RimWorld

RimWorld

RimTaser [1.0]
30 Comments
Lord Inter Mar 4, 2020 @ 2:35am 
Thanks for your work when you was Snake, all the best :D
Scuba Steve  [author] Feb 25, 2020 @ 6:12am 
I'm no longer working on this, if you want updates, subscribe and comment on the Edit Survivalmaster has made. https://steamcommunity.com/sharedfiles/filedetails/?id=1745038195
Tommy Gray x Land Raider Feb 24, 2020 @ 12:10pm 
update for 1.1 plz
Scuba Steve  [author] Jun 14, 2019 @ 5:05am 
Anyone may use it
Trunken Jun 13, 2019 @ 1:20pm 
Hey Snake, do you mind, when i use your taser mechanic too?
For a gun in my upcoming Weaponry mod. Would help out a lot.

Greets
Survivalmaster May 18, 2019 @ 10:45am 
Released under "Rimtasers: Reloaded" :)
Survivalmaster May 16, 2019 @ 12:04pm 
Thankyou @Snake, I'll get to work on it :)
Scuba Steve  [author] May 16, 2019 @ 9:59am 
@Survivalmaster I'm no longer working on this project so do what you want! You can use my mod and edit it if you want
Survivalmaster May 16, 2019 @ 5:10am 
Hi, I've got some new taser textures I've done that fit the Rimworld theme and was wondering if I could release a similar modpack with them all in? :)
goldenGirlsJKsM56 Apr 25, 2019 @ 11:56pm 
oh i love you!:lunar2019wavingpig:
Trunken Apr 17, 2019 @ 10:28am 
throws out minor errors for me:

Sound Def isnt set correctly (Its using standard sound instead)
Spelling Fix: Use <supportedVersions><li>1.0</li></supportedVersions> instead of Capital S

Greets
pgames-food Apr 15, 2019 @ 5:06pm 
oh thats interesting...

i only have duel wield (which i think will work with rimtaser but havent tried it yet)

im not outnumbered in my case (i have about 30 colonists including robots etc, but in terms of actual skilled Shooters and Melee fighters, i might be outnumbered. (while i only have 1 taser made so far, and probably not enough time to make a 2nd one, would there be any issue "if" i had a bunch of people armed with both a gun and a taser, even if outnumbered?

i would have assumed that having a taser to fall back on, would always be good, unless that specific to simple sidearms?
Ghaladh Apr 15, 2019 @ 4:18pm 
If you use this mod with Simple Sidearms, you can give a taser to any colonist as a secondary weapon, in this way you are more flexible. For instance you can mow down the great part of an attacking army and stun the remnants. I advice you against using the tasers if you are outnumbered (which should be common sense)
pgames-food Apr 13, 2019 @ 10:42pm 
i made my first rim taser, just before 24 people came to raid my base :) will test it out and if the base survives, i'll try and give a bunch of them to my minions from the minions mod :)
Ghaladh Apr 13, 2019 @ 6:25am 
I love this mod and it works perfectly, in spite of the error message that gives at start. it would be nice to fix it, however. Thank you for making this mod.
Stardust 🌠 Apr 12, 2019 @ 10:48am 
Im pretty sure you craft it at a machining table after researching it.
Not Charles Apr 10, 2019 @ 8:28pm 
Where do you craft it?
Spaxxow Mar 29, 2019 @ 2:06pm 
I just read this doesn't work with CE. I was wondering why I would tase someone and they would just puke lol
Scuba Steve  [author] Mar 29, 2019 @ 8:38am 
@Axeometric Regular gun.
@KlassicKanadian Thanks for telling me, I'll put it in the description.
KlassicKanadian Mar 29, 2019 @ 6:44am 
Unfortunately, it doesn't appear to work with CE. The taser refuses to fire at selected pawns.
erdelf Mar 28, 2019 @ 6:44pm 
thank you.
Axeometric Mar 28, 2019 @ 2:48pm 
is it single use or a 'regular gun'?
Scuba Steve  [author] Mar 28, 2019 @ 12:58pm 
@erdelf I'll try and fix it when I have time
erdelf Mar 28, 2019 @ 7:27am 
Can you please fix your startup error, it is quite annoying.
Scuba Steve  [author] Mar 27, 2019 @ 2:22pm 
@JageriuS I have not tested it with CE, but theoretically it should work just fine with CE.
@andrewjonjones As far as I know enemies spawn with random weapons that are in the game (Identified as weapons). That being said there is a possibility that they will.
andrewjonjones Mar 27, 2019 @ 12:47pm 
Do enemy raiders spawn with Tasers?
JageriuS Mar 27, 2019 @ 12:01pm 
Hey! Is this compatible with Combat Extended? :)
Scuba Steve  [author] Mar 27, 2019 @ 7:41am 
You'll only see the error on startup. No biggie.
Trunken Mar 26, 2019 @ 9:50pm 
small thing, you already know, i bet:

Attempt to use string SupportedVersions to refer to field supportedVersions in type Verse.ModMetaData+ModMetaDataInternal; xml tags are now case-sensitive. XML: <ModMetaData>...
Trunken Mar 26, 2019 @ 7:55pm 
Finally.

Waited for a Stun Gun Update for years :D