Stellaris

Stellaris

Improved Mars
158 Comments
temujin321 Sep 17, 2023 @ 6:58pm 
Love this mod, can't wait for the update.
csrr  [author] Aug 9, 2023 @ 3:12pm 
@Tel Xyroxee - no it is not.
AlienfinderX Jul 1, 2023 @ 12:16pm 
I have question/request/suggestion, there has been few stellaris players that after colonizing Mars encounter underground aliens.

Do you mod have Martians? That after completing Terraforming Mars or Archaeological Quest that the start the Subterranean Civilization or unique event chain that introduce Martians into players empire?
csrr  [author] Jun 28, 2023 @ 2:58pm 
So- updated to 3.8 ... I hope this works!
ColdSpaCe7 Dec 6, 2022 @ 3:07am 
can you update this to 3.5 or 3.6?
csrr  [author] Oct 13, 2022 @ 11:47am 
@Giandalf - You're welcome!
Cagliostro Oct 10, 2022 @ 5:07am 
Thanks a lot for updating!
csrr  [author] Oct 9, 2022 @ 1:04pm 
@razer666L - thank you! :)
razer666L Oct 9, 2022 @ 12:45pm 
Hey Csrr, thank you so much for taking the time to update this mod. We truly appreciate it, man. We hope you're doing alright at home! :)
csrr  [author] Oct 9, 2022 @ 11:21am 
Also, I threw in something cool as a way of saying thanks...
csrr  [author] Oct 9, 2022 @ 11:19am 
Alright, there has been a lot of struggle with regards to this mod (and my stupid mental state... brushes with death ain't fun, folks.) However, at the advice of a friend, I decided to sit down and at least try to update it.
razer666L Oct 5, 2022 @ 5:55am 
I agree. It would be nice if the modder comes back to update this mod. Or someone else takes over this mod and update it instead.
bizmaster The Slav Jul 14, 2022 @ 7:44pm 
update please i love this mod
udkudk Jun 28, 2022 @ 3:40pm 
Great mod. Though I think you should change unity reward from 250 unity to something like 6 months or 1 years of unity. After all If we terraformed mars, it would be very important thing, it would inspire many.
csrr  [author] Jun 27, 2022 @ 2:20pm 
@The Great Soviet Union :)
Terra9826 Jun 27, 2022 @ 6:29am 
"cylinders" "mars"
me, wotw fan : ah shit
Ranger Dimitri Jun 23, 2022 @ 7:41pm 
Can you ensure it is updated for 3.4.4? Just to ensure there are no real bugs is all.
Flashmeister Feb 12, 2022 @ 9:01am 
really nice flavour mod for any earth empire
csrr  [author] Dec 21, 2021 @ 7:28pm 
I'm sorry it took so long, but I fixed the spelling change.
rykocolor Dec 20, 2021 @ 6:08pm 
I hope the issue that greensniperhat mentioned is fixed soon? I love this little mod, thanks for it!
greensniperhat Dec 3, 2021 @ 7:15pm 
3.2 spell-fixes all mentions of colonizeable into colonizable, as this mod still has is_for_colonizeable it will cause problems in 3.2.
csrr  [author] Oct 18, 2021 @ 3:42pm 
@CR4CE- Thank you! I'll fix that in the next update.
CR4CE Oct 18, 2021 @ 3:34pm 
In the Valles Marineris feature description is a spelling error: "The huge river that *caries* ...". It should be *carries*
csrr  [author] Oct 17, 2021 @ 8:09am 
@Peter34- Ah. Yes, they're versatile, but it's still only a size 13 planet, so they shouldn't affect overall balance at all.
Peter34 Oct 17, 2021 @ 6:47am 
I'm just worried about if the deposits are unbalanced. The 250 Unity sounds entirely unproblematic to me.
csrr  [author] Oct 16, 2021 @ 10:11pm 
@Peter34- Mars is fairly on-par with the other planets in game (and far smaller than most of them), so it should not affect game balance in any signifigant way.
Peter34 Oct 16, 2021 @ 5:59am 
Does this mod affect game balance? Or is it suitable to use in a social/RP MP game?
Big Squeep Oct 15, 2021 @ 7:58pm 
Love the mod man! Would it be possible to give Venus the same treatment?
csrr  [author] Sep 15, 2021 @ 10:21am 
Updated to Stellaris 3.1
csrr  [author] Jun 25, 2021 @ 12:16pm 
@Prymus El Madol - Thanks!
I really wish the Stellaris team would give us more old-style sci-fi (pre-Star Trek) stuff, since there's some really neat ideas in there.
Prymus Oiad Qaas Jun 22, 2021 @ 12:02pm 
If only we had animated Martians from War Of The Worlds to make that cylinder reference a fun new idea. I prefer the Jeff Wayne's RTS version of the Martians but this is wonderful none the less.
Cagliostro Jun 4, 2021 @ 8:44am 
Cool! Can't wait to find that one ^^
csrr  [author] Jun 2, 2021 @ 9:48pm 
Yep. It's got a fairly low chance of spawning, though, so it might take a bit of time to find it. :)
Armok Jun 2, 2021 @ 8:02pm 
is that a digsite I smell?
csrr  [author] Jun 2, 2021 @ 3:31pm 
As promised, I've added a new unique event for mars. :)
csrr  [author] Apr 17, 2021 @ 8:22am 
@Giandalf - you're welcome! :)
Cagliostro Apr 17, 2021 @ 6:12am 
Yay! Thanks a lot! ^^
csrr  [author] Apr 16, 2021 @ 1:02pm 
Updated to 3.0!
[A Wild Duck Appears] Jul 25, 2020 @ 2:38pm 
An update: I somehow got it working again by accident. In this case I removed Real Space (due to unrelated issues) and now it’s working again. Forgotten Little Robot exists along with Weak Magnetic Field and Terraforming Candidate.

@temujin321 if you’re still looking for a solution I suggest resorting your mods, backwards alphabetical.
[A Wild Duck Appears] Jul 24, 2020 @ 8:25am 
In my case it still has terraforming candidate but not weak magnetic field...meaning the mod isn’t working now I guess?

I think it’s either Planetary Diversity, Guilli’s, or Real Space (+ New Frontiers) messing with it.
JR Jul 11, 2020 @ 4:16pm 
It's either Planetary Diversity or Gulli's modifiers. One of those removes the terraforming candidate modifer and adds "forgotten little robot" instead.
temujin321 Jun 30, 2020 @ 9:46pm 
Oh boy... I have like 84 mods running. However the only ones I can think of that would affect this are Planetary Diversity, Expanded Sol, Real Sol Textures, and maybe Guilli's Planet Modifiers. If you need a full list I can get one, just let me know.
csrr  [author] Jun 30, 2020 @ 6:35pm 
@temujin321- Thanks for the heads-up. I'll investigate. What other mods are you running, btw?
temujin321 Jun 29, 2020 @ 4:17pm 
Something is breaking this, it now has the weak magnetic field modifier but has lost the ability to be terraformed.
csrr  [author] Jun 21, 2020 @ 11:51am 
@Pan Mikser- It should. I haven’t' tried it, though, so I won't guarantee anything (and if it doesn't, please let me know. I might be able to adjust it to provide compatibility.)
Pan Mikser Jun 21, 2020 @ 7:01am 
does this mod work with planetay diversity?
csrr  [author] May 12, 2020 @ 6:25pm 
I updated to 2.7, added some background stuff, removed the horizonsignal overwrite, and included a new feature.

Now, if you embrace the love of the Worm, Mars will get random deposits, but you can spend 25 influence to ask the Worm to restore the unique deposits.
Arthur Revan Apr 16, 2020 @ 8:37am 
@csrr
I used GIMP too, and after gods know how many hours I've made all the maps, also fix the asset file. So no more glitches and stuff.

Here is a screenshot: link [photos.app.goo.gl]
And files: link [drive.google.com]
csrr  [author] Apr 15, 2020 @ 9:28am 
@Arthur Revan - I've known of that bug for a while, (I didn't have the scales set right when editing the stock texture) but the texture took four hours to make, so I haven't had the gumption to go fix it yet. :)

I don't have photoshop, either. I used GIMP, which is a passable alternative- sometimes.

Thank you for the help.
Arthur Revan Apr 15, 2020 @ 9:21am 
@csrr
You have a problem with the Mars texture (where sides combine).
Photo [photos.app.goo.gl]

I made a fix, but I don't have photoshop, so no way to create maps.
So can you update, here's the texture: Link [drive.google.com]