RimWorld

RimWorld

Advanced Munitions
425 Comments
RutraNickers Jul 7, 2023 @ 6:36am 
aedbia Jul 7, 2023 @ 4:06am 
@Lion @dimullaney5 It's already done.
Nick Nape'em Jul 6, 2023 @ 12:11am 
@ardbia MY BROTHER IN CHRIST DO IT
Lion Jul 5, 2023 @ 10:50pm 
@aedbia please do :D
aedbia Jul 5, 2023 @ 9:32pm 
Can I reupload this for 1.4?I found it can work normally on the 1.4 after modifying some of the code.
ishee Jun 30, 2023 @ 5:19pm 
mod dead?
Judge Dread Jun 28, 2023 @ 11:38am 
1.4 update?
-=FC=- SpeedFlip Feb 21, 2023 @ 10:23am 
Would be great if this mod was updated. I really love it.
Satori Jan 27, 2023 @ 10:28am 
Hoping for an update....
SirPhoenixBlood Jan 8, 2023 @ 8:33pm 
does anyone know if this has been fork for 1.4 yet?
bluejersey112 Dec 25, 2022 @ 7:14pm 
Thanks!
OttersHoldHands Dec 7, 2022 @ 12:44pm 
@Pyrofreak4321 Thank you! It seems to be easy enough to understand so far.
Pyrofreak4321  [author] Dec 7, 2022 @ 9:30am 
fair warning i'm reeeeeealy bad about documentation
Pyrofreak4321  [author] Dec 7, 2022 @ 9:29am 
@OttersHoldHands Have at it :steamthumbsup:
OttersHoldHands Nov 29, 2022 @ 5:32am 
@Pyrofreak4321 I just came across this mod and saw the really interesting effects you have made. I've been looking for better ways to code my explosions for my Dragons Descent mod Exploration mods. Would I be able to use some source code from your mod to improve my mods? The way you made the explosions have delays and how they interact is really intriguing.
Pyrofreak4321  [author] Nov 27, 2022 @ 11:16am 
yup there is a link at the top
bluejersey112 Nov 26, 2022 @ 12:34pm 
Could you release it on GitHub so people could fork it then?
Pyrofreak4321  [author] Nov 26, 2022 @ 6:57am 
Sorry folks
Pyrofreak4321  [author] Nov 26, 2022 @ 6:54am 
i just don't have the time or energy to deal with the new system they put in for gas, admittedly it does look like it will handle gases more efficiently, but it isn't quite as flexible
Pyrofreak4321  [author] Nov 26, 2022 @ 6:47am 
I hate to say it but i don't think its happening
Nick Nape'em Nov 18, 2022 @ 8:06pm 
hows the update going mate?
Nick Nape'em Nov 7, 2022 @ 6:52am 
@Rutra Nickers - well said, warcrimes must be done with time and perfection......or you get caught and sent to the hague
Pyrofreak4321  [author] Nov 7, 2022 @ 6:40am 
Hahaha, thanks for the support folks!
RutraNickers Nov 7, 2022 @ 6:38am 
Take your time mate. War crimes can't be made in just a day, after all.
Nick Nape'em Nov 6, 2022 @ 7:13pm 
@Pyrofreak4321 - as i said mate no rush
bluejersey112 Nov 6, 2022 @ 3:04pm 
Thanks for the update! Good luck on re-working things for 1.4
Pyrofreak4321  [author] Nov 6, 2022 @ 2:16pm 
that is the plan, but it seems they completely reworked how they handle "gas", so i am going to have to figure that out first, then rebuild all of my "gas" type effects... or do something really hacky and gross.. I'm sorry I cant really give you an ETA as my work schedule has me pretty mentally drained
Nick Nape'em Nov 6, 2022 @ 8:20am 
@pyrofreak4321 - is it going to be updated eventually? no rush
Pyrofreak4321  [author] Nov 6, 2022 @ 6:09am 
Happy to see people are still using this... less happy to see that they changed some of the base classes it was dependent on
himedo15 Nov 1, 2022 @ 3:38pm 
Update 1.4 or I will cry.
Nick Nape'em Oct 26, 2022 @ 5:03am 
this going to be updated to 1.4?
Miriouki Oct 12, 2022 @ 7:42am 
I feel like this mod , with a good update have a great potential for the new dlc
flango Aug 21, 2022 @ 5:15am 
how can i re-do the sprayer weapons so they spawn flames/explosions or bullets instead of puffs? they either spawn nothing or spam errors
o b s i d Aug 3, 2022 @ 8:46am 
Ah yes, White Phosphorus, AKA literally the most terrifying thing humans have ever created. Perfect for my ethical pursuits.
Ojama Lime Jul 14, 2022 @ 9:42pm 
not sure if its a bug or not, but the corrosive IED recipe uses roid shells as a component rather than corrosive shells
Rosen Ritter Mar 19, 2022 @ 8:59am 
Goddamn I want that WP bad, but I need CE..
@Martina White Phosphorus patients have to be deseeded IRL by a combat medic, as the phosphorus burns in contact with air, so any remnant material must be removed. I can't say for the mod, but you might have to do surgery.
Camalie Mar 9, 2022 @ 8:09pm 
I noticed a bit of a conflict between your mod and Yayo's Combat 3 where the flamethrower and sprayer weapons don't actually work unless if you're aiming at the edge of either weapon's ranges. Oddly enough I haven't noticed an error log associated with it but I was able to narrow down the culprit for the weapon's not working properly down to Yayo's Combat 3. I have notified the current uploader of Yayo's Combat 3 of the situation because I didn't know which one of you to go to about it so I went with both.
Martina Feb 12, 2022 @ 11:06am 
Is white phosphorus shrapnel suppose to stay for over a day in a pawn or is something wrong? they keep reigniting the pawn in the bed
chucknorrisderp Dec 5, 2021 @ 10:18am 
hey you should make a new advanced swarm shell:GDDemon::GDDemon::GDDemon:
DevilDog Nov 3, 2021 @ 11:37am 
CE compatible (someone probably has asked)
Nianor Oct 11, 2021 @ 10:20am 
ahhh, yes, firing a grenade through the ceiling to assert dominance, a classic
War Daddy Oct 10, 2021 @ 11:15pm 
@Pyrofreak4321 and @dimullaney Thank you! I ended up using people with shields and guns to clean it all up the problem was that after a for some reason a siege showed up with only minelet shells and carpeted my entire base in minelets lmao
I do have another question though/bug and it might just be a mod conflict but if I try to use the nerve gas grenades indoors they either dont work because of overhead mountain or they break a ceiling tile as though they are mortars landing instead of grenades being thrown.
Nick Nape'em Oct 10, 2021 @ 9:34pm 
@Pyrofreak4321 - HEY! it worked for the Danish
Pyrofreak4321  [author] Oct 10, 2021 @ 10:23am 
@Darman: what dimullaney5 said...ooooor if you really have a need for those prisoners or if you feel the need tho be more PC for some strange reason you can just have your pawns shoot them.
Nick Nape'em Oct 8, 2021 @ 2:39am 
@darman - they self detonate eventually, if not then have the prisonors walk in the field that works
War Daddy Oct 7, 2021 @ 3:34pm 
How can you get rid of the minelets? If you attempt to deconstruct pawns walk on top of them to deconstruct
Pyrofreak4321  [author] Oct 6, 2021 @ 7:39pm 
@Pege12: that is correct
Nick Nape'em Oct 4, 2021 @ 12:23am 
@pege - get the rimatomics mods mate, it adds a turret that can knock down morter shells
Pege12 Oct 3, 2021 @ 10:09pm 
Raiders use these against me, if I were to get armor that lowers toxic sensivity by more than 100% would that make my pawns immune to things like the NARQ shell?
Nick Nape'em Sep 29, 2021 @ 3:15am 
i need agent orange shells to destroy the enemies crops, and do get rid of all trees on my map