 @ 10:28am 
@Pyrrhus I'll check that out, that's weird
Pyrrhus Oct 3, 2019 @ 10:25pm 
There are furniture and tents floating in air above two storm houses in Catun. If you look down with full zoom out, you should be able to see them.
Fitzkrieg  [author] Aug 12, 2019 @ 1:55pm 
@Fatecheater, that I cannot confirm. If you are willing to test that I would be very thankful
Fatecheater Aug 12, 2019 @ 1:28pm 
Will this mod work with Living World? (I prefer the expansive nature of Living World to Reactive World)
Dr. Hook Jul 20, 2019 @ 10:43am 
Thanks- i never noticed happening on other playthroughs, but this one it did. I have some other mods, but nothing that touches Catun that I am aware of.
Fitzkrieg  [author] Jul 20, 2019 @ 9:14am 
They shouldn't leave, let me check