Stellaris

Stellaris

Improved Mars
197 Comments
csrr  [author] Sep 1 @ 5:38pm 
I think I fixed it? IRL stuff has me too busy to properly test it.
Jimbo Yojimbo Sep 1 @ 2:29pm 
Hey there; still waiting on that fix. Hope you're doing well.
Chapter Serf Aug 25 @ 8:52pm 
Hell yeah!
csrr  [author] Aug 25 @ 7:05pm 
(Also, Serf, your profile pic is Best Girl. :) )
csrr  [author] Aug 25 @ 6:56pm 
- Add <district_type>_max_mult modifiers and rename <district_type>_max to <district_type>_max_add

Yep, found it. I'm embroiled in IRL stuff, so if I don't get it tomorrow morning, it may be a few days.
Chapter Serf Aug 25 @ 6:47pm 
@csrr I think a variable name was changed. I'm not sure what it was before, but it's now "district_<something>_max_add"
csrr  [author] Aug 25 @ 5:34pm 
@Chapter Serf - I've been busy with IRL stuff, so was not aware. Thanks! I'll see if I can do anything, but that sounds like a 'wait for paradox to fix'
Chapter Serf Aug 25 @ 1:50pm 
Just a heads up if you're not aware, but right now all custom planetary features are broken thanks to the 4.0.22 changes.

My Mars has no districts anymore!
csrr  [author] Jul 26 @ 3:34pm 
@BroncoXeno2035 - yes, as long as they set the 'planet_mars' flag on mars and the 'sol' flag on sol.
BroncoXeno2035 Jul 26 @ 11:03am 
Does this mod work with other mods that add their own version of Sol for their Origins?
csrr  [author] Jul 20 @ 5:02pm 
@NachtRitter - Yep!
NachtRitter Jul 20 @ 4:47pm 
Will this work with improved venus?
Starshock Jun 1 @ 11:07am 
@csrr Thank you! I appreciate your dedication, not every mod author has that. Have a great day!
csrr  [author] Jun 1 @ 9:35am 
But it is now fixed.
csrr  [author] Jun 1 @ 9:34am 
Let that be a lesson to me. I should not say 'fixed' before I have confirmed it is 'fixed'.
csrr  [author] Jun 1 @ 8:22am 
@Starshock - okay, now that I've found the time to actually play Knights, they have a custom sol with an non-teraformable mars. A bit of legacy code (which I thought I'd commented out) was blocking it from activating. Fixed.
csrr  [author] May 27 @ 6:18am 
I will fix it, I just can't FIND it.
csrr  [author] May 27 @ 6:17am 
@Starshock - I've been making an effort to find what in the code is causing that, and I have NOT BEEN ABLE TO FIND IT YET, in spite of spending a good part of Saturday looking.
Starshock May 23 @ 1:23pm 
@csrr Yes, but none that would touch Mars in any way (basically just graphical and ui mods plus one that rebalances vanilla tradition trees). I also turned those off just now to be sure and Mars still doesn't have Terraforming Candidate or Weak Magnetic Field on KotTG Sol.
csrr  [author] May 22 @ 6:15pm 
@RutraNickers - this one should be, but Improved Venus likely isn't, since it uses planet size instead of planet flags.
RutraNickers May 22 @ 3:58am 
Is this one and the Improved Venus mods compatible with Sol System 1000 ?
csrr  [author] May 21 @ 5:40pm 
@Starshock- no it is not. I'll look into it. Were you running any other mods?
Starshock May 21 @ 3:58pm 
Mars doesn't seem to get the proper modifiers on it if you play on the Knights of the Toxic God version of Sol, is this intended?
csrr  [author] May 17 @ 11:58am 
Since you asked- I made Venus terraformable!
https://steamcommunity.com/sharedfiles/filedetails/?id=3483206060
BetaWolf May 15 @ 8:19pm 
Thank you!
csrr  [author] May 14 @ 9:07am 
Okay, I've updated to 4.0. Please let me know if you encounter any bugs.
csrr  [author] May 14 @ 8:43am 
Also, i'm going to have to remove Arthur Revan's wonderful images, since there is now a stock teraformed mars map :(
csrr  [author] May 14 @ 8:40am 
I'm making an effort as we speak. However, I have to note that this is super, super, super old, so I'm fighting my own code (for instance, the og code set the planet_mars flag itself, because the game didn't have that flag as stock yet!)
Dekent May 13 @ 4:08pm 
Will this be updated with 4.0? Also seconding a venus version would be cool too.
Альфа 1918 Feb 11 @ 2:06am 
Can you make one for Venus?
BetaWolf Jan 21 @ 10:51pm 
One of my favorite mods! I love starting on Mars and eventually terraforming Earth. Remnants origin seems fitting.
cgymer2021 Jan 20 @ 8:42am 
we need a Wotw event lol
csrr  [author] Jan 2 @ 3:40pm 
@Nathan - you're welcome! The random guy's prompt (rude though it was) kinda hit a perfect sweet spot in my situation where I was (a) had the time and (b) wasn't being bogged down by stupid health stuff. So I figured 'Why not?' :)

@REDBEARD - You're welcome! I don't believe it's comparable with planetary diversity, sadly, but I haven't tested it in years.
REDbeard Jan 2 @ 4:51am 
Nice! Is it compatible with Planetary Diversity?
Thanks for the update!
csrr  [author] Jan 1 @ 7:22pm 
As always, please let me know if anything seems to be broken.
csrr  [author] Jan 1 @ 5:09pm 
I updated.
Drip_Nasty Dec 29, 2024 @ 6:47pm 
updaaaaate
Arkanor Jun 1, 2024 @ 2:12am 
Do this mod will be update ?
temujin321 Sep 17, 2023 @ 6:58pm 
Love this mod, can't wait for the update.
csrr  [author] Aug 9, 2023 @ 3:12pm 
@Tel Xyroxee - no it is not.
AlienfinderX Jul 1, 2023 @ 12:16pm 
I have question/request/suggestion, there has been few stellaris players that after colonizing Mars encounter underground aliens.

Do you mod have Martians? That after completing Terraforming Mars or Archaeological Quest that the start the Subterranean Civilization or unique event chain that introduce Martians into players empire?
csrr  [author] Jun 28, 2023 @ 2:58pm 
So- updated to 3.8 ... I hope this works!
MightyThor769 Dec 6, 2022 @ 3:07am 
can you update this to 3.5 or 3.6?
csrr  [author] Oct 13, 2022 @ 11:47am 
@Giandalf - You're welcome!
Cagliostro Oct 10, 2022 @ 5:07am 
Thanks a lot for updating!
csrr  [author] Oct 9, 2022 @ 1:04pm 
@razer666L - thank you! :)
razer666L Oct 9, 2022 @ 12:45pm 
Hey Csrr, thank you so much for taking the time to update this mod. We truly appreciate it, man. We hope you're doing alright at home! :)
csrr  [author] Oct 9, 2022 @ 11:21am 
Also, I threw in something cool as a way of saying thanks...
csrr  [author] Oct 9, 2022 @ 11:19am 
Alright, there has been a lot of struggle with regards to this mod (and my stupid mental state... brushes with death ain't fun, folks.) However, at the advice of a friend, I decided to sit down and at least try to update it.